diff options
author | Eric Anholt <[email protected]> | 2012-02-04 14:05:46 +0100 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2012-02-07 16:03:30 -0800 |
commit | 7c857a6b159debf76d4661f494fd2c97d205b5b1 (patch) | |
tree | e5c3be368ddcaec9156382cd107e52e517ec9608 /src | |
parent | 07e621c52329cd17b97051a26493626228d043b9 (diff) |
i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
We were doing saturate-based clamping on the [0,width] or [0,height]
coordinate, which meant only the first pixel was addressable.
Fixes piglit ARB_texture_rectangle/texwrap-RECT-bordercolor
NOTE: This is a candidate for the 8.0 release branch.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs_visitor.cpp | 54 |
1 files changed, 49 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp index e57e175a532..ea8cd371786 100644 --- a/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs_visitor.cpp @@ -1079,12 +1079,18 @@ fs_visitor::visit(ir_texture *ir) /* Should be lowered by do_lower_texture_projection */ assert(!ir->projector); + bool needs_gl_clamp = true; + + fs_reg scale_x, scale_y; + /* The 965 requires the EU to do the normalization of GL rectangle * texture coordinates. We use the program parameter state * tracking to get the scaling factor. */ - if (intel->gen < 6 && - ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) { + if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT && + (intel->gen < 6 || + (intel->gen >= 6 && (c->key.tex.gl_clamp_mask[0] & (1 << sampler) || + c->key.tex.gl_clamp_mask[1] & (1 << sampler))))) { struct gl_program_parameter_list *params = c->fp->program.Base.Parameters; int tokens[STATE_LENGTH] = { STATE_INTERNAL, @@ -1105,8 +1111,9 @@ fs_visitor::visit(ir_texture *ir) c->prog_data.param_convert[c->prog_data.nr_params + 1] = PARAM_NO_CONVERT; - fs_reg scale_x = fs_reg(UNIFORM, c->prog_data.nr_params); - fs_reg scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1); + scale_x = fs_reg(UNIFORM, c->prog_data.nr_params); + scale_y = fs_reg(UNIFORM, c->prog_data.nr_params + 1); + GLuint index = _mesa_add_state_reference(params, (gl_state_index *)tokens); @@ -1116,7 +1123,14 @@ fs_visitor::visit(ir_texture *ir) this->param_index[c->prog_data.nr_params] = index; this->param_offset[c->prog_data.nr_params] = 1; c->prog_data.nr_params++; + } + /* The 965 requires the EU to do the normalization of GL rectangle + * texture coordinates. We use the program parameter state + * tracking to get the scaling factor. + */ + if (intel->gen < 6 && + ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) { fs_reg dst = fs_reg(this, ir->coordinate->type); fs_reg src = coordinate; coordinate = dst; @@ -1125,9 +1139,39 @@ fs_visitor::visit(ir_texture *ir) dst.reg_offset++; src.reg_offset++; emit(BRW_OPCODE_MUL, dst, src, scale_y); + } else if (ir->sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_RECT) { + /* On gen6+, the sampler handles the rectangle coordinates + * natively, without needing rescaling. But that means we have + * to do GL_CLAMP clamping at the [0, width], [0, height] scale, + * not [0, 1] like the default case below. + */ + needs_gl_clamp = false; + + for (int i = 0; i < 2; i++) { + if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) { + fs_reg chan = coordinate; + chan.reg_offset += i; + + inst = emit(BRW_OPCODE_SEL, chan, chan, brw_imm_f(0.0)); + inst->conditional_mod = BRW_CONDITIONAL_G; + + /* Our parameter comes in as 1.0/width or 1.0/height, + * because that's what people normally want for doing + * texture rectangle handling. We need width or height + * for clamping, but we don't care enough to make a new + * parameter type, so just invert back. + */ + fs_reg limit = fs_reg(this, glsl_type::float_type); + emit(BRW_OPCODE_MOV, limit, i == 0 ? scale_x : scale_y); + emit(SHADER_OPCODE_RCP, limit, limit); + + inst = emit(BRW_OPCODE_SEL, chan, chan, limit); + inst->conditional_mod = BRW_CONDITIONAL_L; + } + } } - if (ir->coordinate) { + if (ir->coordinate && needs_gl_clamp) { for (int i = 0; i < MIN2(ir->coordinate->type->vector_elements, 3); i++) { if (c->key.tex.gl_clamp_mask[i] & (1 << sampler)) { fs_reg chan = coordinate; |