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authorEric Anholt <[email protected]>2013-10-16 11:51:22 -0700
committerEric Anholt <[email protected]>2013-10-30 17:51:19 -0700
commit8dfc9f038ee3f6a57f0a3f3cc641b0866a6111b7 (patch)
treef895ceb519a9cd4eafe2e9e621ebb316fd222a73 /src
parent6032261682388ced64bd33328a5025f561927a38 (diff)
i965/fs: Use the gen7 scratch read opcode when possible.
This avoids a lot of message setup we had to do otherwise. Improves GLB2.7 performance with register spilling force enabled by 1.6442% +/- 0.553218% (n=4). v2: Use BRW_PREDICATE_NONE, improve a comment (by Paul). Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h7
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu.h5
-rw-r--r--src/mesa/drivers/dri/i965/brw_eu_emit.c42
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h1
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_generator.cpp10
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp15
-rw-r--r--src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp12
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.cpp2
8 files changed, 91 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index 224869358cd..bad6d40fca8 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -780,6 +780,7 @@ enum opcode {
SHADER_OPCODE_GEN4_SCRATCH_READ,
SHADER_OPCODE_GEN4_SCRATCH_WRITE,
+ SHADER_OPCODE_GEN7_SCRATCH_READ,
FS_OPCODE_DDX,
FS_OPCODE_DDY,
@@ -1141,6 +1142,12 @@ enum brw_message_target {
#define GEN7_DATAPORT_DC_BYTE_SCATTERED_WRITE 12
#define GEN7_DATAPORT_DC_UNTYPED_SURFACE_WRITE 13
+#define GEN7_DATAPORT_SCRATCH_READ ((1 << 18) | \
+ (0 << 17))
+#define GEN7_DATAPORT_SCRATCH_WRITE ((1 << 18) | \
+ (1 << 17))
+#define GEN7_DATAPORT_SCRATCH_NUM_REGS_SHIFT 12
+
/* HSW */
#define HSW_DATAPORT_DC_PORT0_OWORD_BLOCK_READ 0
#define HSW_DATAPORT_DC_PORT0_UNALIGNED_OWORD_BLOCK_READ 1
diff --git a/src/mesa/drivers/dri/i965/brw_eu.h b/src/mesa/drivers/dri/i965/brw_eu.h
index 1a448d055c3..01f8bccdb2f 100644
--- a/src/mesa/drivers/dri/i965/brw_eu.h
+++ b/src/mesa/drivers/dri/i965/brw_eu.h
@@ -379,6 +379,11 @@ void brw_oword_block_write_scratch(struct brw_compile *p,
int num_regs,
GLuint offset);
+void gen7_block_read_scratch(struct brw_compile *p,
+ struct brw_reg dest,
+ int num_regs,
+ GLuint offset);
+
void brw_shader_time_add(struct brw_compile *p,
struct brw_reg payload,
uint32_t surf_index);
diff --git a/src/mesa/drivers/dri/i965/brw_eu_emit.c b/src/mesa/drivers/dri/i965/brw_eu_emit.c
index 34239be26a2..cc093e0cd67 100644
--- a/src/mesa/drivers/dri/i965/brw_eu_emit.c
+++ b/src/mesa/drivers/dri/i965/brw_eu_emit.c
@@ -2055,6 +2055,48 @@ brw_oword_block_read_scratch(struct brw_compile *p,
}
}
+void
+gen7_block_read_scratch(struct brw_compile *p,
+ struct brw_reg dest,
+ int num_regs,
+ GLuint offset)
+{
+ dest = retype(dest, BRW_REGISTER_TYPE_UW);
+
+ struct brw_instruction *insn = next_insn(p, BRW_OPCODE_SEND);
+
+ assert(insn->header.predicate_control == BRW_PREDICATE_NONE);
+ insn->header.compression_control = BRW_COMPRESSION_NONE;
+
+ brw_set_dest(p, insn, dest);
+
+ /* The HW requires that the header is present; this is to get the g0.5
+ * scratch offset.
+ */
+ bool header_present = true;
+ brw_set_src0(p, insn, brw_vec8_grf(0, 0));
+
+ brw_set_message_descriptor(p, insn,
+ GEN7_SFID_DATAPORT_DATA_CACHE,
+ 1, /* mlen: just g0 */
+ num_regs,
+ header_present,
+ false);
+
+ insn->bits3.ud |= GEN7_DATAPORT_SCRATCH_READ;
+
+ assert(num_regs == 1 || num_regs == 2 || num_regs == 4);
+ insn->bits3.ud |= (num_regs - 1) << GEN7_DATAPORT_SCRATCH_NUM_REGS_SHIFT;
+
+ /* According to the docs, offset is "A 12-bit HWord offset into the memory
+ * Immediate Memory buffer as specified by binding table 0xFF." An HWORD
+ * is 32 bytes, which happens to be the size of a register.
+ */
+ offset /= REG_SIZE;
+ assert(offset < (1 << 12));
+ insn->bits3.ud |= offset;
+}
+
/**
* Read a float[4] vector from the data port Data Cache (const buffer).
* Location (in buffer) should be a multiple of 16.
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index 0512ab43948..a3a4dc0f141 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -525,6 +525,7 @@ private:
bool negate_value);
void generate_scratch_write(fs_inst *inst, struct brw_reg src);
void generate_scratch_read(fs_inst *inst, struct brw_reg dst);
+ void generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst);
void generate_uniform_pull_constant_load(fs_inst *inst, struct brw_reg dst,
struct brw_reg index,
struct brw_reg offset);
diff --git a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
index 21729498c3a..672e8968658 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_generator.cpp
@@ -770,6 +770,12 @@ fs_generator::generate_scratch_read(fs_inst *inst, struct brw_reg dst)
}
void
+fs_generator::generate_scratch_read_gen7(fs_inst *inst, struct brw_reg dst)
+{
+ gen7_block_read_scratch(p, dst, dispatch_width / 8, inst->offset);
+}
+
+void
fs_generator::generate_uniform_pull_constant_load(fs_inst *inst,
struct brw_reg dst,
struct brw_reg index,
@@ -1587,6 +1593,10 @@ fs_generator::generate_code(exec_list *instructions)
generate_scratch_read(inst, dst);
break;
+ case SHADER_OPCODE_GEN7_SCRATCH_READ:
+ generate_scratch_read_gen7(inst, dst);
+ break;
+
case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
generate_uniform_pull_constant_load(inst, dst, src[0], src[1]);
break;
diff --git a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
index d975423086c..d9e80d07f48 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
@@ -542,14 +542,22 @@ fs_visitor::emit_unspill(fs_inst *inst, fs_reg dst, uint32_t spill_offset,
int count)
{
for (int i = 0; i < count; i++) {
+ /* The gen7 descriptor-based offset is 12 bits of HWORD units. */
+ bool gen7_read = brw->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE;
+
fs_inst *unspill_inst =
- new(mem_ctx) fs_inst(SHADER_OPCODE_GEN4_SCRATCH_READ, dst);
+ new(mem_ctx) fs_inst(gen7_read ?
+ SHADER_OPCODE_GEN7_SCRATCH_READ :
+ SHADER_OPCODE_GEN4_SCRATCH_READ,
+ dst);
unspill_inst->offset = spill_offset;
unspill_inst->ir = inst->ir;
unspill_inst->annotation = inst->annotation;
- unspill_inst->base_mrf = 14;
- unspill_inst->mlen = 1; /* header contains offset */
+ if (!gen7_read) {
+ unspill_inst->base_mrf = 14;
+ unspill_inst->mlen = 1; /* header contains offset */
+ }
inst->insert_before(unspill_inst);
dst.reg_offset++;
@@ -617,6 +625,7 @@ fs_visitor::choose_spill_reg(struct ra_graph *g)
break;
case SHADER_OPCODE_GEN4_SCRATCH_READ:
+ case SHADER_OPCODE_GEN7_SCRATCH_READ:
if (inst->dst.file == GRF)
no_spill[inst->dst.reg] = true;
break;
diff --git a/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp b/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
index 5093dd59782..9e4de29150b 100644
--- a/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
+++ b/src/mesa/drivers/dri/i965/brw_schedule_instructions.cpp
@@ -342,6 +342,18 @@ schedule_node::set_latency_gen7(bool is_haswell)
latency = 200;
break;
+ case SHADER_OPCODE_GEN7_SCRATCH_READ:
+ /* Testing a load from offset 0, that had been previously written:
+ *
+ * send(8) g114<1>UW g0<8,8,1>F data (0, 0, 0) mlen 1 rlen 1 { align1 WE_normal 1Q };
+ * mov(8) null g114<8,8,1>F { align1 WE_normal 1Q };
+ *
+ * The cycles spent seemed to be grouped around 40-50 (as low as 38),
+ * then around 140. Presumably this is cache hit vs miss.
+ */
+ latency = 50;
+ break;
+
default:
/* 2 cycles:
* mul(8) g4<1>F g2<0,1,0>F 0.5F { align1 WE_normal 1Q };
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp
index a35118336e4..b7b0a5b181d 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.cpp
+++ b/src/mesa/drivers/dri/i965/brw_shader.cpp
@@ -458,6 +458,8 @@ brw_instruction_name(enum opcode op)
return "gen4_scratch_read";
case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
return "gen4_scratch_write";
+ case SHADER_OPCODE_GEN7_SCRATCH_READ:
+ return "gen7_scratch_read";
case FS_OPCODE_DDX:
return "ddx";