diff options
author | Kristian Høgsberg Kristensen <[email protected]> | 2015-10-07 04:19:39 -0700 |
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committer | Kristian Høgsberg Kristensen <[email protected]> | 2015-10-08 12:15:03 -0700 |
commit | ffc841cae5a4a46c462b5ad5d97017154d3327e2 (patch) | |
tree | 38148aebed9cbafc778ca44a643ac41339dfdc60 /src | |
parent | 365e5d78924ffe7d4ce47e3fbadc35c7105e5d34 (diff) |
i965: Move brw_select_clip_planes() to brw_shader.cpp
We call this from the compiler so move it to brw_shader.cpp.
Reviewed-by: Topi Pohjolainen <[email protected]>
Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_shader.cpp | 26 | ||||
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vs.c | 25 |
2 files changed, 26 insertions, 25 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_shader.cpp b/src/mesa/drivers/dri/i965/brw_shader.cpp index 15f73936583..0f743fb43c1 100644 --- a/src/mesa/drivers/dri/i965/brw_shader.cpp +++ b/src/mesa/drivers/dri/i965/brw_shader.cpp @@ -1227,3 +1227,29 @@ brw_setup_image_uniform_values(gl_shader_stage stage, stage_prog_data->binding_table.image_start + image_idx); } } + +/** + * Decide which set of clip planes should be used when clipping via + * gl_Position or gl_ClipVertex. + */ +gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx) +{ + if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) { + /* There is currently a GLSL vertex shader, so clip according to GLSL + * rules, which means compare gl_ClipVertex (or gl_Position, if + * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes + * that were stored in EyeUserPlane at the time the clip planes were + * specified. + */ + return ctx->Transform.EyeUserPlane; + } else { + /* Either we are using fixed function or an ARB vertex program. In + * either case the clip planes are going to be compared against + * gl_Position (which is in clip coordinates) so we have to clip using + * _ClipUserPlane, which was transformed into clip coordinates by Mesa + * core. + */ + return ctx->Transform._ClipUserPlane; + } +} + diff --git a/src/mesa/drivers/dri/i965/brw_vs.c b/src/mesa/drivers/dri/i965/brw_vs.c index 63d2e3f0f03..36ba52e858b 100644 --- a/src/mesa/drivers/dri/i965/brw_vs.c +++ b/src/mesa/drivers/dri/i965/brw_vs.c @@ -41,31 +41,6 @@ #include "util/ralloc.h" -/** - * Decide which set of clip planes should be used when clipping via - * gl_Position or gl_ClipVertex. - */ -gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx) -{ - if (ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]) { - /* There is currently a GLSL vertex shader, so clip according to GLSL - * rules, which means compare gl_ClipVertex (or gl_Position, if - * gl_ClipVertex wasn't assigned) against the eye-coordinate clip planes - * that were stored in EyeUserPlane at the time the clip planes were - * specified. - */ - return ctx->Transform.EyeUserPlane; - } else { - /* Either we are using fixed function or an ARB vertex program. In - * either case the clip planes are going to be compared against - * gl_Position (which is in clip coordinates) so we have to clip using - * _ClipUserPlane, which was transformed into clip coordinates by Mesa - * core. - */ - return ctx->Transform._ClipUserPlane; - } -} - bool brw_codegen_vs_prog(struct brw_context *brw, struct gl_shader_program *prog, |