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authorJason Ekstrand <[email protected]>2018-05-04 22:57:09 -0700
committerJason Ekstrand <[email protected]>2018-05-08 08:27:45 -0700
commit4f4779b367900ab2c2e892ab0f05e8ff62289fe2 (patch)
tree029fbcbc9a2a1beee110009cb75c9c141cade199 /src
parent96f01501d7a5f5242cba8641a2f20e965ce3aa94 (diff)
i965: Simplify brw_emit_depthbuffer and brw_emit_depth_stencil_hiz
Now that we're using ISL, a good chunk of brw_emit_depthstencil is pointless checks which ISL will do for us anyway. Since we only have one manual depth buffer emit function, move the useful bits into it. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c107
1 files changed, 26 insertions, 81 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index 03535f689ea..6d7ab92cf61 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -256,20 +256,33 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw,
static void
brw_emit_depth_stencil_hiz(struct brw_context *brw,
+ struct intel_renderbuffer *depth_irb,
struct intel_mipmap_tree *depth_mt,
- uint32_t depth_offset, uint32_t depthbuffer_format,
- uint32_t depth_surface_type,
- struct intel_mipmap_tree *stencil_mt,
- bool hiz, bool separate_stencil,
- uint32_t width, uint32_t height,
- uint32_t tile_x, uint32_t tile_y)
+ struct intel_renderbuffer *stencil_irb,
+ struct intel_mipmap_tree *stencil_mt)
{
- (void)hiz;
- (void)separate_stencil;
- (void)stencil_mt;
+ uint32_t tile_x = brw->depthstencil.tile_x;
+ uint32_t tile_y = brw->depthstencil.tile_y;
+ uint32_t depth_surface_type = BRW_SURFACE_NULL;
+ uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
+ uint32_t depth_offset = 0;
+ uint32_t width = 1, height = 1;
+
+ /* If there's a packed depth/stencil bound to stencil only, we need to
+ * emit the packed depth/stencil buffer packet.
+ */
+ if (!depth_irb && stencil_irb) {
+ depth_irb = stencil_irb;
+ depth_mt = stencil_mt;
+ }
- assert(!hiz);
- assert(!separate_stencil);
+ if (depth_irb && depth_mt) {
+ depthbuffer_format = brw_depthbuffer_format(brw);
+ depth_surface_type = BRW_SURFACE_2D;
+ depth_offset = brw->depthstencil.depth_offset;
+ width = depth_irb->Base.Base.Width;
+ height = depth_irb->Base.Base.Height;
+ }
const struct gen_device_info *devinfo = &brw->screen->devinfo;
const unsigned len = (devinfo->is_g4x || devinfo->gen == 5) ? 6 : 5;
@@ -314,72 +327,6 @@ brw_emit_depthbuffer(struct brw_context *brw)
struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
struct intel_mipmap_tree *depth_mt = intel_renderbuffer_get_mt(depth_irb);
struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb);
- uint32_t tile_x = brw->depthstencil.tile_x;
- uint32_t tile_y = brw->depthstencil.tile_y;
- bool hiz = depth_irb && intel_renderbuffer_has_hiz(depth_irb);
- bool separate_stencil = false;
- uint32_t depth_surface_type = BRW_SURFACE_NULL;
- uint32_t depthbuffer_format = BRW_DEPTHFORMAT_D32_FLOAT;
- uint32_t depth_offset = 0;
- uint32_t width = 1, height = 1;
-
- if (stencil_mt) {
- separate_stencil = stencil_mt->format == MESA_FORMAT_S_UINT8;
-
- /* Gen7 supports only separate stencil */
- assert(separate_stencil || devinfo->gen < 7);
- }
-
- /* If there's a packed depth/stencil bound to stencil only, we need to
- * emit the packed depth/stencil buffer packet.
- */
- if (!depth_irb && stencil_irb && !separate_stencil) {
- depth_irb = stencil_irb;
- depth_mt = stencil_mt;
- }
-
- if (depth_irb && depth_mt) {
- /* When 3DSTATE_DEPTH_BUFFER.Separate_Stencil_Enable is set, then
- * 3DSTATE_DEPTH_BUFFER.Surface_Format is not permitted to be a packed
- * depthstencil format.
- *
- * Gens prior to 7 require that HiZ_Enable and Separate_Stencil_Enable be
- * set to the same value. Gens after 7 implicitly always set
- * Separate_Stencil_Enable; software cannot disable it.
- */
- if ((devinfo->gen < 7 && hiz) || devinfo->gen >= 7) {
- assert(!_mesa_is_format_packed_depth_stencil(depth_mt->format));
- }
-
- /* Prior to Gen7, if using separate stencil, hiz must be enabled. */
- assert(devinfo->gen >= 7 || !separate_stencil || hiz);
-
- assert(devinfo->gen < 6 || depth_mt->surf.tiling == ISL_TILING_Y0);
- assert(!hiz || depth_mt->surf.tiling == ISL_TILING_Y0);
-
- depthbuffer_format = brw_depthbuffer_format(brw);
- depth_surface_type = BRW_SURFACE_2D;
- depth_offset = brw->depthstencil.depth_offset;
- width = depth_irb->Base.Base.Width;
- height = depth_irb->Base.Base.Height;
- } else if (separate_stencil) {
- /*
- * There exists a separate stencil buffer but no depth buffer.
- *
- * The stencil buffer inherits most of its fields from
- * 3DSTATE_DEPTH_BUFFER: namely the tile walk, surface type, width, and
- * height.
- *
- * The tiled bit must be set. From the Sandybridge PRM, Volume 2, Part 1,
- * Section 7.5.5.1.1 3DSTATE_DEPTH_BUFFER, Bit 1.27 Tiled Surface:
- * [DevGT+]: This field must be set to TRUE.
- */
- assert(brw->has_separate_stencil);
-
- depth_surface_type = BRW_SURFACE_2D;
- width = stencil_irb->Base.Base.Width;
- height = stencil_irb->Base.Base.Height;
- }
if (depth_mt)
brw_cache_flush_for_depth(brw, depth_mt->bo);
@@ -387,10 +334,8 @@ brw_emit_depthbuffer(struct brw_context *brw)
brw_cache_flush_for_depth(brw, stencil_mt->bo);
if (devinfo->gen < 6) {
- brw_emit_depth_stencil_hiz(brw, depth_mt, depth_offset,
- depthbuffer_format, depth_surface_type,
- stencil_mt, hiz, separate_stencil,
- width, height, tile_x, tile_y);
+ brw_emit_depth_stencil_hiz(brw, depth_irb, depth_mt,
+ stencil_irb, stencil_mt);
return;
}