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authorChad Versace <[email protected]>2016-12-27 14:26:24 -0800
committerChad Versace <[email protected]>2016-12-28 11:10:43 -0800
commit464b23b1f289e8f9ede7c9d817c1678bbef0ad8d (patch)
tree90e13b0f32234a49d2d0345264dce1f4ba5aca1a /src
parentec01ef2db187bfb2af4ce264c2f3ed24bbf005b4 (diff)
mesa/shaderobj: Fix races on refcounts
Use atomic ops when updating gl_shader::RefCount. Fixes intermittent failures and crashes in 'dEQP-EGL.functional.sharing.gles2.multithread.*'. All tests in that group now pass except 'dEQP-EGL.functional.sharing.gles2.multithread.simple_egl_server_sync.textures.copyteximage2d_texsubimage2d_render'. Tested with: mesa: branch 'master' at d6545f2 deqp: branch 'nougat-cts-dev' at 4acf725 with additional local fixes DEQP_TARGET: x11_egl hw: Intel Broadwell 0x1616 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=99085 Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Tapani Pälli <[email protected]> Cc: [email protected] Cc: Mark Janes <[email protected]> Cc: Haixia Shi <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/shaderobj.c14
1 files changed, 4 insertions, 10 deletions
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 6fcdf442828..2071ffff45d 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -65,14 +65,11 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
}
if (*ptr) {
/* Unreference the old shader */
- GLboolean deleteFlag = GL_FALSE;
struct gl_shader *old = *ptr;
assert(old->RefCount > 0);
- old->RefCount--;
- deleteFlag = (old->RefCount == 0);
- if (deleteFlag) {
+ if (p_atomic_dec_zero(&old->RefCount)) {
if (old->Name != 0)
_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
_mesa_delete_shader(ctx, old);
@@ -84,7 +81,7 @@ _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr,
if (sh) {
/* reference new */
- sh->RefCount++;
+ p_atomic_inc(&sh->RefCount);
*ptr = sh;
}
}
@@ -257,14 +254,11 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
}
if (*ptr) {
/* Unreference the old shader program */
- GLboolean deleteFlag = GL_FALSE;
struct gl_shader_program *old = *ptr;
assert(old->RefCount > 0);
- old->RefCount--;
- deleteFlag = (old->RefCount == 0);
- if (deleteFlag) {
+ if (p_atomic_dec_zero(&old->RefCount)) {
if (old->Name != 0)
_mesa_HashRemove(ctx->Shared->ShaderObjects, old->Name);
_mesa_delete_shader_program(ctx, old);
@@ -275,7 +269,7 @@ _mesa_reference_shader_program_(struct gl_context *ctx,
assert(!*ptr);
if (shProg) {
- shProg->RefCount++;
+ p_atomic_inc(&shProg->RefCount);
*ptr = shProg;
}
}