diff options
author | Zack Rusin <[email protected]> | 2010-07-07 16:41:01 -0400 |
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committer | Zack Rusin <[email protected]> | 2010-07-08 00:28:29 -0400 |
commit | f11e25ee957549ab867fac4f17a5c61fd9172794 (patch) | |
tree | 91743f66faed4bb398ebad70c7b2a5ebafc9b2dc /src | |
parent | 7c42390453e611367cf1ba11446692ec04e0abfb (diff) |
slang: add some comments related to geometry shaders
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/slang/slang_codegen.c | 3 | ||||
-rw-r--r-- | src/mesa/slang/slang_link.c | 12 |
2 files changed, 15 insertions, 0 deletions
diff --git a/src/mesa/slang/slang_codegen.c b/src/mesa/slang/slang_codegen.c index b2fe5b1f863..8ebe2980767 100644 --- a/src/mesa/slang/slang_codegen.c +++ b/src/mesa/slang/slang_codegen.c @@ -4191,6 +4191,9 @@ _slang_gen_variable(slang_assemble_ctx * A, slang_operation *oper) slang_variable *var = _slang_variable_locate(oper->locals, name, GL_TRUE); slang_ir_node *n; if (!var || !var->declared) { + /* Geometry shader set gl_VerticesIn at link time + * so we need to way with resolving this variable + * until then */ if (A->program->Target == MESA_GEOMETRY_PROGRAM && !strcmp((char*)name, "gl_VerticesIn") ){ A->UnresolvedRefs = GL_TRUE; diff --git a/src/mesa/slang/slang_link.c b/src/mesa/slang/slang_link.c index c89ab8b9f66..bc2bd31fda5 100644 --- a/src/mesa/slang/slang_link.c +++ b/src/mesa/slang/slang_link.c @@ -810,6 +810,12 @@ remove_extra_version_directives(GLchar *source) } } +/* Returns the number of vertices per geometry shader + * input primitive. + * XXX: duplicated in Gallium in u_vertices_per_prim + * method. Once Mesa core will start using Gallium + * this should be removed + */ static int vertices_per_prim(int prim) { @@ -865,6 +871,8 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) return NULL; } + /* Geometry shader will inject definition of + * const int gl_VerticesIn */ if (shaderType == GL_GEOMETRY_SHADER_ARB) { totalLen += 32; } @@ -883,6 +891,10 @@ concat_shaders(struct gl_shader_program *shProg, GLenum shaderType) len += shaderLengths[i]; } } + /* if it's geometry shader we need to inject definition + * of "const int gl_VerticesIn = X;" where X is the number + * of vertices per input primitive + */ if (shaderType == GL_GEOMETRY_SHADER_ARB) { GLchar gs_pre[32]; GLuint num_verts = vertices_per_prim(shProg->Geom.InputType); |