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authorPaul Berry <[email protected]>2011-07-27 10:35:17 -0700
committerPaul Berry <[email protected]>2011-07-28 10:41:39 -0700
commitfe33c886a79f49378e5719909a51e794b7bb1c38 (patch)
tree0d7b1afdfd2880523379933cff0c1c41b2799eba /src
parent0aed27ee37860ba332df776425d89d97ca1168b2 (diff)
glsl: improve the accuracy of the radians() builtin function
The constant used in the radians() function didn't have enough precision, causing a relative error of 1.676e-5, which is far worse than the precision of 32-bit floats. This patch reduces the relative error to 1.14e-9, which is the best we can do in 32 bits. Fixes piglit tests {fs,vs}-radians-{float,vec2,vec3,vec4}. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/glsl/builtins/ir/radians8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/glsl/builtins/ir/radians b/src/glsl/builtins/ir/radians
index 6a0f5d2e219..a419101cf16 100644
--- a/src/glsl/builtins/ir/radians
+++ b/src/glsl/builtins/ir/radians
@@ -2,20 +2,20 @@
(signature float
(parameters
(declare (in) float arg0))
- ((return (expression float * (var_ref arg0) (constant float (0.017453))))))
+ ((return (expression float * (var_ref arg0) (constant float (0.0174532925))))))
(signature vec2
(parameters
(declare (in) vec2 arg0))
- ((return (expression vec2 * (var_ref arg0) (constant float (0.017453))))))
+ ((return (expression vec2 * (var_ref arg0) (constant float (0.0174532925))))))
(signature vec3
(parameters
(declare (in) vec3 arg0))
- ((return (expression vec3 * (var_ref arg0) (constant float (0.017453))))))
+ ((return (expression vec3 * (var_ref arg0) (constant float (0.0174532925))))))
(signature vec4
(parameters
(declare (in) vec4 arg0))
- ((return (expression vec4 * (var_ref arg0) (constant float (0.017453))))))
+ ((return (expression vec4 * (var_ref arg0) (constant float (0.0174532925))))))
))