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authorTimothy Arceri <[email protected]>2017-02-21 09:00:49 +1100
committerTimothy Arceri <[email protected]>2017-02-23 09:20:22 +1100
commit27cecafefd4371b13c5df1ea502406ff55dee12e (patch)
tree5e754791199003ce394b0dde0e94f2cefa70d6d2 /src
parent8239eef2f77024b585324d6ea730478b1be1eeeb (diff)
st/mesa: get on-disk shader cache
Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/state_tracker/st_context.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index f4ad6d8ad16..63213096484 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -538,6 +538,9 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
return NULL;
}
+ if (pipe->screen->get_disk_shader_cache)
+ ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
+
st_init_driver_flags(&ctx->DriverFlags);
/* XXX: need a capability bit in gallium to query if the pipe