diff options
author | Ilia Mirkin <[email protected]> | 2016-11-27 16:37:17 -0500 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-11-28 19:32:14 -0800 |
commit | 76b97d544e642b10d049fad1a6ccd122e482c50a (patch) | |
tree | b98e352e66d85f574baa2ac5ef9561cbfedeb1c5 /src | |
parent | a34f89c5e6cb78cbec940e5d8d186141f19ccfe7 (diff) |
anv: enable storage image extended formats
These are all regularly available in desktop GL, so the backend fully
supports them.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/intel/vulkan/anv_device.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c index 4c51981f03f..fcc27da1f83 100644 --- a/src/intel/vulkan/anv_device.c +++ b/src/intel/vulkan/anv_device.c @@ -465,7 +465,7 @@ void anv_GetPhysicalDeviceFeatures( .fragmentStoresAndAtomics = true, .shaderTessellationAndGeometryPointSize = true, .shaderImageGatherExtended = false, - .shaderStorageImageExtendedFormats = false, + .shaderStorageImageExtendedFormats = true, .shaderStorageImageMultisample = false, .shaderUniformBufferArrayDynamicIndexing = true, .shaderSampledImageArrayDynamicIndexing = true, |