diff options
author | Ian Romanick <[email protected]> | 2016-05-11 18:24:32 -0700 |
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committer | Ian Romanick <[email protected]> | 2016-05-26 16:24:25 -0700 |
commit | 660240da9e801c5e62ecce373464290ae1048c70 (patch) | |
tree | 69f277f890d86515f156c552797d93bcf621f9e8 /src | |
parent | 7a3093efcceb22a1d190a4c72a6f3280b2cad5ca (diff) |
glsl: Allow shader interface blocks in GLSL ES
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/glsl_parser_extras.cpp | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp index 916fca83e22..843998dc9fc 100644 --- a/src/compiler/glsl/glsl_parser_extras.cpp +++ b/src/compiler/glsl/glsl_parser_extras.cpp @@ -895,10 +895,16 @@ _mesa_ast_process_interface_block(YYLTYPE *locp, "required for defining uniform blocks"); } } else { - if (state->es_shader || state->language_version < 150) { - _mesa_glsl_error(locp, state, - "#version 150 required for using " - "interface blocks"); + if (!state->has_shader_io_blocks()) { + if (state->es_shader) { + _mesa_glsl_error(locp, state, + "GL_OES_shader_io_blocks or #version 320 " + "required for using interface blocks"); + } else { + _mesa_glsl_error(locp, state, + "#version 150 required for using " + "interface blocks"); + } } } |