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authorSamuel Pitoiset <[email protected]>2017-06-21 09:07:36 +0200
committerSamuel Pitoiset <[email protected]>2017-06-22 10:41:10 +0200
commit75044f0854f9b7c572c2117256605aa76acf1573 (patch)
tree33d307146e3613988b5488e4bbe814bf7a76eb36 /src
parentda2e52b382351fea6f0321ad9a24c099b360e685 (diff)
mesa: check for allocation failures in _mesa_new_texture_object()
Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/texobj.c7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/mesa/main/texobj.c b/src/mesa/main/texobj.c
index 1877262ed65..ed1eaf9b77b 100644
--- a/src/mesa/main/texobj.c
+++ b/src/mesa/main/texobj.c
@@ -234,11 +234,14 @@ _mesa_get_current_tex_object(struct gl_context *ctx, GLenum target)
* \return pointer to new texture object.
*/
struct gl_texture_object *
-_mesa_new_texture_object( struct gl_context *ctx, GLuint name, GLenum target )
+_mesa_new_texture_object(struct gl_context *ctx, GLuint name, GLenum target)
{
struct gl_texture_object *obj;
- (void) ctx;
+
obj = MALLOC_STRUCT(gl_texture_object);
+ if (!obj)
+ return NULL;
+
_mesa_initialize_texture_object(ctx, obj, name, target);
return obj;
}