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authorJason Ekstrand <[email protected]>2016-03-25 14:26:11 -0700
committerJason Ekstrand <[email protected]>2016-04-13 15:45:10 -0700
commitb63a98b1211d22f759ae9c80b2270fe2d3b2639e (patch)
tree7f1e411c91ee2ad01b0df3fdddf48a3168d9f2ac /src
parent505a8fbdf8f2b6d2aaab5a04244cd3329f9dbe97 (diff)
nir/dead_variables: Configurably work with any variable mode
The old version of the pass only worked on globals and locals and always left inputs, outputs, uniforms, etc. alone. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir.h2
-rw-r--r--src/compiler/nir/nir_remove_dead_variables.c33
-rw-r--r--src/gallium/drivers/freedreno/ir3/ir3_nir.c2
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c2
-rw-r--r--src/mesa/drivers/dri/i965/brw_nir.c2
5 files changed, 28 insertions, 13 deletions
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index ca19c0ae4e9..4a66e8b0d3e 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2205,7 +2205,7 @@ nir_src *nir_get_io_vertex_index_src(nir_intrinsic_instr *instr);
void nir_lower_vars_to_ssa(nir_shader *shader);
-bool nir_remove_dead_variables(nir_shader *shader);
+bool nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes);
void nir_move_vec_src_uses_to_dest(nir_shader *shader);
bool nir_lower_vec_to_movs(nir_shader *shader);
diff --git a/src/compiler/nir/nir_remove_dead_variables.c b/src/compiler/nir/nir_remove_dead_variables.c
index 65192682d3c..7395805d7a2 100644
--- a/src/compiler/nir/nir_remove_dead_variables.c
+++ b/src/compiler/nir/nir_remove_dead_variables.c
@@ -120,7 +120,7 @@ remove_dead_vars(struct exec_list *var_list, struct set *live)
}
bool
-nir_remove_dead_variables(nir_shader *shader)
+nir_remove_dead_variables(nir_shader *shader, nir_variable_mode modes)
{
bool progress = false;
struct set *live =
@@ -128,15 +128,30 @@ nir_remove_dead_variables(nir_shader *shader)
add_var_use_shader(shader, live);
- progress = remove_dead_vars(&shader->globals, live) || progress;
+ if (modes & nir_var_uniform)
+ progress = remove_dead_vars(&shader->uniforms, live) || progress;
- nir_foreach_function(shader, function) {
- if (function->impl) {
- if (remove_dead_vars(&function->impl->locals, live)) {
- nir_metadata_preserve(function->impl, nir_metadata_block_index |
- nir_metadata_dominance |
- nir_metadata_live_ssa_defs);
- progress = true;
+ if (modes & nir_var_shader_in)
+ progress = remove_dead_vars(&shader->inputs, live) || progress;
+
+ if (modes & nir_var_shader_out)
+ progress = remove_dead_vars(&shader->outputs, live) || progress;
+
+ if (modes & nir_var_global)
+ progress = remove_dead_vars(&shader->globals, live) || progress;
+
+ if (modes & nir_var_system_value)
+ progress = remove_dead_vars(&shader->system_values, live) || progress;
+
+ if (modes & nir_var_local) {
+ nir_foreach_function(shader, function) {
+ if (function->impl) {
+ if (remove_dead_vars(&function->impl->locals, live)) {
+ nir_metadata_preserve(function->impl, nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs);
+ progress = true;
+ }
}
}
}
diff --git a/src/gallium/drivers/freedreno/ir3/ir3_nir.c b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
index b3b6346c8a5..897b3b963be 100644
--- a/src/gallium/drivers/freedreno/ir3/ir3_nir.c
+++ b/src/gallium/drivers/freedreno/ir3/ir3_nir.c
@@ -142,7 +142,7 @@ ir3_optimize_nir(struct ir3_shader *shader, nir_shader *s,
} while (progress);
- OPT_V(s, nir_remove_dead_variables);
+ OPT_V(s, nir_remove_dead_variables, nir_var_local);
if (fd_mesa_debug & FD_DBG_DISASM) {
debug_printf("----------------------\n");
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index ca293bee182..eccc7ab413f 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -1910,7 +1910,7 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
vc4_optimize_nir(c->s);
- NIR_PASS_V(c->s, nir_remove_dead_variables);
+ NIR_PASS_V(c->s, nir_remove_dead_variables, nir_var_local);
NIR_PASS_V(c->s, nir_convert_from_ssa, true);
if (vc4_debug & VC4_DEBUG_SHADERDB) {
diff --git a/src/mesa/drivers/dri/i965/brw_nir.c b/src/mesa/drivers/dri/i965/brw_nir.c
index 932979a7719..fb7fa235861 100644
--- a/src/mesa/drivers/dri/i965/brw_nir.c
+++ b/src/mesa/drivers/dri/i965/brw_nir.c
@@ -473,7 +473,7 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
/* Get rid of split copies */
nir = nir_optimize(nir, is_scalar);
- OPT(nir_remove_dead_variables);
+ OPT(nir_remove_dead_variables, nir_var_local);
return nir;
}