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authorMathias Fröhlich <[email protected]>2016-05-22 14:10:19 +0200
committerMathias Fröhlich <[email protected]>2016-06-16 05:50:55 +0200
commit11a5b776c20a9f9dd7fd822d56e3a8a979278151 (patch)
tree4de20acc1e1eeb7fb48c428f93a432901379f6f6 /src
parentc14ec9aafa156c01fabf14d5f75cfe6fc4302480 (diff)
mesa: Use designated bool value to check texture unit completeness.
The change helps to use the bitmask/ffs in the next change. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstate.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 9ee5c6974df..354336934a2 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -612,6 +612,7 @@ update_ff_texture_state(struct gl_context *ctx,
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
GLuint texIndex;
+ bool complete;
if (texUnit->Enabled == 0x0)
continue;
@@ -649,6 +650,7 @@ update_ff_texture_state(struct gl_context *ctx,
* another unit, then the results of texture blending are
* undefined."
*/
+ complete = false;
for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) {
if (texUnit->Enabled & (1 << texIndex)) {
struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex];
@@ -660,12 +662,13 @@ update_ff_texture_state(struct gl_context *ctx,
}
if (_mesa_is_texture_complete(texObj, sampler)) {
_mesa_reference_texobj(&texUnit->_Current, texObj);
+ complete = true;
break;
}
}
}
- if (texIndex == NUM_TEXTURE_TARGETS)
+ if (!complete)
continue;
/* if we get here, we know this texture unit is enabled */