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authorSamuel Pitoiset <[email protected]>2017-06-21 11:31:43 +0200
committerSamuel Pitoiset <[email protected]>2017-06-23 16:26:24 +0200
commitf314a532fdc7af8381586144d2631d9968331f05 (patch)
tree8243207c903ac08c4befc446b99813b525277d73 /src
parentc244c25ce36f6920c25c8fd8f071038712004f14 (diff)
mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
This looks like useless because gl_context::Texture::CurrentUnit is not used by _mesa_update_texture_state() and friends. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texstate.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0a2883fcc69..caad77a1cc2 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
}
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
-
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
/* update current stack pointer */