diff options
author | Eric Anholt <[email protected]> | 2010-09-21 10:08:38 -0700 |
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committer | Eric Anholt <[email protected]> | 2010-09-22 13:15:59 -0700 |
commit | 902dfdaa86451044a396802fa81a8a448919bb3f (patch) | |
tree | 852cdec4d7511be3e9619e35373f2a30d67b760b /src | |
parent | c98ce41de3fbef7885e296e8ad28ff0a6480e502 (diff) |
glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.
Fixes glsl2/builtin-texturematrix.
Bug #30196.
(cherry picked from commit b5bb21562942dab7571ef748c3ca562a66f25b33)
Diffstat (limited to 'src')
-rw-r--r-- | src/glsl/ir_variable.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index 3fed4d9e6ed..1eff740ef96 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -162,6 +162,9 @@ generate_110_uniforms(exec_list *instructions, state->Const.MaxTextureCoords); add_uniform(instructions, state, "gl_TextureMatrix", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverse", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixTranspose", mat4_array_type); + add_uniform(instructions, state, "gl_TextureMatrixInverseTranspose", mat4_array_type); add_uniform(instructions, state, "gl_DepthRange", state->symbols->get_type("gl_DepthRangeParameters")); |