diff options
author | Brian <[email protected]> | 2007-04-24 16:20:50 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2007-04-24 16:20:50 -0600 |
commit | 97693436a5740fb56c29fcd1cb0a1aa562349902 (patch) | |
tree | 8a3536a246667a451d6f95cac0d06330bef0f364 /src | |
parent | 8a8a5bd104e8cd9362415db77d5f6a3945939589 (diff) |
only need one CI-mode triangle function
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/swrast/s_triangle.c | 38 |
1 files changed, 9 insertions, 29 deletions
diff --git a/src/mesa/swrast/s_triangle.c b/src/mesa/swrast/s_triangle.c index dbb634e3364..975d559e427 100644 --- a/src/mesa/swrast/s_triangle.c +++ b/src/mesa/swrast/s_triangle.c @@ -67,24 +67,9 @@ _swrast_culltriangle( GLcontext *ctx, /* - * Render a flat-shaded color index triangle. + * Render a smooth or flat-shaded color index triangle. */ -#define NAME flat_ci_triangle -#define INTERP_Z 1 -#define INTERP_FOG 1 -#define SETUP_CODE \ - span.interpMask |= SPAN_INDEX; \ - span.index = FloatToFixed(v2->index);\ - span.indexStep = 0; -#define RENDER_SPAN( span ) _swrast_write_index_span(ctx, &span); -#include "s_tritemp.h" - - - -/* - * Render a smooth-shaded color index triangle. - */ -#define NAME smooth_ci_triangle +#define NAME ci_triangle #define INTERP_Z 1 #define INTERP_FOG 1 #define INTERP_INDEX 1 @@ -1054,6 +1039,11 @@ _swrast_choose_triangle( GLcontext *ctx ) } } + if (!rgbmode) { + USE(ci_triangle); + return; + } + if (ctx->Texture._EnabledCoordUnits || ctx->FragmentProgram._Current || ctx->ATIFragmentShader._Enabled) { @@ -1125,21 +1115,11 @@ _swrast_choose_triangle( GLcontext *ctx ) ASSERT(!ctx->Texture._EnabledCoordUnits); if (ctx->Light.ShadeModel==GL_SMOOTH) { /* smooth shaded, no texturing, stippled or some raster ops */ - if (rgbmode) { - USE(smooth_rgba_triangle); - } - else { - USE(smooth_ci_triangle); - } + USE(smooth_rgba_triangle); } else { /* flat shaded, no texturing, stippled or some raster ops */ - if (rgbmode) { - USE(flat_rgba_triangle); - } - else { - USE(flat_ci_triangle); - } + USE(flat_rgba_triangle); } } } |