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authorJason Ekstrand <[email protected]>2018-08-07 15:47:54 -0700
committerJason Ekstrand <[email protected]>2018-08-17 10:50:28 -0500
commitd9ea015ced39bab7fb32cc772307c4fb647403bd (patch)
tree00af3fbac7c188a801f5eee67ae3a6d8eb5284b7 /src
parentf210a5f4bb868ad5ae70c5fb3912f3a241305666 (diff)
anv/pipeline: Lower pipeline layouts etc. after linking
This allows us to use the link-optimized shader for determining binding table layouts and, more importantly, URB layouts. For apps running on DXVK, this is extremely important as DXVK likes to declare max-size inputs and outputs and this lets is massively shrink our URB space requirements. VkPipeline-db results (Batman pipelines only) on KBL: total instructions in shared programs: 820403 -> 790008 (-3.70%) instructions in affected programs: 273759 -> 243364 (-11.10%) helped: 622 HURT: 42 total spills in shared programs: 8449 -> 5212 (-38.31%) spills in affected programs: 3427 -> 190 (-94.46%) helped: 607 HURT: 2 total fills in shared programs: 11638 -> 6067 (-47.87%) fills in affected programs: 5879 -> 308 (-94.76%) helped: 606 HURT: 3 Looking at shaders by hand, it makes the URB between TCS and TES go from containing 32 per-vertex varyings per tessellation shader pair to a more reasonable 8-12. For a 3-vertex patch, that's at least half the URB space no matter how big the patch section is. Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/intel/vulkan/anv_pipeline.c58
1 files changed, 28 insertions, 30 deletions
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index ef1a80d2024..0fe0c7e296e 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -472,24 +472,17 @@ anv_pipeline_hash_compute(struct anv_pipeline *pipeline,
_mesa_sha1_final(&ctx, sha1_out);
}
-static nir_shader *
-anv_pipeline_compile(struct anv_pipeline *pipeline,
- void *mem_ctx,
- struct anv_pipeline_layout *layout,
- struct anv_pipeline_stage *stage,
- struct brw_stage_prog_data *prog_data,
- struct anv_pipeline_bind_map *map)
+static void
+anv_pipeline_lower_nir(struct anv_pipeline *pipeline,
+ void *mem_ctx,
+ struct anv_pipeline_stage *stage,
+ struct anv_pipeline_layout *layout)
{
const struct brw_compiler *compiler =
pipeline->device->instance->physicalDevice.compiler;
- nir_shader *nir = anv_shader_compile_to_nir(pipeline, mem_ctx,
- stage->module,
- stage->entrypoint,
- stage->stage,
- stage->spec_info);
- if (nir == NULL)
- return NULL;
+ struct brw_stage_prog_data *prog_data = &stage->prog_data.base;
+ nir_shader *nir = stage->nir;
NIR_PASS_V(nir, anv_nir_lower_ycbcr_textures, layout);
@@ -531,15 +524,17 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
pipeline->needs_data_cache = true;
/* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
- if (layout)
- anv_nir_apply_pipeline_layout(pipeline, layout, nir, prog_data, map);
+ if (layout) {
+ anv_nir_apply_pipeline_layout(pipeline, layout, nir, prog_data,
+ &stage->bind_map);
+ }
if (nir->info.stage != MESA_SHADER_COMPUTE)
brw_nir_analyze_ubo_ranges(compiler, nir, NULL, prog_data->ubo_ranges);
assert(nir->num_uniforms == prog_data->nr_params * 4);
- return nir;
+ stage->nir = nir;
}
static void
@@ -807,16 +802,12 @@ anv_pipeline_link_fs(const struct brw_compiler *compiler,
stage->key.wm.color_outputs_valid = (1 << num_rts) - 1;
assert(num_rts <= max_rt);
- assert(stage->bind_map.surface_count + num_rts <= 256);
- memmove(stage->bind_map.surface_to_descriptor + num_rts,
- stage->bind_map.surface_to_descriptor,
- stage->bind_map.surface_count *
- sizeof(*stage->bind_map.surface_to_descriptor));
+ assert(stage->bind_map.surface_count == 0);
typed_memcpy(stage->bind_map.surface_to_descriptor,
rt_bindings, num_rts);
stage->bind_map.surface_count += num_rts;
- anv_fill_binding_table(&stage->prog_data.wm.base, num_rts);
+ anv_fill_binding_table(&stage->prog_data.wm.base, 0);
}
static const unsigned *
@@ -976,10 +967,11 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
.sampler_to_descriptor = stages[s].sampler_to_descriptor
};
- stages[s].nir = anv_pipeline_compile(pipeline, pipeline_ctx, layout,
- &stages[s],
- &stages[s].prog_data.base,
- &stages[s].bind_map);
+ stages[s].nir = anv_shader_compile_to_nir(pipeline, pipeline_ctx,
+ stages[s].module,
+ stages[s].entrypoint,
+ stages[s].stage,
+ stages[s].spec_info);
if (stages[s].nir == NULL) {
result = vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
goto fail;
@@ -1022,6 +1014,8 @@ anv_pipeline_compile_graphics(struct anv_pipeline *pipeline,
void *stage_ctx = ralloc_context(NULL);
+ anv_pipeline_lower_nir(pipeline, stage_ctx, &stages[s], layout);
+
const unsigned *code;
switch (s) {
case MESA_SHADER_VERTEX:
@@ -1141,14 +1135,18 @@ anv_pipeline_compile_cs(struct anv_pipeline *pipeline,
void *mem_ctx = ralloc_context(NULL);
- stage.nir = anv_pipeline_compile(pipeline, mem_ctx, layout, &stage,
- &stage.prog_data.base,
- &stage.bind_map);
+ stage.nir = anv_shader_compile_to_nir(pipeline, mem_ctx,
+ stage.module,
+ stage.entrypoint,
+ stage.stage,
+ stage.spec_info);
if (stage.nir == NULL) {
ralloc_free(mem_ctx);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ anv_pipeline_lower_nir(pipeline, mem_ctx, &stage, layout);
+
NIR_PASS_V(stage.nir, anv_nir_add_base_work_group_id,
&stage.prog_data.cs);