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authorChris Forbes <[email protected]>2013-11-10 21:19:31 +1300
committerChris Forbes <[email protected]>2014-07-12 11:19:50 +1200
commit8b7a323596992a2a2127f40d2d4cae1e9fb0a94d (patch)
tree59d9ca571f3080b54e035a5d1c290d57a945f01a /src
parentee2a818d3306170ba18f44342aa759c2892a293f (diff)
allow builtin functions to require parameters to be shader inputs
The new interpolateAt* builtins have strange restrictions on the <interpolant> parameter. - It must be a shader input, or an element of a shader input array. - It must not include a swizzle. V2: Don't abuse ir_var_mode_shader_in for this; make a new flag. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/ast_function.cpp18
-rw-r--r--src/glsl/ir.h6
2 files changed, 24 insertions, 0 deletions
diff --git a/src/glsl/ast_function.cpp b/src/glsl/ast_function.cpp
index cdb34cc6988..631b793c830 100644
--- a/src/glsl/ast_function.cpp
+++ b/src/glsl/ast_function.cpp
@@ -178,6 +178,24 @@ verify_parameter_modes(_mesa_glsl_parse_state *state,
return false;
}
+ /* Verify that shader_in parameters are shader inputs */
+ if (formal->data.must_be_shader_input) {
+ ir_variable *var = actual->variable_referenced();
+ if (var && var->data.mode != ir_var_shader_in) {
+ _mesa_glsl_error(&loc, state,
+ "parameter `%s` must be a shader input",
+ formal->name);
+ return false;
+ }
+
+ if (actual->ir_type == ir_type_swizzle) {
+ _mesa_glsl_error(&loc, state,
+ "parameter `%s` must not be swizzled",
+ formal->name);
+ return false;
+ }
+ }
+
/* Verify that 'out' and 'inout' actual parameters are lvalues. */
if (formal->data.mode == ir_var_function_out
|| formal->data.mode == ir_var_function_inout) {
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index d5239d4de1b..fa93efd2de1 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -678,6 +678,12 @@ public:
unsigned from_named_ifc_block_array:1;
/**
+ * Non-zero if the variable must be a shader input. This is useful for
+ * constraints on function parameters.
+ */
+ unsigned must_be_shader_input:1;
+
+ /**
* \brief Layout qualifier for gl_FragDepth.
*
* This is not equal to \c ir_depth_layout_none if and only if this