diff options
author | Eric Anholt <[email protected]> | 2008-10-08 23:34:38 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2008-10-08 23:55:58 -0700 |
commit | 9aec1288eeae8e87adc9a99f377be536892941b2 (patch) | |
tree | e9793ee70561b11f712728b8b385a7c6b340e2e6 /src | |
parent | a71b1af5ad7859d00f88b554ed3514561c245e0a (diff) |
i915: Accelerate depth textures with border color.
The fallback was introduced to fix bug #16697, but made the test it was
fixing run excessively long.
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i915/i915_texstate.c | 19 | ||||
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_tex_validate.c | 5 |
2 files changed, 16 insertions, 8 deletions
diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index ae42b102db8..d1b0dcdf319 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -307,10 +307,21 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } - state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[1], - tObj->_BorderChan[2], - tObj->_BorderChan[3]); + if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { + /* GL specs that border color for depth textures is taken from the + * R channel, while the hardware uses A. Spam R into all the channels + * for safety. + */ + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[0], + tObj->_BorderChan[0], + tObj->_BorderChan[0]); + } else { + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], + tObj->_BorderChan[1], + tObj->_BorderChan[2], + tObj->_BorderChan[3]); + } I915_ACTIVESTATE(i915, I915_UPLOAD_TEX(unit), GL_TRUE); diff --git a/src/mesa/drivers/dri/intel/intel_tex_validate.c b/src/mesa/drivers/dri/intel/intel_tex_validate.c index 3dae738ac2e..820683d42eb 100644 --- a/src/mesa/drivers/dri/intel/intel_tex_validate.c +++ b/src/mesa/drivers/dri/intel/intel_tex_validate.c @@ -141,10 +141,7 @@ intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit) /* Fallback case: */ - if (firstImage->base.Border || - ((firstImage->base._BaseFormat == GL_DEPTH_COMPONENT) && - ((tObj->WrapS == GL_CLAMP_TO_BORDER) || - (tObj->WrapT == GL_CLAMP_TO_BORDER)))) { + if (firstImage->base.Border) { if (intelObj->mt) { intel_miptree_release(intel, &intelObj->mt); } |