diff options
author | Brian Paul <[email protected]> | 2000-10-17 00:42:02 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2000-10-17 00:42:02 +0000 |
commit | d3672166787028857ea51ad9570cab7e173898c3 (patch) | |
tree | 21e8d5af6eb630109fda7043b30d41d939640183 /src | |
parent | 1873b567b28a3e3f4d94d0eacb27ffd235ec9529 (diff) |
ported render begin/end calls from Mesa 3.4
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/main/accum.c | 9 | ||||
-rw-r--r-- | src/mesa/main/buffers.c | 6 | ||||
-rw-r--r-- | src/mesa/main/drawpix.c | 8 |
3 files changed, 17 insertions, 6 deletions
diff --git a/src/mesa/main/accum.c b/src/mesa/main/accum.c index aeb6743c2fe..13d7acee579 100644 --- a/src/mesa/main/accum.c +++ b/src/mesa/main/accum.c @@ -1,4 +1,4 @@ -/* $Id: accum.c,v 1.26 2000/09/26 20:53:53 brianp Exp $ */ +/* $Id: accum.c,v 1.27 2000/10/17 00:42:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -236,6 +236,8 @@ _mesa_Accum( GLenum op, GLfloat value ) if (ctx->IntegerAccumMode && value != ctx->IntegerAccumScaler) rescale_accum(ctx); + RENDER_START(ctx); + if (ctx->IntegerAccumMode) { /* simply add integer color values into accum buffer */ GLuint j; @@ -279,6 +281,7 @@ _mesa_Accum( GLenum op, GLfloat value ) /* restore read buffer = draw buffer (the default) */ (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); + RENDER_FINISH(ctx); break; case GL_LOAD: @@ -299,6 +302,7 @@ _mesa_Accum( GLenum op, GLfloat value ) ctx->IntegerAccumScaler = 0.0; } + RENDER_START(ctx); if (ctx->IntegerAccumMode) { /* just copy values into accum buffer */ GLuint j; @@ -342,6 +346,7 @@ _mesa_Accum( GLenum op, GLfloat value ) /* restore read buffer = draw buffer (the default) */ (*ctx->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer, ctx->Color.DriverDrawBuffer ); + RENDER_FINISH(ctx); break; case GL_RETURN: @@ -349,6 +354,7 @@ _mesa_Accum( GLenum op, GLfloat value ) if (ctx->IntegerAccumMode && value != 1.0) rescale_accum(ctx); + RENDER_START(ctx); if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) { /* build lookup table to avoid many floating point multiplies */ static GLchan multTable[32768]; @@ -412,6 +418,7 @@ _mesa_Accum( GLenum op, GLfloat value ) ypos++; } } + RENDER_FINISH(ctx); break; default: diff --git a/src/mesa/main/buffers.c b/src/mesa/main/buffers.c index dfa8a77d345..7db265dff1b 100644 --- a/src/mesa/main/buffers.c +++ b/src/mesa/main/buffers.c @@ -1,4 +1,4 @@ -/* $Id: buffers.c,v 1.12 2000/09/26 20:53:53 brianp Exp $ */ +/* $Id: buffers.c,v 1.13 2000/10/17 00:42:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -290,6 +290,8 @@ _mesa_Clear( GLbitfield mask ) } #endif + RENDER_START(ctx); + /* do software clearing here */ if (newMask) { if (newMask & ctx->Color.DrawDestMask) clear_color_buffers(ctx); @@ -305,6 +307,8 @@ _mesa_Clear( GLbitfield mask ) _mesa_clear_alpha_buffers( ctx ); } + RENDER_FINISH(ctx); + #ifdef PROFILE ctx->ClearTime += gl_time() - t0; ctx->ClearCount++; diff --git a/src/mesa/main/drawpix.c b/src/mesa/main/drawpix.c index 5370559b8da..091d0ff1113 100644 --- a/src/mesa/main/drawpix.c +++ b/src/mesa/main/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.37 2000/10/05 16:22:23 brianp Exp $ */ +/* $Id: drawpix.c,v 1.38 2000/10/17 00:42:02 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -410,8 +410,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y, } else if (format==GL_COLOR_INDEX && type==GL_UNSIGNED_BYTE) { GLubyte *src = (GLubyte *) pixels + skipRows * rowLength + skipPixels; - if (ctx->Visual.RGBAflag - && ctx->ImageTransferState==IMAGE_MAP_COLOR_BIT) { + if (ctx->Visual.RGBAflag) { /* convert CI data to RGBA */ if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) { /* no zooming */ @@ -879,6 +878,7 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, return; } + RENDER_START(ctx); switch (format) { case GL_STENCIL_INDEX: draw_stencil_pixels( ctx, x, y, width, height, type, pixels ); @@ -907,8 +907,8 @@ _mesa_DrawPixels( GLsizei width, GLsizei height, break; default: gl_error( ctx, GL_INVALID_ENUM, "glDrawPixels(format)" ); - return; } + RENDER_FINISH(ctx); } else if (ctx->RenderMode==GL_FEEDBACK) { if (ctx->Current.RasterPosValid) { |