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authorEric Anholt <[email protected]>2018-06-06 21:06:44 -0700
committerEric Anholt <[email protected]>2018-06-14 16:52:25 -0700
commita40bc33b116cef0b5723489081f7755ccef68d09 (patch)
tree3c4c77665c4fe778c5129ec5e6479179b644342e /src
parent600d34c8228b4d5e8468b56a8ba23d82a0790583 (diff)
v3d: Fix undefined results for a swap_color_rb RT from a float shader output.
Fixes segfaults and undefined behavior in dEQP-GLES3.functional.fragment_out.basic.fixed.srgb8_alpha8_lowp_float
Diffstat (limited to 'src')
-rw-r--r--src/broadcom/compiler/nir_to_vir.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/broadcom/compiler/nir_to_vir.c b/src/broadcom/compiler/nir_to_vir.c
index 0f7e47689dc..23b5975a334 100644
--- a/src/broadcom/compiler/nir_to_vir.c
+++ b/src/broadcom/compiler/nir_to_vir.c
@@ -969,6 +969,9 @@ emit_frag_end(struct v3d_compile *c)
conf |= TLB_SAMPLE_MODE_PER_PIXEL;
conf |= (7 - rt) << TLB_RENDER_TARGET_SHIFT;
+ if (c->fs_key->swap_color_rb & (1 << rt))
+ num_components = MAX2(num_components, 3);
+
assert(num_components != 0);
switch (glsl_get_base_type(var->type)) {
case GLSL_TYPE_UINT:
@@ -1360,7 +1363,7 @@ ntq_setup_outputs(struct v3d_compile *c)
assert(array_len == 1);
(void)array_len;
- for (int i = 0; i < glsl_get_vector_elements(var->type); i++) {
+ for (int i = 0; i < 4; i++) {
add_output(c, loc + var->data.location_frac + i,
var->data.location,
var->data.location_frac + i);