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authorTimothy Arceri <[email protected]>2018-09-12 20:50:34 +1000
committerTimothy Arceri <[email protected]>2018-09-18 19:21:32 +1000
commit7a992fcfa059b0db0f07bc3eb38050eaab7aaf34 (patch)
treee6663ac3696fa8bb37b0076020de233e229277e3 /src
parent4e1af6808c0db3f8ddf44b080f95207fc63ead0f (diff)
Revert "radeonsi: avoid syncing the driver thread in si_fence_finish"
This reverts commit bc65dcab3bc48673ff6180afb036561a4b8b1119. This was manually reverted. Reverting stops the menu hanging in some id tech games such as RAGE and Wolfenstein The New Order. Reviewed-by: Marek Olšák <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107891
Diffstat (limited to 'src')
-rw-r--r--src/gallium/auxiliary/util/u_threaded_context.h8
-rw-r--r--src/gallium/drivers/radeonsi/si_fence.c82
-rw-r--r--src/gallium/drivers/radeonsi/si_gfx_cs.c2
3 files changed, 40 insertions, 52 deletions
diff --git a/src/gallium/auxiliary/util/u_threaded_context.h b/src/gallium/auxiliary/util/u_threaded_context.h
index be6933d05a4..a32f893592a 100644
--- a/src/gallium/auxiliary/util/u_threaded_context.h
+++ b/src/gallium/auxiliary/util/u_threaded_context.h
@@ -408,14 +408,6 @@ threaded_transfer(struct pipe_transfer *transfer)
return (struct threaded_transfer*)transfer;
}
-static inline struct pipe_context *
-threaded_context_unwrap_unsync(struct pipe_context *pipe)
-{
- if (!pipe || !pipe->priv)
- return pipe;
- return (struct pipe_context*)pipe->priv;
-}
-
static inline void
tc_unflushed_batch_token_reference(struct tc_unflushed_batch_token **dst,
struct tc_unflushed_batch_token *src)
diff --git a/src/gallium/drivers/radeonsi/si_fence.c b/src/gallium/drivers/radeonsi/si_fence.c
index 186a785437d..abb7057f299 100644
--- a/src/gallium/drivers/radeonsi/si_fence.c
+++ b/src/gallium/drivers/radeonsi/si_fence.c
@@ -291,8 +291,12 @@ static boolean si_fence_finish(struct pipe_screen *screen,
{
struct radeon_winsys *rws = ((struct si_screen*)screen)->ws;
struct si_multi_fence *rfence = (struct si_multi_fence *)fence;
+ struct si_context *sctx;
int64_t abs_timeout = os_time_get_absolute_timeout(timeout);
+ ctx = threaded_context_unwrap_sync(ctx);
+ sctx = (struct si_context*)(ctx ? ctx : NULL);
+
if (!util_queue_fence_is_signalled(&rfence->ready)) {
if (rfence->tc_token) {
/* Ensure that si_flush_from_st will be called for
@@ -345,49 +349,43 @@ static boolean si_fence_finish(struct pipe_screen *screen,
}
/* Flush the gfx IB if it hasn't been flushed yet. */
- if (ctx && rfence->gfx_unflushed.ctx) {
- struct si_context *sctx;
-
- sctx = (struct si_context *)threaded_context_unwrap_unsync(ctx);
- if (rfence->gfx_unflushed.ctx == sctx &&
- rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) {
- /* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile)
- * spec says:
- *
- * "If the sync object being blocked upon will not be
- * signaled in finite time (for example, by an associated
- * fence command issued previously, but not yet flushed to
- * the graphics pipeline), then ClientWaitSync may hang
- * forever. To help prevent this behavior, if
- * ClientWaitSync is called and all of the following are
- * true:
- *
- * * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
- * * sync is unsignaled when ClientWaitSync is called,
- * * and the calls to ClientWaitSync and FenceSync were
- * issued from the same context,
- *
- * then the GL will behave as if the equivalent of Flush
- * were inserted immediately after the creation of sync."
- *
- * This means we need to flush for such fences even when we're
- * not going to wait.
- */
- threaded_context_unwrap_sync(ctx);
- si_flush_gfx_cs(sctx,
- (timeout ? 0 : PIPE_FLUSH_ASYNC) |
- RADEON_FLUSH_START_NEXT_GFX_IB_NOW,
- NULL);
- rfence->gfx_unflushed.ctx = NULL;
-
- if (!timeout)
- return false;
+ if (sctx && rfence->gfx_unflushed.ctx == sctx &&
+ rfence->gfx_unflushed.ib_index == sctx->num_gfx_cs_flushes) {
+ /* Section 4.1.2 (Signaling) of the OpenGL 4.6 (Core profile)
+ * spec says:
+ *
+ * "If the sync object being blocked upon will not be
+ * signaled in finite time (for example, by an associated
+ * fence command issued previously, but not yet flushed to
+ * the graphics pipeline), then ClientWaitSync may hang
+ * forever. To help prevent this behavior, if
+ * ClientWaitSync is called and all of the following are
+ * true:
+ *
+ * * the SYNC_FLUSH_COMMANDS_BIT bit is set in flags,
+ * * sync is unsignaled when ClientWaitSync is called,
+ * * and the calls to ClientWaitSync and FenceSync were
+ * issued from the same context,
+ *
+ * then the GL will behave as if the equivalent of Flush
+ * were inserted immediately after the creation of sync."
+ *
+ * This means we need to flush for such fences even when we're
+ * not going to wait.
+ */
+ si_flush_gfx_cs(sctx,
+ (timeout ? 0 : PIPE_FLUSH_ASYNC) |
+ RADEON_FLUSH_START_NEXT_GFX_IB_NOW,
+ NULL);
+ rfence->gfx_unflushed.ctx = NULL;
- /* Recompute the timeout after all that. */
- if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
- int64_t time = os_time_get_nano();
- timeout = abs_timeout > time ? abs_timeout - time : 0;
- }
+ if (!timeout)
+ return false;
+
+ /* Recompute the timeout after all that. */
+ if (timeout && timeout != PIPE_TIMEOUT_INFINITE) {
+ int64_t time = os_time_get_nano();
+ timeout = abs_timeout > time ? abs_timeout - time : 0;
}
}
diff --git a/src/gallium/drivers/radeonsi/si_gfx_cs.c b/src/gallium/drivers/radeonsi/si_gfx_cs.c
index 38b85ce6243..bdb576f7e5c 100644
--- a/src/gallium/drivers/radeonsi/si_gfx_cs.c
+++ b/src/gallium/drivers/radeonsi/si_gfx_cs.c
@@ -147,8 +147,6 @@ void si_flush_gfx_cs(struct si_context *ctx, unsigned flags,
if (fence)
ws->fence_reference(fence, ctx->last_gfx_fence);
- /* This must be after cs_flush returns, since the context's API
- * thread can concurrently read this value in si_fence_finish. */
ctx->num_gfx_cs_flushes++;
/* Check VM faults if needed. */