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authorMarek Olšák <[email protected]>2016-11-23 21:19:17 +0100
committerMarek Olšák <[email protected]>2016-11-29 23:52:31 +0100
commit9e1dc104329562eb8a3e4a20f0320af20b9af589 (patch)
treed5b001b9c933a4f110543f3e435b2347daa4d3b7 /src
parent048143b9d9113785d2e455e5270f762348d08761 (diff)
ddebug: fix hang detection with deferred flushes
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/ddebug/dd_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/ddebug/dd_draw.c b/src/gallium/drivers/ddebug/dd_draw.c
index 970712cbf97..7bc7844fd47 100644
--- a/src/gallium/drivers/ddebug/dd_draw.c
+++ b/src/gallium/drivers/ddebug/dd_draw.c
@@ -559,7 +559,7 @@ dd_flush_and_check_hang(struct dd_context *dctx,
if (!fence)
return false;
- idle = screen->fence_finish(screen, NULL, fence, timeout_ms * 1000000);
+ idle = screen->fence_finish(screen, pipe, fence, timeout_ms * 1000000);
screen->fence_reference(screen, &fence, NULL);
if (!idle)
fprintf(stderr, "dd: GPU hang detected!\n");