diff options
author | Brian Paul <[email protected]> | 2004-09-30 15:39:43 +0000 |
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committer | Brian Paul <[email protected]> | 2004-09-30 15:39:43 +0000 |
commit | ba467e86fe2a6f6e34221e5f3f718f9c708df1b4 (patch) | |
tree | e951d3432119968e351161b06160b022c69d6315 /src | |
parent | 6a2ca962db23f6affb4b93458211849db5a73044 (diff) |
set span.y prior to each span write in draw_depth_pixels, like Karl's other fix
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_drawpix.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/swrast/s_drawpix.c b/src/mesa/swrast/s_drawpix.c index 141054c2f66..205022a89d6 100644 --- a/src/mesa/swrast/s_drawpix.c +++ b/src/mesa/swrast/s_drawpix.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.1 + * Version: 6.2 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * @@ -659,17 +659,17 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, && ctx->Visual.rgbMode && width <= MAX_WIDTH) { /* Special case: directly write 16-bit depth values */ - GLint row; - span.x = x; - span.y = y; - span.end = width; - for (row = 0; row < height; row++, span.y++) { + GLint row, spanY = y; + for (row = 0; row < height; row++, spanY++) { const GLushort *zSrc = (const GLushort *) _mesa_image_address(unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); GLint i; for (i = 0; i < width; i++) span.array->z[i] = zSrc[i]; + span.x = x; + span.y = spanY; + span.end = width; _swrast_write_rgba_span(ctx, &span); } } @@ -681,11 +681,8 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, && width <= MAX_WIDTH) { /* Special case: shift 32-bit values down to ctx->Visual.depthBits */ const GLint shift = 32 - ctx->Visual.depthBits; - GLint row; - span.x = x; - span.y = y; - span.end = width; - for (row = 0; row < height; row++, span.y++) { + GLint row, spanY = y; + for (row = 0; row < height; row++, spanY++) { const GLuint *zSrc = (const GLuint *) _mesa_image_address(unpack, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, row, 0); @@ -697,6 +694,9 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y, for (col = 0; col < width; col++) span.array->z[col] = zSrc[col] >> shift; } + span.x = x; + span.y = spanY; + span.end = width; _swrast_write_rgba_span(ctx, &span); } } |