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authorEric Anholt <[email protected]>2018-09-18 11:56:22 -0700
committerEric Anholt <[email protected]>2018-10-30 10:46:52 -0700
commitfc85f7cfdc154e6c2f29445b6023b379c3c18864 (patch)
tree3ded7f8db8a34ef0b43ef5bdf691c78140a9adee /src
parentcc78676030d61df17ae2020d63757f69caec3cb5 (diff)
v3d: Don't rely on sorting input vars for VPM read setup.
For supporting scalar VPM i/o at the NIR level, we need to do a pass over the vars to figure out how big each attribute is after DCE. Once we've done that, we can just walk over c->vattr_sizes[] instead of bothering with vars.
Diffstat (limited to 'src')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c48
1 files changed, 20 insertions, 28 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 9bcca9dfe71..4becc972a63 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -1276,35 +1276,36 @@ ntq_emit_vpm_read(struct v3d_compile *c,
static void
ntq_setup_vpm_inputs(struct v3d_compile *c)
{
- unsigned num_entries = 0;
- unsigned num_components = 0;
+ /* Figure out how many components of each vertex attribute the shader
+ * uses. Each variable should have been split to individual
+ * components and unused ones DCEed. The vertex fetcher will load
+ * from the start of the attribute to the number of components we
+ * declare we need in c->vattr_sizes[].
+ */
nir_foreach_variable(var, &c->s->inputs) {
- num_entries++;
- num_components += glsl_get_components(var->type);
- }
-
- nir_variable *vars[num_entries];
+ /* No VS attribute array support. */
+ assert(MAX2(glsl_get_length(var->type), 1) == 1);
- unsigned i = 0;
- nir_foreach_variable(var, &c->s->inputs)
- vars[i++] = var;
+ unsigned loc = var->data.driver_location;
+ int start_component = var->data.location_frac;
+ int num_components = glsl_get_components(var->type);
- /* Sort the variables so that we emit the input setup in
- * driver_location order. This is required for VPM reads, whose data
- * is fetched into the VPM in driver_location (TGSI register index)
- * order.
- */
- qsort(&vars, num_entries, sizeof(*vars), driver_location_compare);
+ c->vattr_sizes[loc] = MAX2(c->vattr_sizes[loc],
+ start_component + num_components);
+ }
+ unsigned num_components = 0;
uint32_t vpm_components_queued = 0;
bool uses_iid = c->s->info.system_values_read &
(1ull << SYSTEM_VALUE_INSTANCE_ID);
bool uses_vid = c->s->info.system_values_read &
(1ull << SYSTEM_VALUE_VERTEX_ID);
-
num_components += uses_iid;
num_components += uses_vid;
+ for (int i = 0; i < ARRAY_SIZE(c->vattr_sizes); i++)
+ num_components += c->vattr_sizes[i];
+
if (uses_iid) {
c->iid = ntq_emit_vpm_read(c, &vpm_components_queued,
&num_components, ~0);
@@ -1315,19 +1316,11 @@ ntq_setup_vpm_inputs(struct v3d_compile *c)
&num_components, ~0);
}
- for (unsigned i = 0; i < num_entries; i++) {
- nir_variable *var = vars[i];
- unsigned array_len = MAX2(glsl_get_length(var->type), 1);
- unsigned loc = var->data.driver_location;
-
- assert(array_len == 1);
- (void)array_len;
+ for (int loc = 0; loc < ARRAY_SIZE(c->vattr_sizes); loc++) {
resize_qreg_array(c, &c->inputs, &c->inputs_array_size,
(loc + 1) * 4);
- int var_components = glsl_get_components(var->type);
-
- for (int i = 0; i < var_components; i++) {
+ for (int i = 0; i < c->vattr_sizes[loc]; i++) {
c->inputs[loc * 4 + i] =
ntq_emit_vpm_read(c,
&vpm_components_queued,
@@ -1335,7 +1328,6 @@ ntq_setup_vpm_inputs(struct v3d_compile *c)
loc * 4 + i);
}
- c->vattr_sizes[loc] = var_components;
}
if (c->devinfo->ver >= 40) {