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authorKevin Rogovin <[email protected]>2015-06-17 13:29:56 +0300
committerMartin Peres <[email protected]>2015-06-17 14:39:03 +0300
commitbbb700967e9991a03ed6e8073c9bdc2ca0d1381d (patch)
tree8456724044118e3a5eb04203f9926beb67898efb /src
parent41b6db225f42a5d81beec1b4455ec7b504e2416d (diff)
mesa: function for testing if current frag-shader has atomics
Add helper function that checks if current fragment shader active of gl_context has atomic buffer access. Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Kevin Rogovin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/mtypes.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index a10e49434bc..ffa7f0cd704 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4448,7 +4448,12 @@ enum _debug
DEBUG_INCOMPLETE_FBO = (1 << 3)
};
-
+static inline bool
+_mesa_active_fragment_shader_has_atomic_ops(const struct gl_context *ctx)
+{
+ return ctx->Shader._CurrentFragmentProgram != NULL &&
+ ctx->Shader._CurrentFragmentProgram->NumAtomicBuffers > 0;
+}
#ifdef __cplusplus
}