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authorKenneth Graunke <[email protected]>2010-11-24 13:59:46 -0800
committerKenneth Graunke <[email protected]>2010-11-24 14:09:32 -0800
commit1197393faa285bee0d99409a1c82f575dbcbc708 (patch)
tree1c3bf955d49339235ce082d4e89aa44a7eced9b2 /src
parentee88727df8b133e99608e5d30cbd50fb6e11628a (diff)
mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.
Previously, the get table listed all three as having custom locations, yet find_custom_value did not have cases to handle them. MAX_VARYING_VECTORS does not need a custom location since MaxVaryings is already stored as float[4] (or vec4). MaxUniformComponents is stored as the number of floats, however, so a custom implementation that divides by 4 is necessary. Fixes bugs.freedesktop.org #31495.
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/get.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index b54af6ee86b..c8c0b8b4b1f 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -700,12 +700,9 @@ static const struct value_desc values[] = {
#if FEATURE_ES2
/* Enums unique to OpenGL ES 2.0 */
{ 0, 0, TYPE_API_MASK, API_OPENGLES2_BIT, NO_EXTRA },
- { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.FragmentProgram.MaxUniformComponents), NO_EXTRA },
- { GL_MAX_VARYING_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.MaxVarying), NO_EXTRA },
- { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT,
- offsetof(struct gl_context, Const.VertexProgram.MaxUniformComponents), NO_EXTRA },
+ { GL_MAX_FRAGMENT_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
+ { GL_MAX_VARYING_VECTORS, CONTEXT_INT(Const.MaxVarying), NO_EXTRA },
+ { GL_MAX_VERTEX_UNIFORM_VECTORS, LOC_CUSTOM, TYPE_INT, 0, NO_EXTRA },
{ GL_SHADER_COMPILER, CONST(1), NO_EXTRA },
/* OES_get_program_binary */
{ GL_NUM_SHADER_BINARY_FORMATS, CONST(0), NO_EXTRA },
@@ -1604,6 +1601,14 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
v->value_int = ctx->Array.ArrayObj->PointSize.BufferObj->Name;
break;
+
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.VertexProgram.MaxUniformComponents / 4;
+ break;
+
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ v->value_int = ctx->Const.FragmentProgram.MaxUniformComponents / 4;
+ break;
}
}