diff options
author | Brian Paul <[email protected]> | 1999-11-27 21:30:40 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 1999-11-27 21:30:40 +0000 |
commit | 91bcefaa49cd707acc6a6407cfb0e987f8a08350 (patch) | |
tree | db10f00a1dd8cbaeb2e9007b0fe77db2c54e5977 /src | |
parent | 4329fd5e47f069ee561c789956d3be684a9a7a24 (diff) |
lots of work on extension management
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/glapi/glapi.c | 1168 | ||||
-rw-r--r-- | src/mesa/glapi/glapi.h | 15 |
2 files changed, 637 insertions, 546 deletions
diff --git a/src/mesa/glapi/glapi.c b/src/mesa/glapi/glapi.c index e8fdef24782..2ca689e6e0a 100644 --- a/src/mesa/glapi/glapi.c +++ b/src/mesa/glapi/glapi.c @@ -1,4 +1,4 @@ -/* $Id: glapi.c,v 1.9 1999/11/25 18:17:04 brianp Exp $ */ +/* $Id: glapi.c,v 1.10 1999/11/27 21:30:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -110,6 +110,19 @@ _glapi_get_dispatch(void) } + +/* + * Return size of dispatch table struct as number of functions (or + * slots). + */ +GLuint +_glapi_get_dispatch_table_size(void) +{ + return sizeof(struct _glapi_table) / sizeof(void *); +} + + + /* * Get API dispatcher version string. * XXX this isn't well defined yet. @@ -122,114 +135,667 @@ _glapi_get_version(void) /* - * Return list of hard-coded extension entrypoints in the dispatch table. - * XXX this isn't well defined yet. + * Return list of the hard-coded extension entrypoints in the dispatch table. */ -const char * +const char ** _glapi_get_extensions(void) { - return "GL_EXT_paletted_texture GL_EXT_compiled_vertex_array GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_blend_minmax GL_EXT_blend_color GL_ARB_multitexture GL_INGR_blend_func_separate GL_MESA_window_pos GL_MESA_resize_buffers"; + static const char *extensions[] = { +#ifdef _GLAPI_EXT_paletted_texture + "GL_EXT_paletted_texture", +#endif +#ifdef _GLAPI_EXT_compiled_vertex_array + "GL_EXT_compiled_vertex_array", +#endif +#ifdef _GLAPI_EXT_point_parameters + "GL_EXT_point_parameters", +#endif +#ifdef _GLAPI_EXT_polygon_offset + "GL_EXT_polygon_offset", +#endif +#ifdef _GLAPI_EXT_blend_minmax + "GL_EXT_blend_minmax", +#endif +#ifdef _GLAPI_EXT_blend_color + "GL_EXT_blend_color", +#endif +#ifdef _GLAPI_ARB_multitexture + "GL_ARB_multitexture", +#endif +#ifdef _GLAPI_INGR_blend_func_separate + "GL_INGR_blend_func_separate", +#endif +#ifdef _GLAPI_MESA_window_pos + "GL_MESA_window_pos", +#endif +#ifdef _GLAPI_MESA_resize_buffers + "GL_MESA_resize_buffers", +#endif + NULL + }; + + return extensions; } -/* - * XXX the following dynamic extension code is just a prototype and - * not used yet. - */ -struct _glapi_ext_entrypoint { +struct name_address_pair { const char *Name; - GLuint Offset; + GLvoid *Address; }; -#define MAX_EXT_ENTRYPOINTS 100 +static struct name_address_pair static_functions[] = { + { "glAccum", (GLvoid *) glAccum }, + { "glAlphaFunc", (GLvoid *) glAlphaFunc }, + { "glBegin", (GLvoid *) glBegin }, + { "glBitmap", (GLvoid *) glBitmap }, + { "glAccum", (GLvoid *) glAccum }, + { "glAlphaFunc", (GLvoid *) glAlphaFunc }, + { "glBegin", (GLvoid *) glBegin }, + { "glBitmap", (GLvoid *) glBitmap }, + { "glBlendFunc", (GLvoid *) glBlendFunc }, + { "glCallList", (GLvoid *) glCallList }, + { "glCallLists", (GLvoid *) glCallLists }, + { "glClear", (GLvoid *) glClear }, + { "glClearAccum", (GLvoid *) glClearAccum }, + { "glClearColor", (GLvoid *) glClearColor }, + { "glClearDepth", (GLvoid *) glClearDepth }, + { "glClearIndex", (GLvoid *) glClearIndex }, + { "glClearStencil", (GLvoid *) glClearStencil }, + { "glClipPlane", (GLvoid *) glClipPlane }, + { "glColor3b", (GLvoid *) glColor3b }, + { "glColor3bv", (GLvoid *) glColor3bv }, + { "glColor3d", (GLvoid *) glColor3d }, + { "glColor3dv", (GLvoid *) glColor3dv }, + { "glColor3f", (GLvoid *) glColor3f }, + { "glColor3fv", (GLvoid *) glColor3fv }, + { "glColor3i", (GLvoid *) glColor3i }, + { "glColor3iv", (GLvoid *) glColor3iv }, + { "glColor3s", (GLvoid *) glColor3s }, + { "glColor3sv", (GLvoid *) glColor3sv }, + { "glColor3ub", (GLvoid *) glColor3ub }, + { "glColor3ubv", (GLvoid *) glColor3ubv }, + { "glColor3ui", (GLvoid *) glColor3ui }, + { "glColor3uiv", (GLvoid *) glColor3uiv }, + { "glColor3us", (GLvoid *) glColor3us }, + { "glColor3usv", (GLvoid *) glColor3usv }, + { "glColor4b", (GLvoid *) glColor4b }, + { "glColor4bv", (GLvoid *) glColor4bv }, + { "glColor4d", (GLvoid *) glColor4d }, + { "glColor4dv", (GLvoid *) glColor4dv }, + { "glColor4f", (GLvoid *) glColor4f }, + { "glColor4fv", (GLvoid *) glColor4fv }, + { "glColor4i", (GLvoid *) glColor4i }, + { "glColor4iv", (GLvoid *) glColor4iv }, + { "glColor4s", (GLvoid *) glColor4s }, + { "glColor4sv", (GLvoid *) glColor4sv }, + { "glColor4ub", (GLvoid *) glColor4ub }, + { "glColor4ubv", (GLvoid *) glColor4ubv }, + { "glColor4ui", (GLvoid *) glColor4ui }, + { "glColor4uiv", (GLvoid *) glColor4uiv }, + { "glColor4us", (GLvoid *) glColor4us }, + { "glColor4usv", (GLvoid *) glColor4usv }, + { "glColorMask", (GLvoid *) glColorMask }, + { "glColorMaterial", (GLvoid *) glColorMaterial }, + { "glCopyPixels", (GLvoid *) glCopyPixels }, + { "glCullFace", (GLvoid *) glCullFace }, + { "glDeleteLists", (GLvoid *) glDeleteLists }, + { "glDepthFunc", (GLvoid *) glDepthFunc }, + { "glDepthMask", (GLvoid *) glDepthMask }, + { "glDepthRange", (GLvoid *) glDepthRange }, + { "glDisable", (GLvoid *) glDisable }, + { "glDrawBuffer", (GLvoid *) glDrawBuffer }, + { "glDrawPixels", (GLvoid *) glDrawPixels }, + { "glEdgeFlag", (GLvoid *) glEdgeFlag }, + { "glEdgeFlagv", (GLvoid *) glEdgeFlagv }, + { "glEnable", (GLvoid *) glEnable }, + { "glEnd", (GLvoid *) glEnd }, + { "glEndList", (GLvoid *) glEndList }, + { "glEvalCoord1d", (GLvoid *) glEvalCoord1d }, + { "glEvalCoord1dv", (GLvoid *) glEvalCoord1dv }, + { "glEvalCoord1f", (GLvoid *) glEvalCoord1f }, + { "glEvalCoord1fv", (GLvoid *) glEvalCoord1fv }, + { "glEvalCoord2d", (GLvoid *) glEvalCoord2d }, + { "glEvalCoord2dv", (GLvoid *) glEvalCoord2dv }, + { "glEvalCoord2f", (GLvoid *) glEvalCoord2f }, + { "glEvalCoord2fv", (GLvoid *) glEvalCoord2fv }, + { "glEvalMesh1", (GLvoid *) glEvalMesh1 }, + { "glEvalMesh2", (GLvoid *) glEvalMesh2 }, + { "glEvalPoint1", (GLvoid *) glEvalPoint1 }, + { "glEvalPoint2", (GLvoid *) glEvalPoint2 }, + { "glFeedbackBuffer", (GLvoid *) glFeedbackBuffer }, + { "glFinish", (GLvoid *) glFinish }, + { "glFlush", (GLvoid *) glFlush }, + { "glFogf", (GLvoid *) glFogf }, + { "glFogfv", (GLvoid *) glFogfv }, + { "glFogi", (GLvoid *) glFogi }, + { "glFogiv", (GLvoid *) glFogiv }, + { "glFrontFace", (GLvoid *) glFrontFace }, + { "glFrustum", (GLvoid *) glFrustum }, + { "glGenLists", (GLvoid *) glGenLists }, + { "glGetBooleanv", (GLvoid *) glGetBooleanv }, + { "glGetClipPlane", (GLvoid *) glGetClipPlane }, + { "glGetDoublev", (GLvoid *) glGetDoublev }, + { "glGetError", (GLvoid *) glGetError }, + { "glGetFloatv", (GLvoid *) glGetFloatv }, + { "glGetIntegerv", (GLvoid *) glGetIntegerv }, + { "glGetLightfv", (GLvoid *) glGetLightfv }, + { "glGetLightiv", (GLvoid *) glGetLightiv }, + { "glGetMapdv", (GLvoid *) glGetMapdv }, + { "glGetMapfv", (GLvoid *) glGetMapfv }, + { "glGetMapiv", (GLvoid *) glGetMapiv }, + { "glGetMaterialfv", (GLvoid *) glGetMaterialfv }, + { "glGetMaterialiv", (GLvoid *) glGetMaterialiv }, + { "glGetPixelMapfv", (GLvoid *) glGetPixelMapfv }, + { "glGetPixelMapuiv", (GLvoid *) glGetPixelMapuiv }, + { "glGetPixelMapusv", (GLvoid *) glGetPixelMapusv }, + { "glGetPolygonStipple", (GLvoid *) glGetPolygonStipple }, + { "glGetString", (GLvoid *) glGetString }, + { "glGetTexEnvfv", (GLvoid *) glGetTexEnvfv }, + { "glGetTexEnviv", (GLvoid *) glGetTexEnviv }, + { "glGetTexGendv", (GLvoid *) glGetTexGendv }, + { "glGetTexGenfv", (GLvoid *) glGetTexGenfv }, + { "glGetTexGeniv", (GLvoid *) glGetTexGeniv }, + { "glGetTexImage", (GLvoid *) glGetTexImage }, + { "glGetTexLevelParameterfv", (GLvoid *) glGetTexLevelParameterfv }, + { "glGetTexLevelParameteriv", (GLvoid *) glGetTexLevelParameteriv }, + { "glGetTexParameterfv", (GLvoid *) glGetTexParameterfv }, + { "glGetTexParameteriv", (GLvoid *) glGetTexParameteriv }, + { "glHint", (GLvoid *) glHint }, + { "glIndexMask", (GLvoid *) glIndexMask }, + { "glIndexd", (GLvoid *) glIndexd }, + { "glIndexdv", (GLvoid *) glIndexdv }, + { "glIndexf", (GLvoid *) glIndexf }, + { "glIndexfv", (GLvoid *) glIndexfv }, + { "glIndexi", (GLvoid *) glIndexi }, + { "glIndexiv", (GLvoid *) glIndexiv }, + { "glIndexs", (GLvoid *) glIndexs }, + { "glIndexsv", (GLvoid *) glIndexsv }, + { "glInitNames", (GLvoid *) glInitNames }, + { "glIsEnabled", (GLvoid *) glIsEnabled }, + { "glIsList", (GLvoid *) glIsList }, + { "glLightModelf", (GLvoid *) glLightModelf }, + { "glLightModelfv", (GLvoid *) glLightModelfv }, + { "glLightModeli", (GLvoid *) glLightModeli }, + { "glLightModeliv", (GLvoid *) glLightModeliv }, + { "glLightf", (GLvoid *) glLightf }, + { "glLightfv", (GLvoid *) glLightfv }, + { "glLighti", (GLvoid *) glLighti }, + { "glLightiv", (GLvoid *) glLightiv }, + { "glLineStipple", (GLvoid *) glLineStipple }, + { "glLineWidth", (GLvoid *) glLineWidth }, + { "glListBase", (GLvoid *) glListBase }, + { "glLoadIdentity", (GLvoid *) glLoadIdentity }, + { "glLoadMatrixd", (GLvoid *) glLoadMatrixd }, + { "glLoadMatrixf", (GLvoid *) glLoadMatrixf }, + { "glLoadName", (GLvoid *) glLoadName }, + { "glLogicOp", (GLvoid *) glLogicOp }, + { "glMap1d", (GLvoid *) glMap1d }, + { "glMap1f", (GLvoid *) glMap1f }, + { "glMap2d", (GLvoid *) glMap2d }, + { "glMap2f", (GLvoid *) glMap2f }, + { "glMapGrid1d", (GLvoid *) glMapGrid1d }, + { "glMapGrid1f", (GLvoid *) glMapGrid1f }, + { "glMapGrid2d", (GLvoid *) glMapGrid2d }, + { "glMapGrid2f", (GLvoid *) glMapGrid2f }, + { "glMaterialf", (GLvoid *) glMaterialf }, + { "glMaterialfv", (GLvoid *) glMaterialfv }, + { "glMateriali", (GLvoid *) glMateriali }, + { "glMaterialiv", (GLvoid *) glMaterialiv }, + { "glMatrixMode", (GLvoid *) glMatrixMode }, + { "glMultMatrixd", (GLvoid *) glMultMatrixd }, + { "glMultMatrixf", (GLvoid *) glMultMatrixf }, + { "glNewList", (GLvoid *) glNewList }, + { "glNormal3b", (GLvoid *) glNormal3b }, + { "glNormal3bv", (GLvoid *) glNormal3bv }, + { "glNormal3d", (GLvoid *) glNormal3d }, + { "glNormal3dv", (GLvoid *) glNormal3dv }, + { "glNormal3f", (GLvoid *) glNormal3f }, + { "glNormal3fv", (GLvoid *) glNormal3fv }, + { "glNormal3i", (GLvoid *) glNormal3i }, + { "glNormal3iv", (GLvoid *) glNormal3iv }, + { "glNormal3s", (GLvoid *) glNormal3s }, + { "glNormal3sv", (GLvoid *) glNormal3sv }, + { "glOrtho", (GLvoid *) glOrtho }, + { "glPassThrough", (GLvoid *) glPassThrough }, + { "glPixelMapfv", (GLvoid *) glPixelMapfv }, + { "glPixelMapuiv", (GLvoid *) glPixelMapuiv }, + { "glPixelMapusv", (GLvoid *) glPixelMapusv }, + { "glPixelStoref", (GLvoid *) glPixelStoref }, + { "glPixelStorei", (GLvoid *) glPixelStorei }, + { "glPixelTransferf", (GLvoid *) glPixelTransferf }, + { "glPixelTransferi", (GLvoid *) glPixelTransferi }, + { "glPixelZoom", (GLvoid *) glPixelZoom }, + { "glPointSize", (GLvoid *) glPointSize }, + { "glPolygonMode", (GLvoid *) glPolygonMode }, + { "glPolygonOffset", (GLvoid *) glPolygonOffset }, + { "glPolygonStipple", (GLvoid *) glPolygonStipple }, + { "glPopAttrib", (GLvoid *) glPopAttrib }, + { "glPopMatrix", (GLvoid *) glPopMatrix }, + { "glPopName", (GLvoid *) glPopName }, + { "glPushAttrib", (GLvoid *) glPushAttrib }, + { "glPushMatrix", (GLvoid *) glPushMatrix }, + { "glPushName", (GLvoid *) glPushName }, + { "glRasterPos2d", (GLvoid *) glRasterPos2d }, + { "glRasterPos2dv", (GLvoid *) glRasterPos2dv }, + { "glRasterPos2f", (GLvoid *) glRasterPos2f }, + { "glRasterPos2fv", (GLvoid *) glRasterPos2fv }, + { "glRasterPos2i", (GLvoid *) glRasterPos2i }, + { "glRasterPos2iv", (GLvoid *) glRasterPos2iv }, + { "glRasterPos2s", (GLvoid *) glRasterPos2s }, + { "glRasterPos2sv", (GLvoid *) glRasterPos2sv }, + { "glRasterPos3d", (GLvoid *) glRasterPos3d }, + { "glRasterPos3dv", (GLvoid *) glRasterPos3dv }, + { "glRasterPos3f", (GLvoid *) glRasterPos3f }, + { "glRasterPos3fv", (GLvoid *) glRasterPos3fv }, + { "glRasterPos3i", (GLvoid *) glRasterPos3i }, + { "glRasterPos3iv", (GLvoid *) glRasterPos3iv }, + { "glRasterPos3s", (GLvoid *) glRasterPos3s }, + { "glRasterPos3sv", (GLvoid *) glRasterPos3sv }, + { "glRasterPos4d", (GLvoid *) glRasterPos4d }, + { "glRasterPos4dv", (GLvoid *) glRasterPos4dv }, + { "glRasterPos4f", (GLvoid *) glRasterPos4f }, + { "glRasterPos4fv", (GLvoid *) glRasterPos4fv }, + { "glRasterPos4i", (GLvoid *) glRasterPos4i }, + { "glRasterPos4iv", (GLvoid *) glRasterPos4iv }, + { "glRasterPos4s", (GLvoid *) glRasterPos4s }, + { "glRasterPos4sv", (GLvoid *) glRasterPos4sv }, + { "glReadBuffer", (GLvoid *) glReadBuffer }, + { "glReadPixels", (GLvoid *) glReadPixels }, + { "glRectd", (GLvoid *) glRectd }, + { "glRectdv", (GLvoid *) glRectdv }, + { "glRectf", (GLvoid *) glRectf }, + { "glRectfv", (GLvoid *) glRectfv }, + { "glRecti", (GLvoid *) glRecti }, + { "glRectiv", (GLvoid *) glRectiv }, + { "glRects", (GLvoid *) glRects }, + { "glRectsv", (GLvoid *) glRectsv }, + { "glRenderMode", (GLvoid *) glRenderMode }, + { "glRotated", (GLvoid *) glRotated }, + { "glRotatef", (GLvoid *) glRotatef }, + { "glScaled", (GLvoid *) glScaled }, + { "glScalef", (GLvoid *) glScalef }, + { "glScissor", (GLvoid *) glScissor }, + { "glSelectBuffer", (GLvoid *) glSelectBuffer }, + { "glShadeModel", (GLvoid *) glShadeModel }, + { "glStencilFunc", (GLvoid *) glStencilFunc }, + { "glStencilMask", (GLvoid *) glStencilMask }, + { "glStencilOp", (GLvoid *) glStencilOp }, + { "glTexCoord1d", (GLvoid *) glTexCoord1d }, + { "glTexCoord1dv", (GLvoid *) glTexCoord1dv }, + { "glTexCoord1f", (GLvoid *) glTexCoord1f }, + { "glTexCoord1fv", (GLvoid *) glTexCoord1fv }, + { "glTexCoord1i", (GLvoid *) glTexCoord1i }, + { "glTexCoord1iv", (GLvoid *) glTexCoord1iv }, + { "glTexCoord1s", (GLvoid *) glTexCoord1s }, + { "glTexCoord1sv", (GLvoid *) glTexCoord1sv }, + { "glTexCoord2d", (GLvoid *) glTexCoord2d }, + { "glTexCoord2dv", (GLvoid *) glTexCoord2dv }, + { "glTexCoord2f", (GLvoid *) glTexCoord2f }, + { "glTexCoord2fv", (GLvoid *) glTexCoord2fv }, + { "glTexCoord2i", (GLvoid *) glTexCoord2i }, + { "glTexCoord2iv", (GLvoid *) glTexCoord2iv }, + { "glTexCoord2s", (GLvoid *) glTexCoord2s }, + { "glTexCoord2sv", (GLvoid *) glTexCoord2sv }, + { "glTexCoord3d", (GLvoid *) glTexCoord3d }, + { "glTexCoord3dv", (GLvoid *) glTexCoord3dv }, + { "glTexCoord3f", (GLvoid *) glTexCoord3f }, + { "glTexCoord3fv", (GLvoid *) glTexCoord3fv }, + { "glTexCoord3i", (GLvoid *) glTexCoord3i }, + { "glTexCoord3iv", (GLvoid *) glTexCoord3iv }, + { "glTexCoord3s", (GLvoid *) glTexCoord3s }, + { "glTexCoord3sv", (GLvoid *) glTexCoord3sv }, + { "glTexCoord4d", (GLvoid *) glTexCoord4d }, + { "glTexCoord4dv", (GLvoid *) glTexCoord4dv }, + { "glTexCoord4f", (GLvoid *) glTexCoord4f }, + { "glTexCoord4fv", (GLvoid *) glTexCoord4fv }, + { "glTexCoord4i", (GLvoid *) glTexCoord4i }, + { "glTexCoord4iv", (GLvoid *) glTexCoord4iv }, + { "glTexCoord4s", (GLvoid *) glTexCoord4s }, + { "glTexCoord4sv", (GLvoid *) glTexCoord4sv }, + { "glTexEnvf", (GLvoid *) glTexEnvf }, + { "glTexEnvfv", (GLvoid *) glTexEnvfv }, + { "glTexEnvi", (GLvoid *) glTexEnvi }, + { "glTexEnviv", (GLvoid *) glTexEnviv }, + { "glTexGend", (GLvoid *) glTexGend }, + { "glTexGendv", (GLvoid *) glTexGendv }, + { "glTexGenf", (GLvoid *) glTexGenf }, + { "glTexGenfv", (GLvoid *) glTexGenfv }, + { "glTexGeni", (GLvoid *) glTexGeni }, + { "glTexGeniv", (GLvoid *) glTexGeniv }, + { "glTexImage1D", (GLvoid *) glTexImage1D }, + { "glTexImage2D", (GLvoid *) glTexImage2D }, + { "glTexParameterf", (GLvoid *) glTexParameterf }, + { "glTexParameterfv", (GLvoid *) glTexParameterfv }, + { "glTexParameteri", (GLvoid *) glTexParameteri }, + { "glTexParameteriv", (GLvoid *) glTexParameteriv }, + { "glTranslated", (GLvoid *) glTranslated }, + { "glTranslatef", (GLvoid *) glTranslatef }, + { "glVertex2d", (GLvoid *) glVertex2d }, + { "glVertex2dv", (GLvoid *) glVertex2dv }, + { "glVertex2f", (GLvoid *) glVertex2f }, + { "glVertex2fv", (GLvoid *) glVertex2fv }, + { "glVertex2i", (GLvoid *) glVertex2i }, + { "glVertex2iv", (GLvoid *) glVertex2iv }, + { "glVertex2s", (GLvoid *) glVertex2s }, + { "glVertex2sv", (GLvoid *) glVertex2sv }, + { "glVertex3d", (GLvoid *) glVertex3d }, + { "glVertex3dv", (GLvoid *) glVertex3dv }, + { "glVertex3f", (GLvoid *) glVertex3f }, + { "glVertex3fv", (GLvoid *) glVertex3fv }, + { "glVertex3i", (GLvoid *) glVertex3i }, + { "glVertex3iv", (GLvoid *) glVertex3iv }, + { "glVertex3s", (GLvoid *) glVertex3s }, + { "glVertex3sv", (GLvoid *) glVertex3sv }, + { "glVertex4d", (GLvoid *) glVertex4d }, + { "glVertex4dv", (GLvoid *) glVertex4dv }, + { "glVertex4f", (GLvoid *) glVertex4f }, + { "glVertex4fv", (GLvoid *) glVertex4fv }, + { "glVertex4i", (GLvoid *) glVertex4i }, + { "glVertex4iv", (GLvoid *) glVertex4iv }, + { "glVertex4s", (GLvoid *) glVertex4s }, + { "glVertex4sv", (GLvoid *) glVertex4sv }, + { "glViewport", (GLvoid *) glViewport }, + +#ifdef _GLAPI_VERSION_1_1 + { "glAreTexturesResident", (GLvoid *) glAreTexturesResident }, + { "glArrayElement", (GLvoid *) glArrayElement }, + { "glBindTexture", (GLvoid *) glBindTexture }, + { "glColorPointer", (GLvoid *) glColorPointer }, + { "glCopyTexImage1D", (GLvoid *) glCopyTexImage1D }, + { "glCopyTexImage2D", (GLvoid *) glCopyTexImage2D }, + { "glCopyTexSubImage1D", (GLvoid *) glCopyTexSubImage1D }, + { "glCopyTexSubImage2D", (GLvoid *) glCopyTexSubImage2D }, + { "glDeleteTextures", (GLvoid *) glDeleteTextures }, + { "glDisableClientState", (GLvoid *) glDisableClientState }, + { "glDrawArrays", (GLvoid *) glDrawArrays }, + { "glDrawElements", (GLvoid *) glDrawElements }, + { "glEdgeFlagPointer", (GLvoid *) glEdgeFlagPointer }, + { "glEnableClientState", (GLvoid *) glEnableClientState }, + { "glGenTextures", (GLvoid *) glGenTextures }, + { "glGetPointerv", (GLvoid *) glGetPointerv }, + { "glIndexPointer", (GLvoid *) glIndexPointer }, + { "glIndexub", (GLvoid *) glIndexub }, + { "glIndexubv", (GLvoid *) glIndexubv }, + { "glInterleavedArrays", (GLvoid *) glInterleavedArrays }, + { "glIsTexture", (GLvoid *) glIsTexture }, + { "glNormalPointer", (GLvoid *) glNormalPointer }, + { "glPopClientAttrib", (GLvoid *) glPopClientAttrib }, + { "glPrioritizeTextures", (GLvoid *) glPrioritizeTextures }, + { "glPushClientAttrib", (GLvoid *) glPushClientAttrib }, + { "glTexCoordPointer", (GLvoid *) glTexCoordPointer }, + { "glTexSubImage1D", (GLvoid *) glTexSubImage1D }, + { "glTexSubImage2D", (GLvoid *) glTexSubImage2D }, + { "glVertexPointer", (GLvoid *) glVertexPointer }, +#endif + +#ifdef _GLAPI_VERSION_1_2 + { "glCopyTexSubImage3D", (GLvoid *) glCopyTexSubImage3D }, + { "glDrawRangeElements", (GLvoid *) glDrawRangeElements }, + { "glTexImage3D", (GLvoid *) glTexImage3D }, + { "glTexSubImage3D", (GLvoid *) glTexSubImage3D }, + +#ifdef _GLAPI_ARB_imaging + { "glBlendColor", (GLvoid *) glBlendColor }, + { "glBlendEquation", (GLvoid *) glBlendEquation }, + { "glColorSubTable", (GLvoid *) glColorSubTable }, + { "glColorTable", (GLvoid *) glColorTable }, + { "glColorTableParameterfv", (GLvoid *) glColorTableParameterfv }, + { "glColorTableParameteriv", (GLvoid *) glColorTableParameteriv }, + { "glConvolutionFilter1D", (GLvoid *) glConvolutionFilter1D }, + { "glConvolutionFilter2D", (GLvoid *) glConvolutionFilter2D }, + { "glConvolutionParameterf", (GLvoid *) glConvolutionParameterf }, + { "glConvolutionParameterfv", (GLvoid *) glConvolutionParameterfv }, + { "glConvolutionParameteri", (GLvoid *) glConvolutionParameteri }, + { "glConvolutionParameteriv", (GLvoid *) glConvolutionParameteriv }, + { "glCopyColorSubTable", (GLvoid *) glCopyColorSubTable }, + { "glCopyColorTable", (GLvoid *) glCopyColorTable }, + { "glCopyConvolutionFilter1D", (GLvoid *) glCopyConvolutionFilter1D }, + { "glCopyConvolutionFilter2D", (GLvoid *) glCopyConvolutionFilter2D }, + { "glGetColorTable", (GLvoid *) glGetColorTable }, + { "glGetColorTableParameterfv", (GLvoid *) glGetColorTableParameterfv }, + { "glGetColorTableParameteriv", (GLvoid *) glGetColorTableParameteriv }, + { "glGetConvolutionFilter", (GLvoid *) glGetConvolutionFilter }, + { "glGetConvolutionParameterfv", (GLvoid *) glGetConvolutionParameterfv }, + { "glGetConvolutionParameteriv", (GLvoid *) glGetConvolutionParameteriv }, + { "glGetHistogram", (GLvoid *) glGetHistogram }, + { "glGetHistogramParameterfv", (GLvoid *) glGetHistogramParameterfv }, + { "glGetHistogramParameteriv", (GLvoid *) glGetHistogramParameteriv }, + { "glGetMinmax", (GLvoid *) glGetMinmax }, + { "glGetMinmaxParameterfv", (GLvoid *) glGetMinmaxParameterfv }, + { "glGetMinmaxParameteriv", (GLvoid *) glGetMinmaxParameteriv }, + { "glGetSeparableFilter", (GLvoid *) glGetSeparableFilter }, + { "glHistogram", (GLvoid *) glHistogram }, + { "glMinmax", (GLvoid *) glMinmax }, + { "glResetHistogram", (GLvoid *) glResetHistogram }, + { "glResetMinmax", (GLvoid *) glResetMinmax }, + { "glSeparableFilter2D", (GLvoid *) glSeparableFilter2D }, +#endif +#endif + +#ifdef _GLAPI_EXT_paletted_texture + { "glColorTableEXT", (GLvoid *) glColorTableEXT }, + { "glColorSubTableEXT", (GLvoid *) glColorSubTableEXT }, + { "glGetColorTableEXT", (GLvoid *) glGetColorTableEXT }, + { "glGetColorTableParameterfvEXT", (GLvoid *) glGetColorTableParameterfvEXT }, + { "glGetColorTableParameterivEXT", (GLvoid *) glGetColorTableParameterivEXT }, +#endif + +#ifdef _GLAPI_EXT_compiled_vertex_array + { "glLockArraysEXT", (GLvoid *) glLockArraysEXT }, + { "glUnlockArraysEXT", (GLvoid *) glUnlockArraysEXT }, +#endif + +#ifdef _GLAPI_EXT_point_parameters + { "glPointParameterfEXT", (GLvoid *) glPointParameterfEXT }, + { "glPointParameterfvEXT", (GLvoid *) glPointParameterfvEXT }, +#endif + +#ifdef _GLAPI_EXT_polygon_offset + { "glPolygonOffsetEXT", (GLvoid *) glPolygonOffsetEXT }, +#endif + +#ifdef _GLAPI_EXT_blend_minmax + { "glBlendEquationEXT", (GLvoid *) glBlendEquationEXT }, +#endif + +#ifdef _GLAPI_EXT_blend_color + { "glBlendColorEXT", (GLvoid *) glBlendColorEXT }, +#endif + +#ifdef _GLAPI_ARB_multitexture + { "glActiveTextureARB", (GLvoid *) glActiveTextureARB }, + { "glClientActiveTextureARB", (GLvoid *) glClientActiveTextureARB }, + { "glMultiTexCoord1dARB", (GLvoid *) glMultiTexCoord1dARB }, + { "glMultiTexCoord1dvARB", (GLvoid *) glMultiTexCoord1dvARB }, + { "glMultiTexCoord1fARB", (GLvoid *) glMultiTexCoord1fARB }, + { "glMultiTexCoord1fvARB", (GLvoid *) glMultiTexCoord1fvARB }, + { "glMultiTexCoord1iARB", (GLvoid *) glMultiTexCoord1iARB }, + { "glMultiTexCoord1ivARB", (GLvoid *) glMultiTexCoord1ivARB }, + { "glMultiTexCoord1sARB", (GLvoid *) glMultiTexCoord1sARB }, + { "glMultiTexCoord1svARB", (GLvoid *) glMultiTexCoord1svARB }, + { "glMultiTexCoord2dARB", (GLvoid *) glMultiTexCoord2dARB }, + { "glMultiTexCoord2dvARB", (GLvoid *) glMultiTexCoord2dvARB }, + { "glMultiTexCoord2fARB", (GLvoid *) glMultiTexCoord2fARB }, + { "glMultiTexCoord2fvARB", (GLvoid *) glMultiTexCoord2fvARB }, + { "glMultiTexCoord2iARB", (GLvoid *) glMultiTexCoord2iARB }, + { "glMultiTexCoord2ivARB", (GLvoid *) glMultiTexCoord2ivARB }, + { "glMultiTexCoord2sARB", (GLvoid *) glMultiTexCoord2sARB }, + { "glMultiTexCoord2svARB", (GLvoid *) glMultiTexCoord2svARB }, + { "glMultiTexCoord3dARB", (GLvoid *) glMultiTexCoord3dARB }, + { "glMultiTexCoord3dvARB", (GLvoid *) glMultiTexCoord3dvARB }, + { "glMultiTexCoord3fARB", (GLvoid *) glMultiTexCoord3fARB }, + { "glMultiTexCoord3fvARB", (GLvoid *) glMultiTexCoord3fvARB }, + { "glMultiTexCoord3iARB", (GLvoid *) glMultiTexCoord3iARB }, + { "glMultiTexCoord3ivARB", (GLvoid *) glMultiTexCoord3ivARB }, + { "glMultiTexCoord3sARB", (GLvoid *) glMultiTexCoord3sARB }, + { "glMultiTexCoord3svARB", (GLvoid *) glMultiTexCoord3svARB }, + { "glMultiTexCoord4dARB", (GLvoid *) glMultiTexCoord4dARB }, + { "glMultiTexCoord4dvARB", (GLvoid *) glMultiTexCoord4dvARB }, + { "glMultiTexCoord4fARB", (GLvoid *) glMultiTexCoord4fARB }, + { "glMultiTexCoord4fvARB", (GLvoid *) glMultiTexCoord4fvARB }, + { "glMultiTexCoord4iARB", (GLvoid *) glMultiTexCoord4iARB }, + { "glMultiTexCoord4ivARB", (GLvoid *) glMultiTexCoord4ivARB }, + { "glMultiTexCoord4sARB", (GLvoid *) glMultiTexCoord4sARB }, + { "glMultiTexCoord4svARB", (GLvoid *) glMultiTexCoord4svARB }, +#endif + +#ifdef _GLAPI_INGR_blend_func_separate + { "glBlendFuncSeparateINGR", (GLvoid *) glBlendFuncSeparateINGR }, +#endif + +#ifdef _GLAPI_MESA_window_pos + { "glWindowPos4fMESA", (GLvoid *) glWindowPos4fMESA }, +#endif + +#ifdef _GLAPI_MESA_resize_buffers + { "glResizeBuffersMESA", (GLvoid *) glResizeBuffersMESA }, +#endif -static struct _glapi_ext_entrypoint ExtEntryTable[MAX_EXT_ENTRYPOINTS]; -static GLuint NumExtEntryPoints; + { NULL, NULL } /* end of list marker */ +}; /* - * Dynamically allocate an extension entry point. - * Return a slot number or -1 if table is full. + * Return dispatch table offset of the named static (built-in) function. + * Return -1 if function not found. */ -GLint -_glapi_alloc_entrypoint(const char *funcName) +static GLint +get_static_proc_offset(const char *funcName) { GLuint i; - for (i = 0; i < NumExtEntryPoints; i++) { - if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { - /* found it */ - return (GLint) ExtEntryTable[i].Offset; + for (i = 0; static_functions[i].Name; i++) { + if (strcmp(static_functions[i].Name, funcName) == 0) { + return i; } } - if (NumExtEntryPoints < MAX_EXT_ENTRYPOINTS) { - /* add it */ - ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); - ExtEntryTable[NumExtEntryPoints].Offset = NumExtEntryPoints; /* OK? */ - NumExtEntryPoints++; - return (GLint) (NumExtEntryPoints - 1); - } - /* no more room in the table */ return -1; } +/* + * Return dispatch function address the named static (built-in) function. + * Return NULL if function not found. + */ +static GLvoid * +get_static_proc_address(const char *funcName) +{ + GLuint i = get_static_proc_offset(funcName); + if (i >= 0) + return static_functions[i].Address; + else + return NULL; +} + + + +/********************************************************************** + * Extension function management. + **********************************************************************/ + + +struct _glapi_ext_entrypoint { + const char *Name; /* the extension function's name */ + GLuint Offset; /* relative to start of dispatch table */ + GLvoid *Address; /* address of dispatch function */ +}; + +static struct _glapi_ext_entrypoint ExtEntryTable[_GLAPI_EXTRA_SLOTS]; +static GLuint NumExtEntryPoints = 0; + + + +/* + * Generate a dispatch function (entrypoint) which jumps through + * the given slot number (offset) in the current dispatch table. + */ +static void * +generate_entrypoint(GLuint offset) +{ + /* XXX need to generate some assembly code here */ + + return NULL; +} + + /* - * Find the dynamic entry point for the named function. - * Return a slot number or -1 if not found. + * Add a new extension function entrypoint. + * Return: GL_TRUE = success or GL_FALSE = failure */ -GLint -_glapi_get_entrypoint(const char *funcName) +GLboolean +_glapi_add_entrypoint(const char *funcName, GLuint offset) { - GLuint i; - for (i = 0; i < NumExtEntryPoints; i++) { - if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { - /* found it */ - return (GLint) ExtEntryTable[i].Offset; + /* first check if the named function is already statically present */ + GLint index = get_static_proc_offset(funcName); + if (index >= 0) { + assert(index == offset); + return GL_TRUE; + } + else if (offset < _glapi_get_dispatch_table_size()) { + /* be sure index and name match known data */ + GLuint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + /* function already registered with api */ + if (ExtEntryTable[i].Offset == offset) { + return GL_TRUE; /* offsets match */ + } + else { + return GL_FALSE; /* bad offset! */ + } + } } + assert(NumExtEntryPoints < _GLAPI_EXTRA_SLOTS); + ExtEntryTable[NumExtEntryPoints].Name = strdup(funcName); + ExtEntryTable[NumExtEntryPoints].Offset = offset; + ExtEntryTable[NumExtEntryPoints].Address = generate_entrypoint(offset); + NumExtEntryPoints++; + return GL_TRUE; + } + else { + return GL_FALSE; } - /* not in table */ - return -1; } -static GLvoid * -get_static_proc_address(const char *funcName) +/* + * Return offset of entrypoint for named function within dispatch table. + */ +GLint +_glapi_get_proc_offset(const char *funcName) { - struct name_address { - const char *Name; - GLvoid *Address; - }; - static struct name_address apitable[] = { - { "glAccum", (GLvoid *) glAccum }, - { "glAlphaFunc", (GLvoid *) glAlphaFunc }, - { "glBegin", (GLvoid *) glBegin }, - { "glBitmap", (GLvoid *) glBitmap }, - /* ... many more ... */ - { NULL, NULL } /* end of list marker */ - }; - GLuint i; - for (i = 0; apitable[i].Name; i++) { - if (strcmp(apitable[i].Name, funcName) == 0) { - return apitable[i].Address; + /* search extension functions first */ + GLint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + return ExtEntryTable[i].Offset; } } - return NULL; + + /* search static functions */ + return get_static_proc_offset(funcName); } + /* * Return entrypoint for named function. */ const GLvoid * _glapi_get_proc_address(const char *funcName) { - /* look for dynamic extension entry point */ + /* search extension functions first */ + GLint i; + for (i = 0; i < NumExtEntryPoints; i++) { + if (strcmp(ExtEntryTable[i].Name, funcName) == 0) { + return ExtEntryTable[i].Address; + } + } - /* look for static entry point */ + /* search static functions */ return get_static_proc_address(funcName); } @@ -713,481 +1279,3 @@ _glapi_check_table(const struct _glapi_table *table) #include "glapitemp.h" - - -#ifdef DEBUG -/* - * This struct is just used to be sure we've defined all the API functions. - */ -static struct _glapi_table completeness_test = { - glAccum, - glAlphaFunc, - glBegin, - glBitmap, - glBlendFunc, - glCallList, - glCallLists, - glClear, - glClearAccum, - glClearColor, - glClearDepth, - glClearIndex, - glClearStencil, - glClipPlane, - glColor3b, - glColor3bv, - glColor3d, - glColor3dv, - glColor3f, - glColor3fv, - glColor3i, - glColor3iv, - glColor3s, - glColor3sv, - glColor3ub, - glColor3ubv, - glColor3ui, - glColor3uiv, - glColor3us, - glColor3usv, - glColor4b, - glColor4bv, - glColor4d, - glColor4dv, - glColor4f, - glColor4fv, - glColor4i, - glColor4iv, - glColor4s, - glColor4sv, - glColor4ub, - glColor4ubv, - glColor4ui, - glColor4uiv, - glColor4us, - glColor4usv, - glColorMask, - glColorMaterial, - glCopyPixels, - glCullFace, - glDeleteLists, - glDepthFunc, - glDepthMask, - glDepthRange, - glDisable, - glDrawBuffer, - glDrawPixels, - glEdgeFlag, - glEdgeFlagv, - glEnable, - glEnd, - glEndList, - glEvalCoord1d, - glEvalCoord1dv, - glEvalCoord1f, - glEvalCoord1fv, - glEvalCoord2d, - glEvalCoord2dv, - glEvalCoord2f, - glEvalCoord2fv, - glEvalMesh1, - glEvalMesh2, - glEvalPoint1, - glEvalPoint2, - glFeedbackBuffer, - glFinish, - glFlush, - glFogf, - glFogfv, - glFogi, - glFogiv, - glFrontFace, - glFrustum, - glGenLists, - glGetBooleanv, - glGetClipPlane, - glGetDoublev, - glGetError, - glGetFloatv, - glGetIntegerv, - glGetLightfv, - glGetLightiv, - glGetMapdv, - glGetMapfv, - glGetMapiv, - glGetMaterialfv, - glGetMaterialiv, - glGetPixelMapfv, - glGetPixelMapuiv, - glGetPixelMapusv, - glGetPolygonStipple, - glGetString, - glGetTexEnvfv, - glGetTexEnviv, - glGetTexGendv, - glGetTexGenfv, - glGetTexGeniv, - glGetTexImage, - glGetTexLevelParameterfv, - glGetTexLevelParameteriv, - glGetTexParameterfv, - glGetTexParameteriv, - glHint, - glIndexMask, - glIndexd, - glIndexdv, - glIndexf, - glIndexfv, - glIndexi, - glIndexiv, - glIndexs, - glIndexsv, - glInitNames, - glIsEnabled, - glIsList, - glLightModelf, - glLightModelfv, - glLightModeli, - glLightModeliv, - glLightf, - glLightfv, - glLighti, - glLightiv, - glLineStipple, - glLineWidth, - glListBase, - glLoadIdentity, - glLoadMatrixd, - glLoadMatrixf, - glLoadName, - glLogicOp, - glMap1d, - glMap1f, - glMap2d, - glMap2f, - glMapGrid1d, - glMapGrid1f, - glMapGrid2d, - glMapGrid2f, - glMaterialf, - glMaterialfv, - glMateriali, - glMaterialiv, - glMatrixMode, - glMultMatrixd, - glMultMatrixf, - glNewList, - glNormal3b, - glNormal3bv, - glNormal3d, - glNormal3dv, - glNormal3f, - glNormal3fv, - glNormal3i, - glNormal3iv, - glNormal3s, - glNormal3sv, - glOrtho, - glPassThrough, - glPixelMapfv, - glPixelMapuiv, - glPixelMapusv, - glPixelStoref, - glPixelStorei, - glPixelTransferf, - glPixelTransferi, - glPixelZoom, - glPointSize, - glPolygonMode, - glPolygonOffset, - glPolygonStipple, - glPopAttrib, - glPopMatrix, - glPopName, - glPushAttrib, - glPushMatrix, - glPushName, - glRasterPos2d, - glRasterPos2dv, - glRasterPos2f, - glRasterPos2fv, - glRasterPos2i, - glRasterPos2iv, - glRasterPos2s, - glRasterPos2sv, - glRasterPos3d, - glRasterPos3dv, - glRasterPos3f, - glRasterPos3fv, - glRasterPos3i, - glRasterPos3iv, - glRasterPos3s, - glRasterPos3sv, - glRasterPos4d, - glRasterPos4dv, - glRasterPos4f, - glRasterPos4fv, - glRasterPos4i, - glRasterPos4iv, - glRasterPos4s, - glRasterPos4sv, - glReadBuffer, - glReadPixels, - glRectd, - glRectdv, - glRectf, - glRectfv, - glRecti, - glRectiv, - glRects, - glRectsv, - glRenderMode, - glRotated, - glRotatef, - glScaled, - glScalef, - glScissor, - glSelectBuffer, - glShadeModel, - glStencilFunc, - glStencilMask, - glStencilOp, - glTexCoord1d, - glTexCoord1dv, - glTexCoord1f, - glTexCoord1fv, - glTexCoord1i, - glTexCoord1iv, - glTexCoord1s, - glTexCoord1sv, - glTexCoord2d, - glTexCoord2dv, - glTexCoord2f, - glTexCoord2fv, - glTexCoord2i, - glTexCoord2iv, - glTexCoord2s, - glTexCoord2sv, - glTexCoord3d, - glTexCoord3dv, - glTexCoord3f, - glTexCoord3fv, - glTexCoord3i, - glTexCoord3iv, - glTexCoord3s, - glTexCoord3sv, - glTexCoord4d, - glTexCoord4dv, - glTexCoord4f, - glTexCoord4fv, - glTexCoord4i, - glTexCoord4iv, - glTexCoord4s, - glTexCoord4sv, - glTexEnvf, - glTexEnvfv, - glTexEnvi, - glTexEnviv, - glTexGend, - glTexGendv, - glTexGenf, - glTexGenfv, - glTexGeni, - glTexGeniv, - glTexImage1D, - glTexImage2D, - glTexParameterf, - glTexParameterfv, - glTexParameteri, - glTexParameteriv, - glTranslated, - glTranslatef, - glVertex2d, - glVertex2dv, - glVertex2f, - glVertex2fv, - glVertex2i, - glVertex2iv, - glVertex2s, - glVertex2sv, - glVertex3d, - glVertex3dv, - glVertex3f, - glVertex3fv, - glVertex3i, - glVertex3iv, - glVertex3s, - glVertex3sv, - glVertex4d, - glVertex4dv, - glVertex4f, - glVertex4fv, - glVertex4i, - glVertex4iv, - glVertex4s, - glVertex4sv, - glViewport, - -#ifdef _GLAPI_VERSION_1_1 - glAreTexturesResident, - glArrayElement, - glBindTexture, - glColorPointer, - glCopyTexImage1D, - glCopyTexImage2D, - glCopyTexSubImage1D, - glCopyTexSubImage2D, - glDeleteTextures, - glDisableClientState, - glDrawArrays, - glDrawElements, - glEdgeFlagPointer, - glEnableClientState, - glGenTextures, - glGetPointerv, - glIndexPointer, - glIndexub, - glIndexubv, - glInterleavedArrays, - glIsTexture, - glNormalPointer, - glPopClientAttrib, - glPrioritizeTextures, - glPushClientAttrib, - glTexCoordPointer, - glTexSubImage1D, - glTexSubImage2D, - glVertexPointer, -#endif - -#ifdef _GLAPI_VERSION_1_2 - glCopyTexSubImage3D, - glDrawRangeElements, - glTexImage3D, - glTexSubImage3D, - -#ifdef _GLAPI_ARB_imaging - glBlendColor, - glBlendEquation, - glColorSubTable, - glColorTable, - glColorTableParameterfv, - glColorTableParameteriv, - glConvolutionFilter1D, - glConvolutionFilter2D, - glConvolutionParameterf, - glConvolutionParameterfv, - glConvolutionParameteri, - glConvolutionParameteriv, - glCopyColorSubTable, - glCopyColorTable, - glCopyConvolutionFilter1D, - glCopyConvolutionFilter2D, - glGetColorTable, - glGetColorTableParameterfv, - glGetColorTableParameteriv, - glGetConvolutionFilter, - glGetConvolutionParameterfv, - glGetConvolutionParameteriv, - glGetHistogram, - glGetHistogramParameterfv, - glGetHistogramParameteriv, - glGetMinmax, - glGetMinmaxParameterfv, - glGetMinmaxParameteriv, - glGetSeparableFilter, - glHistogram, - glMinmax, - glResetHistogram, - glResetMinmax, - glSeparableFilter2D, -#endif -#endif - - - /* - * Extensions - */ - -#ifdef _GLAPI_EXT_paletted_texture - glColorTableEXT, - glColorSubTableEXT, - glGetColorTableEXT, - glGetColorTableParameterfvEXT, - glGetColorTableParameterivEXT, -#endif - -#ifdef _GLAPI_EXT_compiled_vertex_array - glLockArraysEXT, - glUnlockArraysEXT, -#endif - -#ifdef _GLAPI_EXT_point_parameters - glPointParameterfEXT, - glPointParameterfvEXT, -#endif - -#ifdef _GLAPI_EXT_polygon_offset - glPolygonOffsetEXT, -#endif - -#ifdef _GLAPI_EXT_blend_minmax - glBlendEquationEXT, -#endif - -#ifdef _GLAPI_EXT_blend_color - glBlendColorEXT, -#endif - -#ifdef _GLAPI_ARB_multitexture - glActiveTextureARB, - glClientActiveTextureARB, - glMultiTexCoord1dARB, - glMultiTexCoord1dvARB, - glMultiTexCoord1fARB, - glMultiTexCoord1fvARB, - glMultiTexCoord1iARB, - glMultiTexCoord1ivARB, - glMultiTexCoord1sARB, - glMultiTexCoord1svARB, - glMultiTexCoord2dARB, - glMultiTexCoord2dvARB, - glMultiTexCoord2fARB, - glMultiTexCoord2fvARB, - glMultiTexCoord2iARB, - glMultiTexCoord2ivARB, - glMultiTexCoord2sARB, - glMultiTexCoord2svARB, - glMultiTexCoord3dARB, - glMultiTexCoord3dvARB, - glMultiTexCoord3fARB, - glMultiTexCoord3fvARB, - glMultiTexCoord3iARB, - glMultiTexCoord3ivARB, - glMultiTexCoord3sARB, - glMultiTexCoord3svARB, - glMultiTexCoord4dARB, - glMultiTexCoord4dvARB, - glMultiTexCoord4fARB, - glMultiTexCoord4fvARB, - glMultiTexCoord4iARB, - glMultiTexCoord4ivARB, - glMultiTexCoord4sARB, - glMultiTexCoord4svARB, -#endif - -#ifdef _GLAPI_INGR_blend_func_separate - glBlendFuncSeparateINGR, -#endif - -#ifdef _GLAPI_MESA_window_pos - glWindowPos4fMESA, -#endif - -#ifdef _GLAPI_MESA_resize_buffers - glResizeBuffersMESA -#endif - -}; - -#endif /*DEBUG*/ diff --git a/src/mesa/glapi/glapi.h b/src/mesa/glapi/glapi.h index 0baa0c2b507..cfd9d722042 100644 --- a/src/mesa/glapi/glapi.h +++ b/src/mesa/glapi/glapi.h @@ -1,4 +1,4 @@ -/* $Id: glapi.h,v 1.3 1999/11/25 18:17:14 brianp Exp $ */ +/* $Id: glapi.h,v 1.4 1999/11/27 21:30:40 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -30,7 +30,6 @@ #include "GL/gl.h" - #include "glapitable.h" @@ -42,11 +41,15 @@ extern struct _glapi_table * _glapi_get_dispatch(void); +extern GLuint +_glapi_get_dispatch_table_size(void); + + extern const char * _glapi_get_version(void); -extern const char * +extern const char ** _glapi_get_extensions(void); @@ -54,12 +57,12 @@ extern void _glapi_check_table(const struct _glapi_table *table); -extern GLint -_glapi_alloc_entrypoint(const char *funcName); +extern GLboolean +_glapi_add_entrypoint(const char *funcName, GLuint offset); extern GLint -_glapi_get_entrypoint(const char *funcName); +_glapi_get_proc_offset(const char *funcName); extern const GLvoid * |