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authorGustaw Smolarczyk <[email protected]>2017-03-30 20:09:27 +0200
committerMarek Olšák <[email protected]>2017-04-08 20:29:58 +0200
commit885012aab26ab293fe71f242d4379758a72c5ce0 (patch)
treebc3026a77e29d931217e37c3a9584b27fc14589a /src
parenta86891a9a90d53cc0c333b28b45187cae9ee7bc4 (diff)
mesa/main/ff_frag: Use gl_texture_object::TargetIndex.
Instead of computing it once again using _mesa_tex_target_to_index. Signed-off-by: Gustaw Smolarczyk <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 717f39e9d3e..2b4d99c8791 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -414,8 +414,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
key->unit[i].enabled = 1;
inputs_referenced |= VARYING_BIT_TEX(i);
- key->unit[i].source_index = _mesa_tex_target_to_index(ctx,
- texObj->Target);
+ key->unit[i].source_index = texObj->TargetIndex;
key->unit[i].shadow =
((samp->CompareMode == GL_COMPARE_R_TO_TEXTURE) &&