diff options
author | Samuel Pitoiset <[email protected]> | 2016-06-06 21:12:15 +0200 |
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committer | Samuel Pitoiset <[email protected]> | 2016-06-06 22:56:04 +0200 |
commit | 08ddfe7b2fa9f577ba00c8c05c5604460942f5a8 (patch) | |
tree | c5087e6f676f9bb2d72e702dc1616b4ea37b710b /src | |
parent | 00e6899ae56e362e108a72603d6b901a22c3e280 (diff) |
nv50/ir: use round toward 0 when converting doubles to integers
Like floats, we should use the round toward 0 mode instead of the
nearest one (which is the default) for doubles to integers.
This fixes all arb_gpu_shader_fp64 piglits which convert doubles to
integers (16 tests).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Cc: "11.2 12.0" <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp index cd98f700982..beb7b5310bf 100644 --- a/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp +++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_from_tgsi.cpp @@ -3598,7 +3598,9 @@ Converter::handleInstruction(const struct tgsi_full_instruction *insn) src0 = fetchSrc(0, pos); src1 = fetchSrc(0, pos + 1); mkOp2(OP_MERGE, TYPE_U64, dreg, src0, src1); - mkCvt(OP_CVT, dstTy, dst0[c], srcTy, dreg); + Instruction *cvt = mkCvt(OP_CVT, dstTy, dst0[c], srcTy, dreg); + if (!isFloatType(dstTy)) + cvt->rnd = ROUND_Z; pos += 2; } break; |