diff options
author | Samuel Pitoiset <[email protected]> | 2017-06-21 11:31:43 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2017-06-23 16:26:24 +0200 |
commit | f314a532fdc7af8381586144d2631d9968331f05 (patch) | |
tree | 8243207c903ac08c4befc446b99813b525277d73 /src | |
parent | c244c25ce36f6920c25c8fd8f071038712004f14 (diff) |
mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/texstate.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 0a2883fcc69..caad77a1cc2 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error) } } - FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE); - ctx->Texture.CurrentUnit = texUnit; if (ctx->Transform.MatrixMode == GL_TEXTURE) { /* update current stack pointer */ |