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authorBrian Paul <[email protected]>1999-12-15 12:55:54 +0000
committerBrian Paul <[email protected]>1999-12-15 12:55:54 +0000
commit73ee3ef749ffc6e595b9a29feddc4735c68e04c8 (patch)
treea418e1046fc324454b0bd8d7e90b99d8a0797fc5 /src
parent67661b04f2b31691ef8e5a557624654b25e6d553 (diff)
removed _GLAPI_ extension testing
Diffstat (limited to 'src')
-rw-r--r--src/mesa/main/dlist.c45
1 files changed, 16 insertions, 29 deletions
diff --git a/src/mesa/main/dlist.c b/src/mesa/main/dlist.c
index 56e8b07fbce..2f9f4ed2a3b 100644
--- a/src/mesa/main/dlist.c
+++ b/src/mesa/main/dlist.c
@@ -1,4 +1,4 @@
-/* $Id: dlist.c,v 1.21 1999/12/10 20:01:06 brianp Exp $ */
+/* $Id: dlist.c,v 1.22 1999/12/15 12:55:54 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -4032,6 +4032,7 @@ _mesa_init_dlist_table( struct _glapi_table *table )
{
_mesa_init_no_op_table(table);
+ /* GL 1.0 */
table->Accum = save_Accum;
table->AlphaFunc = save_AlphaFunc;
table->Begin = save_Begin;
@@ -4340,7 +4341,7 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->Vertex4sv = _mesa_Vertex4sv;
table->Viewport = save_Viewport;
-#ifdef _GLAPI_VERSION_1_1
+ /* GL 1.1 */
table->AreTexturesResident = _mesa_AreTexturesResident;
table->ArrayElement = _mesa_ArrayElement;
table->BindTexture = save_BindTexture;
@@ -4370,16 +4371,14 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->TexSubImage1D = save_TexSubImage1D;
table->TexSubImage2D = save_TexSubImage2D;
table->VertexPointer = _mesa_VertexPointer;
-#endif
-#ifdef _GLAPI_VERSION_1_2
+ /* GL 1.2 */
table->CopyTexSubImage3D = save_CopyTexSubImage3D;
table->DrawRangeElements = _mesa_DrawRangeElements;
table->TexImage3D = save_TexImage3D;
table->TexSubImage3D = save_TexSubImage3D;
-#endif
-#ifdef _GLAPI_ARB_imaging
+ /* GL_ARB_imaging */
/* NOT supported, just call stub functions */
table->BlendColor = _mesa_BlendColor;
table->BlendEquation = _mesa_BlendEquation;
@@ -4415,39 +4414,32 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->ResetHistogram = _mesa_ResetHistogram;
table->ResetMinmax = _mesa_ResetMinmax;
table->SeparableFilter2D = _mesa_SeparableFilter2D;
-#endif
-#ifdef _GLAPI_EXT_paletted_texture
+ /* GL_EXT_paletted_texture */
table->ColorTableEXT = save_ColorTableEXT;
table->ColorSubTableEXT = save_ColorSubTableEXT;
table->GetColorTableEXT = _mesa_GetColorTableEXT;
table->GetColorTableParameterfvEXT = _mesa_GetColorTableParameterfvEXT;
table->GetColorTableParameterivEXT = _mesa_GetColorTableParameterivEXT;
-#endif
-#ifdef _GLAPI_EXT_compiled_vertex_array
+ /* GL_EXT_compiled_vertex_array */
table->LockArraysEXT = _mesa_LockArraysEXT;
table->UnlockArraysEXT = _mesa_UnlockArraysEXT;
-#endif
-#ifdef _GLAPI_EXT_point_parameters
+ /* GL_EXT_point_parameters */
table->PointParameterfEXT = save_PointParameterfEXT;
table->PointParameterfvEXT = save_PointParameterfvEXT;
-#endif
-#ifdef _GLAPI_EXT_polygon_offset
+ /* GL_EXT_polygon_offset */
table->PolygonOffsetEXT = save_PolygonOffsetEXT;
-#endif
-#ifdef _GLAPI_EXT_blend_minmax
+ /* GL_EXT_blend_minmax */
table->BlendEquationEXT = save_BlendEquation;
-#endif
-#ifdef _GLAPI_EXT_blend_color
+ /* GL_EXT_blend_color */
table->BlendColorEXT = save_BlendColor;
-#endif
-#ifdef _GLAPI_ARB_multitexture
+ /* GL_ARB_multitexture */
table->ActiveTextureARB = save_ActiveTextureARB;
table->ClientActiveTextureARB = save_ClientActiveTextureARB;
table->MultiTexCoord1dARB = _mesa_MultiTexCoord1dARB;
@@ -4482,26 +4474,21 @@ _mesa_init_dlist_table( struct _glapi_table *table )
table->MultiTexCoord4ivARB = _mesa_MultiTexCoord4ivARB;
table->MultiTexCoord4sARB = _mesa_MultiTexCoord4sARB;
table->MultiTexCoord4svARB = _mesa_MultiTexCoord4svARB;
-#endif
-#ifdef _GLAPI_INGR_blend_func_separate
+ /* GL_INGR_blend_func_separate */
table->BlendFuncSeparateINGR = save_BlendFuncSeparateINGR;
-#endif
-#ifdef _GLAPI_MESA_window_pos
+ /* GL_MESA_window_pos */
table->WindowPos4fMESA = save_WindowPos4fMESA;
-#endif
-#ifdef _GLAPI_MESA_resize_buffers
+ /* GL_MESA_resize_buffers */
table->ResizeBuffersMESA = _mesa_ResizeBuffersMESA;
-#endif
-#ifdef _GLAPI_ARB_transpose_matrix
+ /* GL_ARB_transpose_matrix */
table->LoadTransposeMatrixdARB = save_LoadTransposeMatrixdARB;
table->LoadTransposeMatrixfARB = save_LoadTransposeMatrixfARB;
table->MultTransposeMatrixdARB = save_MultTransposeMatrixdARB;
table->MultTransposeMatrixfARB = save_MultTransposeMatrixfARB;
-#endif
}