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authorFrancisco Jerez <[email protected]>2016-09-01 00:35:03 -0700
committerFrancisco Jerez <[email protected]>2016-09-14 14:50:57 -0700
commit80e1d670b4b4c080ce2092a3b52d2415bc4c6a42 (patch)
tree3194521aa314a5bcd70780bedae8e7fc40718e29 /src
parent8e58e4412f97be9c3b07d7a7d72d3884606411a2 (diff)
i965/fs: Get rid of fs_inst::set_smear().
component() was generally a better alternative because of several issues set_smear() had: - It wouldn't take the original stride and offset of the register into account, which means that set_smear() on the result of e.g. another set_smear() call or an offset() call would give a bogus region as result. - It was an inherently destructive operation. See the 'nir_intrinsic_shader_clock' hunk below for how this could lead to subtle bugs in cases where set_smear() was called multiple times on the same register like 'r.set_smear(0), r.set_smear(1)' with the expectation that each call would return a separate value instead of a reference to the same subsequently mutated object. Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp38
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs_nir.cpp6
-rw-r--r--src/mesa/drivers/dri/i965/brw_ir_fs.h3
3 files changed, 15 insertions, 32 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 91ddb8cc116..ed80a54bf36 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -435,15 +435,6 @@ fs_reg::equals(const fs_reg &r) const
stride == r.stride);
}
-fs_reg &
-fs_reg::set_smear(unsigned subreg)
-{
- assert(file != ARF && file != FIXED_GRF && file != IMM);
- offset = ROUND_DOWN_TO(offset, REG_SIZE) + subreg * type_sz(type);
- stride = 0;
- return *this;
-}
-
bool
fs_reg::is_contiguous() const
{
@@ -556,15 +547,14 @@ fs_visitor::get_timestamp(const fs_builder &bld)
void
fs_visitor::emit_shader_time_begin()
{
- shader_start_time = get_timestamp(bld.annotate("shader time start"));
-
/* We want only the low 32 bits of the timestamp. Since it's running
* at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
* which is plenty of time for our purposes. It is identical across the
* EUs, but since it's tracking GPU core speed it will increment at a
* varying rate as render P-states change.
*/
- shader_start_time.set_smear(0);
+ shader_start_time = component(
+ get_timestamp(bld.annotate("shader time start")), 0);
}
void
@@ -575,8 +565,7 @@ fs_visitor::emit_shader_time_end()
assert(end && ((fs_inst *) end)->eot);
const fs_builder ibld = bld.annotate("shader time end")
.exec_all().at(NULL, end);
-
- fs_reg shader_end_time = get_timestamp(ibld);
+ const fs_reg timestamp = get_timestamp(ibld);
/* We only use the low 32 bits of the timestamp - see
* emit_shader_time_begin()).
@@ -585,22 +574,21 @@ fs_visitor::emit_shader_time_end()
* else that might disrupt timing) by setting smear to 2 and checking if
* that field is != 0.
*/
- shader_end_time.set_smear(0);
+ const fs_reg shader_end_time = component(timestamp, 0);
/* Check that there weren't any timestamp reset events (assuming these
* were the only two timestamp reads that happened).
*/
- fs_reg reset = shader_end_time;
- reset.set_smear(2);
+ const fs_reg reset = component(timestamp, 2);
set_condmod(BRW_CONDITIONAL_Z,
ibld.AND(ibld.null_reg_ud(), reset, brw_imm_ud(1u)));
ibld.IF(BRW_PREDICATE_NORMAL);
fs_reg start = shader_start_time;
start.negate = true;
- fs_reg diff = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
- diff.set_smear(0);
-
+ const fs_reg diff = component(fs_reg(VGRF, alloc.allocate(1),
+ BRW_REGISTER_TYPE_UD),
+ 0);
const fs_builder cbld = ibld.group(1, 0);
cbld.group(1, 0).ADD(diff, start, shader_end_time);
@@ -1257,9 +1245,9 @@ fs_visitor::emit_sampleid_setup()
brw_imm_v(0x44440000));
abld.AND(*reg, tmp, brw_imm_w(0xf));
} else {
- fs_reg t1(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_D);
- t1.set_smear(0);
- fs_reg t2(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_W);
+ const fs_reg t1 = component(fs_reg(VGRF, alloc.allocate(1),
+ BRW_REGISTER_TYPE_D), 0);
+ const fs_reg t2(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_W);
/* The PS will be run in MSDISPMODE_PERSAMPLE. For example with
* 8x multisampling, subspan 0 will represent sample N (where N
@@ -2149,9 +2137,7 @@ fs_visitor::lower_constant_loads()
/* Rewrite the instruction to use the temporary VGRF. */
inst->src[i].file = VGRF;
inst->src[i].nr = dst.nr;
- inst->src[i].offset %= 4;
- inst->src[i].set_smear((pull_index & 3) * 4 /
- type_sz(inst->src[i].type));
+ inst->src[i].offset = (pull_index & 3) * 4 + inst->src[i].offset % 4;
brw_mark_surface_used(prog_data, index);
}
diff --git a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
index 28a5a518151..1e1840bf7ee 100644
--- a/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs_nir.cpp
@@ -3927,9 +3927,9 @@ fs_visitor::nir_emit_intrinsic(const fs_builder &bld, nir_intrinsic_instr *instr
case nir_intrinsic_shader_clock: {
/* We cannot do anything if there is an event, so ignore it for now */
- fs_reg shader_clock = get_timestamp(bld);
- const fs_reg srcs[] = { shader_clock.set_smear(0), shader_clock.set_smear(1) };
-
+ const fs_reg shader_clock = get_timestamp(bld);
+ const fs_reg srcs[] = { component(shader_clock, 0),
+ component(shader_clock, 1) };
bld.LOAD_PAYLOAD(dest, srcs, ARRAY_SIZE(srcs), 0);
break;
}
diff --git a/src/mesa/drivers/dri/i965/brw_ir_fs.h b/src/mesa/drivers/dri/i965/brw_ir_fs.h
index 84d7d5edd01..16ee3d2906c 100644
--- a/src/mesa/drivers/dri/i965/brw_ir_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_ir_fs.h
@@ -49,9 +49,6 @@ public:
*/
unsigned component_size(unsigned width) const;
- /** Smear a channel of the reg to all channels. */
- fs_reg &set_smear(unsigned subreg);
-
/** Register region horizontal stride */
uint8_t stride;
};