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authorAndres Rodriguez <[email protected]>2017-07-12 18:45:18 -0400
committerTimothy Arceri <[email protected]>2017-08-06 12:42:06 +1000
commitbbc9c2e4f88ac184ff53cfd9ddc149fbd6c68355 (patch)
tree42bbada64eb1ab1bbcc4db2b5e02ea41c9252b4c /src
parent2bdb0da0300f51af9f093e3f6c53a0813bc8b865 (diff)
mesa/st: implement memory objects as a backend for buffer objects
Use a memory object instead of user memory. Signed-off-by: Andres Rodriguez <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Samuel Pitoiset <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/dd.h12
-rw-r--r--src/mesa/state_tracker/st_cb_bufferobjects.c66
2 files changed, 61 insertions, 17 deletions
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index fbe70cdfab7..a1c9e8e793d 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1097,6 +1097,18 @@ struct dd_function_table {
GLsizei levels, GLsizei width,
GLsizei height, GLsizei depth,
GLuint64 offset);
+
+ /**
+ * Use a memory object as the backing data for a buffer object
+ */
+ GLboolean (*BufferDataMem)(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj);
+
/*@}*/
/**
diff --git a/src/mesa/state_tracker/st_cb_bufferobjects.c b/src/mesa/state_tracker/st_cb_bufferobjects.c
index 24e4f3a3c79..86ebfc674b5 100644
--- a/src/mesa/state_tracker/st_cb_bufferobjects.c
+++ b/src/mesa/state_tracker/st_cb_bufferobjects.c
@@ -40,6 +40,7 @@
#include "st_context.h"
#include "st_cb_bufferobjects.h"
+#include "st_cb_memoryobjects.h"
#include "st_debug.h"
#include "pipe/p_context.h"
@@ -163,27 +164,22 @@ st_bufferobj_get_subdata(struct gl_context *ctx,
offset, size, data);
}
-
-/**
- * Allocate space for and store data in a buffer object. Any data that was
- * previously stored in the buffer object is lost. If data is NULL,
- * memory will be allocated, but no copy will occur.
- * Called via ctx->Driver.BufferData().
- * \return GL_TRUE for success, GL_FALSE if out of memory
- */
-static GLboolean
-st_bufferobj_data(struct gl_context *ctx,
- GLenum target,
- GLsizeiptrARB size,
- const void *data,
- GLenum usage,
- GLbitfield storageFlags,
- struct gl_buffer_object *obj)
+static ALWAYS_INLINE GLboolean
+bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const void *data,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ GLbitfield storageFlags,
+ struct gl_buffer_object *obj)
{
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct pipe_screen *screen = pipe->screen;
struct st_buffer_object *st_obj = st_buffer_object(obj);
+ struct st_memory_object *st_mem_obj = st_memory_object(memObj);
unsigned bind, pipe_usage, pipe_flags = 0;
if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
@@ -317,7 +313,12 @@ st_bufferobj_data(struct gl_context *ctx,
buffer.depth0 = 1;
buffer.array_size = 1;
- if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
+ if (st_mem_obj) {
+ st_obj->buffer = screen->resource_from_memobj(screen, &buffer,
+ st_mem_obj->memory,
+ offset);
+ }
+ else if (target == GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD) {
st_obj->buffer =
screen->resource_from_user_memory(screen, &buffer, (void*)data);
}
@@ -352,6 +353,36 @@ st_bufferobj_data(struct gl_context *ctx,
return GL_TRUE;
}
+/**
+ * Allocate space for and store data in a buffer object. Any data that was
+ * previously stored in the buffer object is lost. If data is NULL,
+ * memory will be allocated, but no copy will occur.
+ * Called via ctx->Driver.BufferData().
+ * \return GL_TRUE for success, GL_FALSE if out of memory
+ */
+static GLboolean
+st_bufferobj_data(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ const void *data,
+ GLenum usage,
+ GLbitfield storageFlags,
+ struct gl_buffer_object *obj)
+{
+ return bufferobj_data(ctx, target, size, data, NULL, 0, usage, storageFlags, obj);
+}
+
+static GLboolean
+st_bufferobj_data_mem(struct gl_context *ctx,
+ GLenum target,
+ GLsizeiptrARB size,
+ struct gl_memory_object *memObj,
+ GLuint64 offset,
+ GLenum usage,
+ struct gl_buffer_object *bufObj)
+{
+ return bufferobj_data(ctx, target, size, NULL, memObj, offset, usage, 0, bufObj);
+}
/**
* Called via glInvalidateBuffer(Sub)Data.
@@ -573,6 +604,7 @@ st_init_bufferobject_functions(struct pipe_screen *screen,
functions->NewBufferObject = st_bufferobj_alloc;
functions->DeleteBuffer = st_bufferobj_free;
functions->BufferData = st_bufferobj_data;
+ functions->BufferDataMem = st_bufferobj_data_mem;
functions->BufferSubData = st_bufferobj_subdata;
functions->GetBufferSubData = st_bufferobj_get_subdata;
functions->MapBufferRange = st_bufferobj_map_range;