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authorIlia Mirkin <[email protected]>2015-08-28 02:50:25 -0400
committerIlia Mirkin <[email protected]>2015-08-28 03:12:05 -0400
commitb319fd7c14707ff345b7ce1461e5fee81b75a4cf (patch)
tree9693ff74f3f6d62e62149ee7b3dd3da466811403 /src
parent2ef5a4f8304ed368e56806e1e2be6e7d2bd290f7 (diff)
mesa: fix dispatch sanity with GL_OES_texture_storage_multisample_2d_array
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91785 Signed-off-by: Ilia Mirkin <[email protected]> Acked-by: Matt Turner <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/tests/dispatch_sanity.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/tests/dispatch_sanity.cpp b/src/mesa/main/tests/dispatch_sanity.cpp
index 59107eb67b1..b941f3e522e 100644
--- a/src/mesa/main/tests/dispatch_sanity.cpp
+++ b/src/mesa/main/tests/dispatch_sanity.cpp
@@ -2480,5 +2480,8 @@ const struct function gles31_functions_possible[] = {
{ "glVertexAttribBinding", 31, -1 },
{ "glVertexBindingDivisor", 31, -1 },
+ /* GL_OES_texture_storage_multisample_2d_array */
+ { "glTexStorage3DMultisampleOES", 31, -1 },
+
{ NULL, 0, -1 },
};