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authorJason Ekstrand <[email protected]>2019-02-13 16:15:42 -0600
committerDylan Baker <[email protected]>2019-02-25 13:57:54 -0800
commit721011c6f7c8dfcb38caf41277dfbac796f50005 (patch)
treeb3a25b802925790122d025f7953078a87fa0f6ee /src
parentfdc25b9b1ba5e066ca72f6c3945f4c58c8c013d4 (diff)
nir: Rewrite lower_clip_cull_distance_arrays to do a lot less lowering
Instead of going to all the work of to combine them into one array, just make two arrays and use location_frac to colocate them within CLIP0. Then the back-end can sort things out and stack them on top of each other. Thanks to ef99f4c8, we also don't need to set compact anymore. Reviewed-by: Alejandro PiƱeiro <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> (cherry picked from commit 4e69fba534e7377f3bc6c40c73e6bc5c23437d4e) Conflicts resolved by Dylan Conflicts: src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
Diffstat (limited to 'src')
-rw-r--r--src/compiler/nir/nir_lower_clip_cull_distance_arrays.c143
1 files changed, 26 insertions, 117 deletions
diff --git a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
index 6e1557ef40d..96f04cb8c71 100644
--- a/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
+++ b/src/compiler/nir/nir_lower_clip_cull_distance_arrays.c
@@ -27,10 +27,10 @@
/**
* @file
*
- * This pass combines separate clip and cull distance arrays into a
- * single array that contains both. Clip distances come first, then
- * cull distances. It also populates nir_shader_info with the size
- * of the original arrays so the driver knows which are which.
+ * This pass combines clip and cull distance arrays in separate locations and
+ * colocates them both in VARYING_SLOT_CLIP_DIST0. It does so by maintaining
+ * two arrays but making them compact and using location_frac to stack them on
+ * top of each other.
*/
/**
@@ -56,77 +56,6 @@ get_unwrapped_array_length(nir_shader *nir, nir_variable *var)
return glsl_get_length(type);
}
-/**
- * Update the type of the combined array (including interface block nesting).
- */
-static void
-update_type(nir_variable *var, gl_shader_stage stage, unsigned length)
-{
- const struct glsl_type *type = glsl_array_type(glsl_float_type(), length, 0);
-
- if (nir_is_per_vertex_io(var, stage))
- type = glsl_array_type(type, glsl_get_length(var->type), 0);
-
- var->type = type;
-}
-
-static void
-rewrite_clip_cull_deref(nir_builder *b,
- nir_deref_instr *deref,
- const struct glsl_type *type,
- unsigned tail_offset)
-{
- deref->type = type;
-
- if (glsl_type_is_array(type)) {
- const struct glsl_type *child_type = glsl_get_array_element(type);
- nir_foreach_use(src, &deref->dest.ssa) {
- rewrite_clip_cull_deref(b, nir_instr_as_deref(src->parent_instr),
- child_type, tail_offset);
- }
- } else {
- assert(glsl_type_is_scalar(type));
-
- /* This is the end of the line. Add the tail offset if needed */
- if (tail_offset > 0) {
- b->cursor = nir_before_instr(&deref->instr);
- assert(deref->deref_type == nir_deref_type_array);
- nir_ssa_def *index = nir_iadd(b, deref->arr.index.ssa,
- nir_imm_int(b, tail_offset));
- nir_instr_rewrite_src(&deref->instr, &deref->arr.index,
- nir_src_for_ssa(index));
- }
- }
-}
-
-static void
-rewrite_references(nir_builder *b,
- nir_instr *instr,
- nir_variable *combined,
- unsigned cull_offset)
-{
- if (instr->type != nir_instr_type_deref)
- return;
-
- nir_deref_instr *deref = nir_instr_as_deref(instr);
- if (deref->deref_type != nir_deref_type_var)
- return;
-
- if (deref->var->data.mode != combined->data.mode)
- return;
-
- const unsigned location = deref->var->data.location;
- if (location != VARYING_SLOT_CLIP_DIST0 &&
- location != VARYING_SLOT_CULL_DIST0)
- return;
-
- deref->var = combined;
- if (location == VARYING_SLOT_CULL_DIST0)
- rewrite_clip_cull_deref(b, deref, combined->type, cull_offset);
- else
- rewrite_clip_cull_deref(b, deref, combined->type, 0);
-}
-
static bool
combine_clip_cull(nir_shader *nir,
struct exec_list *vars,
@@ -134,7 +63,6 @@ combine_clip_cull(nir_shader *nir,
{
nir_variable *cull = NULL;
nir_variable *clip = NULL;
- bool progress = false;
nir_foreach_variable(var, vars) {
if (var->data.location == VARYING_SLOT_CLIP_DIST0)
@@ -144,7 +72,9 @@ combine_clip_cull(nir_shader *nir,
cull = var;
}
- /* if the GLSL lowering pass has already run, don't bother repeating */
+ if (!cull && !clip)
+ return false;
+
if (!cull && clip) {
if (!glsl_type_is_array(clip->type))
return false;
@@ -158,50 +88,29 @@ combine_clip_cull(nir_shader *nir,
nir->info.cull_distance_array_size = cull_array_size;
}
- if (clip)
- clip->data.compact = true;
-
- if (cull)
- cull->data.compact = true;
-
- if (cull_array_size > 0) {
- if (clip_array_size == 0) {
- /* No clip distances, just change the cull distance location */
- cull->data.location = VARYING_SLOT_CLIP_DIST0;
- } else {
- /* Turn the ClipDistance array into a combined one */
- update_type(clip, nir->info.stage, clip_array_size + cull_array_size);
-
- /* Rewrite CullDistance to reference the combined array */
- nir_foreach_function(function, nir) {
- if (function->impl) {
- nir_builder b;
- nir_builder_init(&b, function->impl);
-
- nir_foreach_block(block, function->impl) {
- nir_foreach_instr(instr, block) {
- rewrite_references(&b, instr, clip, clip_array_size);
- }
- }
- }
- }
-
- /* Delete the old CullDistance variable */
- exec_node_remove(&cull->node);
- ralloc_free(cull);
- }
+ if (clip) {
+ assert(clip->data.compact);
+ clip->data.how_declared = nir_var_hidden;
+ }
- nir_foreach_function(function, nir) {
- if (function->impl) {
- nir_metadata_preserve(function->impl,
- nir_metadata_block_index |
- nir_metadata_dominance);
- }
+ if (cull) {
+ assert(clip->data.compact);
+ cull->data.how_declared = nir_var_hidden;
+ cull->data.location = VARYING_SLOT_CLIP_DIST0 + clip_array_size / 4;
+ cull->data.location_frac = clip_array_size % 4;
+ }
+
+ nir_foreach_function(function, nir) {
+ if (function->impl) {
+ nir_metadata_preserve(function->impl,
+ nir_metadata_block_index |
+ nir_metadata_dominance |
+ nir_metadata_live_ssa_defs |
+ nir_metadata_loop_analysis);
}
- progress = true;
}
- return progress;
+ return true;
}
bool