diff options
author | Jason Ekstrand <[email protected]> | 2018-03-21 17:30:22 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2018-06-22 20:15:57 -0700 |
commit | b0c643d8f579a3e1e45a08f6d9de099f2c45898b (patch) | |
tree | ac8542d300020594bb08acf15b2d4dbf629208c2 /src | |
parent | 2100c2f3a25d402f3788b3049eb2c1ee3a01b42e (diff) |
spirv: Use NIR per-member splitting
Before, we were doing structure splitting in spirv_to_nir.
Unfortunately, this doesn't really work when you think about passing
struct pointers into functions. Doing it later in NIR is a much better
plan.
Acked-by: Rob Clark <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/amd/vulkan/radv_shader.c | 7 | ||||
-rw-r--r-- | src/compiler/spirv/vtn_private.h | 1 | ||||
-rw-r--r-- | src/compiler/spirv/vtn_variables.c | 146 | ||||
-rw-r--r-- | src/intel/vulkan/anv_pipeline.c | 6 |
4 files changed, 51 insertions, 109 deletions
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c index 1b6e11f49fe..5fd5d464406 100644 --- a/src/amd/vulkan/radv_shader.c +++ b/src/amd/vulkan/radv_shader.c @@ -266,6 +266,13 @@ radv_shader_compile_to_nir(struct radv_device *device, * lower the rest of the constant initializers. */ NIR_PASS_V(nir, nir_lower_constant_initializers, ~0); + + /* Split member structs. We do this before lower_io_to_temporaries so that + * it doesn't lower system values to temporaries by accident. + */ + NIR_PASS_V(nir, nir_split_var_copies); + NIR_PASS_V(nir, nir_split_per_member_structs); + NIR_PASS_V(nir, nir_lower_system_values); NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays); } diff --git a/src/compiler/spirv/vtn_private.h b/src/compiler/spirv/vtn_private.h index 8fa6ee08739..bcd8b3e3709 100644 --- a/src/compiler/spirv/vtn_private.h +++ b/src/compiler/spirv/vtn_private.h @@ -461,7 +461,6 @@ struct vtn_variable { bool patch; nir_variable *var; - nir_variable **members; int shared_location; diff --git a/src/compiler/spirv/vtn_variables.c b/src/compiler/spirv/vtn_variables.c index e33d70a5eeb..09d61803d1b 100644 --- a/src/compiler/spirv/vtn_variables.c +++ b/src/compiler/spirv/vtn_variables.c @@ -350,37 +350,6 @@ vtn_pointer_dereference(struct vtn_builder *b, } } -/* Crawls a chain of array derefs and rewrites the types so that the - * lengths stay the same but the terminal type is the one given by - * tail_type. This is useful for split structures. - */ -static const struct glsl_type * -rewrite_deref_var(struct vtn_builder *b, nir_deref_instr *deref, - struct nir_variable *var) -{ - /* Always set the mode */ - deref->mode = var->data.mode; - - if (deref->deref_type == nir_deref_type_var) { - assert(deref->var == NULL); - deref->var = var; - deref->type = var->type; - } else { - assert(deref->deref_type == nir_deref_type_array); - assert(deref->parent.is_ssa); - nir_deref_instr *parent = - nir_instr_as_deref(deref->parent.ssa->parent_instr); - deref->type = rewrite_deref_var(b, parent, var); - assert(deref->type); - } - - /* Return of the child type of this deref*/ - if (glsl_type_is_array(deref->type)) - return glsl_get_array_element(deref->type); - else - return NULL; -} - struct vtn_pointer * vtn_pointer_for_variable(struct vtn_builder *b, struct vtn_variable *var, struct vtn_type *ptr_type) @@ -409,25 +378,19 @@ vtn_pointer_to_deref(struct vtn_builder *b, struct vtn_pointer *ptr) nir_ssa_dest_init(&deref_var->instr, &deref_var->dest, 1, 32, NULL); nir_builder_instr_insert(&b->nb, &deref_var->instr); - if (ptr->var->var) { - deref_var->mode = ptr->var->var->data.mode; - deref_var->type = ptr->var->var->type; - deref_var->var = ptr->var->var; - /* Raw variable access */ - if (!ptr->chain) - return deref_var; - } else { - vtn_assert(ptr->var->members); - /* We'll fill out the rest of the deref_var later */ - deref_var->type = ptr->var->type->type; - } + assert(ptr->var->var); + deref_var->mode = ptr->var->var->data.mode; + deref_var->type = ptr->var->var->type; + deref_var->var = ptr->var->var; + /* Raw variable access */ + if (!ptr->chain) + return deref_var; struct vtn_access_chain *chain = ptr->chain; vtn_assert(chain); struct vtn_type *deref_type = ptr->var->type; nir_deref_instr *tail = deref_var; - nir_variable **members = ptr->var->members; for (unsigned i = 0; i < chain->length; i++) { enum glsl_base_type base_type = glsl_get_base_type(deref_type->type); @@ -462,13 +425,7 @@ vtn_pointer_to_deref(struct vtn_builder *b, struct vtn_pointer *ptr) vtn_assert(chain->link[i].mode == vtn_access_mode_literal); unsigned idx = chain->link[i].id; deref_type = deref_type->members[idx]; - if (members) { - rewrite_deref_var(b, tail, members[idx]); - assert(tail->type == deref_type->type); - members = NULL; - } else { - tail = nir_build_deref_struct(&b->nb, tail, idx); - } + tail = nir_build_deref_struct(&b->nb, tail, idx); break; } default: @@ -476,7 +433,6 @@ vtn_pointer_to_deref(struct vtn_builder *b, struct vtn_pointer *ptr) } } - vtn_assert(members == NULL); return tail; } @@ -1540,36 +1496,35 @@ var_decoration_cb(struct vtn_builder *b, struct vtn_value *val, int member, return; } - if (vtn_var->var) { + if (vtn_var->var->num_members == 0) { /* This handles the member and lone variable cases */ vtn_var->var->data.location = location; } else { /* This handles the structure member case */ - assert(vtn_var->members); - unsigned length = - glsl_get_length(glsl_without_array(vtn_var->type->type)); - for (unsigned i = 0; i < length; i++) { - vtn_var->members[i]->data.location = location; - location += - glsl_count_attribute_slots(vtn_var->members[i]->interface_type, - is_vertex_input); + assert(vtn_var->var->members); + for (unsigned i = 0; i < vtn_var->var->num_members; i++) { + vtn_var->var->members[i].location = location; + const struct glsl_type *member_type = + glsl_get_struct_field(vtn_var->var->interface_type, i); + location += glsl_count_attribute_slots(member_type, + is_vertex_input); } } return; } else { if (vtn_var->var) { - assert(member == -1); - apply_var_decoration(b, &vtn_var->var->data, dec); - } else if (vtn_var->members) { - if (member >= 0) { + if (vtn_var->var->num_members == 0) { + assert(member == -1); + apply_var_decoration(b, &vtn_var->var->data, dec); + } else if (member >= 0) { /* Member decorations must come from a type */ assert(val->value_type == vtn_value_type_type); - apply_var_decoration(b, &vtn_var->members[member]->data, dec); + apply_var_decoration(b, &vtn_var->var->members[member], dec); } else { unsigned length = glsl_get_length(glsl_without_array(vtn_var->type->type)); for (unsigned i = 0; i < length; i++) - apply_var_decoration(b, &vtn_var->members[i]->data, dec); + apply_var_decoration(b, &vtn_var->var->members[i], dec); } } else { /* A few variables, those with external storage, have no actual @@ -1836,7 +1791,6 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val, * able to preserve that information. */ - int array_length = -1; struct vtn_type *interface_type = var->type; if (is_per_vertex_inout(var, b->shader->info.stage)) { /* In Geometry shaders (and some tessellation), inputs come @@ -1846,43 +1800,25 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val, * check should be sufficient. */ interface_type = var->type->array_element; - array_length = glsl_get_length(var->type->type); } + var->var = rzalloc(b->shader, nir_variable); + var->var->name = ralloc_strdup(var->var, val->name); + var->var->type = var->type->type; + var->var->interface_type = interface_type->type; + var->var->data.mode = nir_mode; + var->var->data.patch = var->patch; + if (glsl_type_is_struct(interface_type->type)) { - /* It's a struct. Split it. */ - unsigned num_members = glsl_get_length(interface_type->type); - var->members = ralloc_array(b, nir_variable *, num_members); - - for (unsigned i = 0; i < num_members; i++) { - const struct glsl_type *mtype = interface_type->members[i]->type; - if (array_length >= 0) - mtype = glsl_array_type(mtype, array_length); - - var->members[i] = rzalloc(b->shader, nir_variable); - var->members[i]->name = - ralloc_asprintf(var->members[i], "%s.%d", val->name, i); - var->members[i]->type = mtype; - var->members[i]->interface_type = - interface_type->members[i]->type; - var->members[i]->data.mode = nir_mode; - var->members[i]->data.patch = var->patch; - - if (initializer) { - assert(i < initializer->num_elements); - var->members[i]->constant_initializer = - nir_constant_clone(initializer->elements[i], var->members[i]); - } + /* It's a struct. Set it up as per-member. */ + var->var->num_members = glsl_get_length(interface_type->type); + var->var->members = rzalloc_array(var->var, struct nir_variable_data, + var->var->num_members); + + for (unsigned i = 0; i < var->var->num_members; i++) { + var->var->members[i].mode = nir_mode; + var->var->members[i].patch = var->patch; } - - initializer = NULL; - } else { - var->var = rzalloc(b->shader, nir_variable); - var->var->name = ralloc_strdup(var->var, val->name); - var->var->type = var->type->type; - var->var->interface_type = interface_type->type; - var->var->data.mode = nir_mode; - var->var->data.patch = var->patch; } /* For inputs and outputs, we need to grab locations and builtin @@ -1925,16 +1861,10 @@ vtn_create_variable(struct vtn_builder *b, struct vtn_value *val, } if (var->mode == vtn_variable_mode_local) { - vtn_assert(var->members == NULL && var->var != NULL); + vtn_assert(var->var != NULL && var->var->members == NULL); nir_function_impl_add_variable(b->nb.impl, var->var); } else if (var->var) { nir_shader_add_variable(b->shader, var->var); - } else if (var->members) { - unsigned count = glsl_get_length(without_array->type); - for (unsigned i = 0; i < count; i++) { - vtn_assert(var->members[i]->data.mode != nir_var_local); - nir_shader_add_variable(b->shader, var->members[i]); - } } else { vtn_assert(vtn_pointer_is_external_block(b, val->pointer)); } diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index b454624c37b..230f2f593e2 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -198,6 +198,12 @@ anv_shader_compile_to_nir(struct anv_pipeline *pipeline, */ NIR_PASS_V(nir, nir_lower_constant_initializers, ~0); + /* Split member structs. We do this before lower_io_to_temporaries so that + * it doesn't lower system values to temporaries by accident. + */ + NIR_PASS_V(nir, nir_split_var_copies); + NIR_PASS_V(nir, nir_split_per_member_structs); + NIR_PASS_V(nir, nir_remove_dead_variables, nir_var_shader_in | nir_var_shader_out | nir_var_system_value); |