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authorIan Romanick <[email protected]>2012-08-15 09:57:50 -0700
committerIan Romanick <[email protected]>2012-08-23 10:15:30 -0700
commit2dcb40bb44a813295e3133bcec66c0de1e5f5a34 (patch)
tree137e5b599862febc309e7e8b6a366b9b871e10cb /src
parentc9689e3e55928d4a95f1c10c7a33fffba8cbdece (diff)
mesa/es: Add support for GL_APPLE_texture_max_level
This is desktop OpenGL functionality that has always existed. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/extensions.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 9e357cd09ec..ab33ac5658e 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -275,6 +275,7 @@ static const struct extension extension_table[] = {
{ "GL_AMD_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 },
{ "GL_APPLE_object_purgeable", o(APPLE_object_purgeable), GL, 2006 },
{ "GL_APPLE_packed_pixels", o(APPLE_packed_pixels), GLL, 2002 },
+ { "GL_APPLE_texture_max_level", o(dummy_true), ES1 | ES2, 2009 },
{ "GL_APPLE_vertex_array_object", o(APPLE_vertex_array_object), GLL, 2002 },
{ "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 },
{ "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 },