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authorIan Romanick <[email protected]>2014-03-26 16:24:54 -0700
committerIan Romanick <[email protected]>2014-03-31 14:46:48 -0700
commitdfccd5ccd73ec8e9607826c62fb6bf31f9628719 (patch)
tree876535d2db841a0db3e39de6079d154af1d38bbd /src
parentf6e290f80cc6728647e9cee35546190f081197e2 (diff)
mapi: Hack around glGetInternalformativ not being hidden in GLES
This is hella ugly. The same-named function in desktop OpenGL is hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0. There's no way to express in the XML that a function should be be hidden in one API but exposed in another. This won't affect any change now, but it will prevent a regression in a later patch. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mapi/mapi_abi.py8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/mapi/mapi_abi.py b/src/mapi/mapi_abi.py
index f5ff8d8438d..48050e8097e 100644
--- a/src/mapi/mapi_abi.py
+++ b/src/mapi/mapi_abi.py
@@ -769,6 +769,14 @@ class ES2APIPrinter(GLAPIPrinter):
raise Exception('ES2 API printer requires XML input')
ent.hidden = ent.name not in \
ent.xml_data.entry_points_for_api_version('es2')
+
+ # This is hella ugly. The same-named function in desktop OpenGL is
+ # hidden, but it needs to be exposed by libGLESv2 for OpenGL ES 3.0.
+ # There's no way to express in the XML that a function should be be
+ # hidden in one API but exposed in another.
+ if ent.name == 'GetInternalformativ':
+ ent.hidden = False
+
ent.handcode = False
def _get_c_header(self):