diff options
author | Ian Romanick <[email protected]> | 2015-11-13 11:06:51 -0800 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2016-03-01 11:07:20 -0800 |
commit | 7c254f02008159b4e042cd6c9d33a2fc8c92e1ea (patch) | |
tree | bc455b204e177d44c30cb7d61be4fbe7a7025ba5 /src | |
parent | 6b70c9ea98663fcf65b31b0a9deb83b49e3adb01 (diff) |
meta: Use _mesa_CreateFramebuffers instead of _mesa_GenFramebuffers
This enables later patches that will stop calling _mesa_GenFramebuffers
or _mesa_CreateFramebuffers which pollute the framebuffer namespace.
For framebuffers, the Bind call is still necessary.
sed -i -e 's/_mesa_GenFramebuffers/_mesa_CreateFramebuffers/' \
src/mesa/drivers/common/*.c
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/common/meta.c | 6 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_copy_image.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_generate_mipmap.c | 2 | ||||
-rw-r--r-- | src/mesa/drivers/common/meta_tex_subimage.c | 4 |
4 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 1222c9bbe73..d5082f536c1 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -2794,7 +2794,7 @@ copytexsubimage_using_blit_framebuffer(struct gl_context *ctx, GLuint dims, _mesa_meta_begin(ctx, MESA_META_ALL & ~MESA_META_DRAW_BUFFERS); - _mesa_GenFramebuffers(1, &fbo); + _mesa_CreateFramebuffers(1, &fbo); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); if (rb->_BaseFormat == GL_DEPTH_STENCIL || @@ -3054,7 +3054,7 @@ decompress_texture_image(struct gl_context *ctx, decompress_fbo->rb->RefCount = 1; - _mesa_GenFramebuffers(1, &decompress_fbo->FBO); + _mesa_CreateFramebuffers(1, &decompress_fbo->FBO); _mesa_BindFramebuffer(GL_FRAMEBUFFER_EXT, decompress_fbo->FBO); _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, GL_COLOR_ATTACHMENT0, decompress_fbo->rb); @@ -3512,7 +3512,7 @@ cleartexsubimage_for_zoffset(struct gl_context *ctx, GLuint fbo; bool success; - _mesa_GenFramebuffers(1, &fbo); + _mesa_CreateFramebuffers(1, &fbo); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); switch(texImage->_BaseFormat) { diff --git a/src/mesa/drivers/common/meta_copy_image.c b/src/mesa/drivers/common/meta_copy_image.c index 02963dc4f7d..ce7597f1637 100644 --- a/src/mesa/drivers/common/meta_copy_image.c +++ b/src/mesa/drivers/common/meta_copy_image.c @@ -210,7 +210,7 @@ _mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx, /* We really only need to stash the bound framebuffers and scissor. */ _mesa_meta_begin(ctx, MESA_META_SCISSOR); - _mesa_GenFramebuffers(2, fbos); + _mesa_CreateFramebuffers(2, fbos); _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); diff --git a/src/mesa/drivers/common/meta_generate_mipmap.c b/src/mesa/drivers/common/meta_generate_mipmap.c index 9369e845c17..3f52698b3a2 100644 --- a/src/mesa/drivers/common/meta_generate_mipmap.c +++ b/src/mesa/drivers/common/meta_generate_mipmap.c @@ -110,7 +110,7 @@ fallback_required(struct gl_context *ctx, GLenum target, * Test that we can actually render in the texture's format. */ if (!mipmap->FBO) - _mesa_GenFramebuffers(1, &mipmap->FBO); + _mesa_CreateFramebuffers(1, &mipmap->FBO); _mesa_BindFramebuffer(fbo_target, mipmap->FBO); _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, diff --git a/src/mesa/drivers/common/meta_tex_subimage.c b/src/mesa/drivers/common/meta_tex_subimage.c index 01c0152c551..81d6cf35a87 100644 --- a/src/mesa/drivers/common/meta_tex_subimage.c +++ b/src/mesa/drivers/common/meta_tex_subimage.c @@ -225,7 +225,7 @@ _mesa_meta_pbo_TexSubImage(struct gl_context *ctx, GLuint dims, _mesa_meta_begin(ctx, ~(MESA_META_PIXEL_TRANSFER | MESA_META_PIXEL_STORE)); - _mesa_GenFramebuffers(2, fbos); + _mesa_CreateFramebuffers(2, fbos); _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, fbos[0]); _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, fbos[1]); @@ -363,7 +363,7 @@ _mesa_meta_pbo_GetTexSubImage(struct gl_context *ctx, GLuint dims, if (ctx->Extensions.ARB_color_buffer_float) _mesa_ClampColor(GL_CLAMP_FRAGMENT_COLOR, GL_FALSE); - _mesa_GenFramebuffers(2, fbos); + _mesa_CreateFramebuffers(2, fbos); if (tex_image && tex_image->TexObject->Target == GL_TEXTURE_1D_ARRAY) { assert(depth == 1); |