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authorEric Anholt <[email protected]>2012-05-17 22:03:32 -0700
committerEric Anholt <[email protected]>2012-05-23 10:40:11 -0700
commit68216f35814ab8d292f37b8c0fa0a5f181b7f20d (patch)
tree67687b30ca5c4566da8b81d05af8ceb6fac0d8d3 /src
parent5b248e598293e7c21257d35904294da4c8f2da58 (diff)
i965/gen6+: Add support for fast depth clears.
Improves citybench high-res performance 3.0% +- 0.4%, n=10. Improves Lightsmark 1024x768 performance 0.74% +/- 0.20% (n=78). No significant difference on openarena (n=5, didn't fast clear) or nexuiz (n=3). Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_blorp.cpp1
-rw-r--r--src/mesa/drivers/dri/i965/brw_clear.c130
-rw-r--r--src/mesa/drivers/dri/i965/brw_defines.h4
-rw-r--r--src/mesa/drivers/dri/i965/brw_misc_state.c6
-rw-r--r--src/mesa/drivers/dri/i965/gen6_blorp.cpp7
-rw-r--r--src/mesa/drivers/dri/i965/gen7_blorp.cpp5
-rw-r--r--src/mesa/drivers/dri/i965/gen7_misc_state.c4
-rw-r--r--src/mesa/drivers/dri/intel/intel_mipmap_tree.h5
8 files changed, 150 insertions, 12 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_blorp.cpp b/src/mesa/drivers/dri/i965/brw_blorp.cpp
index fc9b2acbd70..b18e141f905 100644
--- a/src/mesa/drivers/dri/i965/brw_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/brw_blorp.cpp
@@ -131,7 +131,6 @@ brw_hiz_op_params::brw_hiz_op_params(struct intel_mipmap_tree *mt,
unsigned int layer,
gen6_hiz_op op)
{
- assert(op != GEN6_HIZ_OP_DEPTH_CLEAR); /* Not implemented yet. */
this->hiz_op = op;
depth.set(mt, level, layer);
diff --git a/src/mesa/drivers/dri/i965/brw_clear.c b/src/mesa/drivers/dri/i965/brw_clear.c
index d171b7c1901..31c2e45bd0c 100644
--- a/src/mesa/drivers/dri/i965/brw_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_clear.c
@@ -32,10 +32,12 @@
#include "swrast/swrast.h"
#include "drivers/common/meta.h"
+#include "intel_batchbuffer.h"
#include "intel_context.h"
#include "intel_blit.h"
#include "intel_clear.h"
#include "intel_fbo.h"
+#include "intel_mipmap_tree.h"
#include "intel_regions.h"
#define FILE_DEBUG_FLAG DEBUG_BLIT
@@ -75,6 +77,125 @@ debug_mask(const char *name, GLbitfield mask)
}
/**
+ * Implements fast depth clears on gen6+.
+ *
+ * Fast clears basically work by setting a flag in each of the subspans
+ * represented in the HiZ buffer that says "When you need the depth values for
+ * this subspan, it's the hardware's current clear value." Then later rendering
+ * can just use the static clear value instead of referencing memory.
+ *
+ * The tricky part of the implementation is that you have to have the clear
+ * value that was used on the depth buffer in place for all further rendering,
+ * at least until a resolve to the real depth buffer happens.
+ */
+static bool
+brw_fast_clear_depth(struct gl_context *ctx)
+{
+ struct intel_context *intel = intel_context(ctx);
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
+ struct intel_renderbuffer *depth_irb =
+ intel_get_renderbuffer(fb, BUFFER_DEPTH);
+ struct intel_mipmap_tree *mt = depth_irb->mt;
+
+ if (intel->gen < 6)
+ return false;
+
+ if (!mt->hiz_mt)
+ return false;
+
+ /* We only handle full buffer clears -- otherwise you'd have to track whether
+ * a previous clear had happened at a different clear value and resolve it
+ * first.
+ */
+ if (ctx->Scissor.Enabled)
+ return false;
+
+ /* The rendered area has to be 8x4 samples, not resolved pixels, so we look
+ * at the miptree slice dimensions instead of renderbuffer size.
+ */
+ if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
+ mt->level[depth_irb->mt_level].height % 4 != 0) {
+ return false;
+ }
+
+ uint32_t depth_clear_value;
+ switch (mt->format) {
+ case MESA_FORMAT_Z32_FLOAT_X24S8:
+ case MESA_FORMAT_S8_Z24:
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
+ *
+ * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
+ * enabled (the legacy method of clearing must be performed):
+ *
+ * - If the depth buffer format is D32_FLOAT_S8X24_UINT or
+ * D24_UNORM_S8_UINT.
+ */
+ return false;
+
+ case MESA_FORMAT_Z32_FLOAT:
+ depth_clear_value = float_as_int(ctx->Depth.Clear);
+ break;
+
+ case MESA_FORMAT_Z16:
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
+ *
+ * "[DevSNB+]: Several cases exist where Depth Buffer Clear cannot be
+ * enabled (the legacy method of clearing must be performed):
+ *
+ * - DevSNB{W/A}]: When depth buffer format is D16_UNORM and the
+ * width of the map (LOD0) is not multiple of 16, fast clear
+ * optimization must be disabled.
+ */
+ if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
+ return false;
+ /* FALLTHROUGH */
+
+ default:
+ depth_clear_value = fb->_DepthMax * ctx->Depth.Clear;
+ break;
+ }
+
+ /* If we're clearing to a new clear value, then we need to resolve any clear
+ * flags out of the HiZ buffer into the real depth buffer.
+ */
+ if (mt->depth_clear_value != depth_clear_value) {
+ intel_miptree_all_slices_resolve_depth(intel, mt);
+ mt->depth_clear_value = depth_clear_value;
+ }
+
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 313:
+ *
+ * "If other rendering operations have preceded this clear, a
+ * PIPE_CONTROL with write cache flush enabled and Z-inhibit disabled
+ * must be issued before the rectangle primitive used for the depth
+ * buffer clear operation.
+ */
+ intel_batchbuffer_emit_mi_flush(intel);
+
+ intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer,
+ GEN6_HIZ_OP_DEPTH_CLEAR);
+
+ if (intel->gen == 6) {
+ /* From the Sandy Bridge PRM, volume 2 part 1, page 314:
+ *
+ * "DevSNB, DevSNB-B{W/A}]: Depth buffer clear pass must be followed
+ * by a PIPE_CONTROL command with DEPTH_STALL bit set and Then
+ * followed by Depth FLUSH'
+ */
+ intel_batchbuffer_emit_mi_flush(intel);
+ }
+
+ /* Now, the entire HiZ buffer contains data that needs to be resolved to the
+ * entire depth buffer (so any previous resolve records should get tossed
+ * out).
+ */
+ intel_resolve_map_clear(&mt->hiz_map);
+ intel_renderbuffer_set_needs_depth_resolve(depth_irb);
+
+ return true;
+}
+
+/**
* Called by ctx->Driver.Clear.
*/
static void
@@ -89,6 +210,15 @@ brw_clear(struct gl_context *ctx, GLbitfield mask)
intel->front_buffer_dirty = true;
}
+ intel_prepare_render(intel);
+
+ if (mask & BUFFER_BIT_DEPTH) {
+ if (brw_fast_clear_depth(ctx)) {
+ DBG("fast clear: depth\n");
+ mask &= ~BUFFER_BIT_DEPTH;
+ }
+ }
+
GLbitfield tri_mask = mask & (BUFFER_BITS_COLOR |
BUFFER_BIT_STENCIL |
BUFFER_BIT_DEPTH);
diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
index aaab5a2158f..8ed55dc6f73 100644
--- a/src/mesa/drivers/dri/i965/brw_defines.h
+++ b/src/mesa/drivers/dri/i965/brw_defines.h
@@ -1466,8 +1466,10 @@ enum brw_wm_barycentric_interp_mode {
#define GEN7_3DSTATE_HIER_DEPTH_BUFFER 0x7807
#define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK, SNB */
-# define DEPTH_CLEAR_VALID (1 << 15)
+# define GEN5_DEPTH_CLEAR_VALID (1 << 15)
/* DW1: depth clear value */
+/* DW2 */
+# define GEN7_DEPTH_CLEAR_VALID (1 << 0)
#define _3DSTATE_SO_DECL_LIST 0x7917 /* GEN7+ */
/* DW1 */
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c
index b00278a233d..3f186f54ecf 100644
--- a/src/mesa/drivers/dri/i965/brw_misc_state.c
+++ b/src/mesa/drivers/dri/i965/brw_misc_state.c
@@ -581,8 +581,10 @@ static void emit_depthbuffer(struct brw_context *brw)
intel_emit_post_sync_nonzero_flush(intel);
BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
- OUT_BATCH(0);
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
+ GEN5_DEPTH_CLEAR_VALID |
+ (2 - 2));
+ OUT_BATCH(depth_irb ? depth_irb->mt->depth_clear_value : 0);
ADVANCE_BATCH();
}
}
diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
index 11bd72ed99f..d05f105cca7 100644
--- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp
@@ -711,7 +711,6 @@ gen6_blorp_emit_wm_config(struct brw_context *brw,
dw2 = dw4 = dw5 = dw6 = 0;
switch (params->hiz_op) {
case GEN6_HIZ_OP_DEPTH_CLEAR:
- assert(!"not implemented");
dw4 |= GEN6_WM_DEPTH_CLEAR;
break;
case GEN6_HIZ_OP_DEPTH_RESOLVE:
@@ -939,8 +938,10 @@ gen6_blorp_emit_clear_params(struct brw_context *brw,
struct intel_context *intel = &brw->intel;
BEGIN_BATCH(2);
- OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 | (2 - 2));
- OUT_BATCH(0);
+ OUT_BATCH(_3DSTATE_CLEAR_PARAMS << 16 |
+ GEN5_DEPTH_CLEAR_VALID |
+ (2 - 2));
+ OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
ADVANCE_BATCH();
}
diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
index 4cad96639b8..2c440fd99af 100644
--- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp
+++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp
@@ -427,7 +427,6 @@ gen7_blorp_emit_wm_config(struct brw_context *brw,
switch (params->hiz_op) {
case GEN6_HIZ_OP_DEPTH_CLEAR:
- assert(!"not implemented");
dw1 |= GEN7_WM_DEPTH_CLEAR;
break;
case GEN6_HIZ_OP_DEPTH_RESOLVE:
@@ -696,8 +695,8 @@ gen7_blorp_emit_clear_params(struct brw_context *brw,
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(params->depth.mt ? params->depth.mt->depth_clear_value : 0);
+ OUT_BATCH(GEN7_DEPTH_CLEAR_VALID);
ADVANCE_BATCH();
}
diff --git a/src/mesa/drivers/dri/i965/gen7_misc_state.c b/src/mesa/drivers/dri/i965/gen7_misc_state.c
index 53628b9210a..a0d24607bc5 100644
--- a/src/mesa/drivers/dri/i965/gen7_misc_state.c
+++ b/src/mesa/drivers/dri/i965/gen7_misc_state.c
@@ -268,8 +268,8 @@ static void emit_depthbuffer(struct brw_context *brw)
BEGIN_BATCH(3);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS << 16 | (3 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
+ OUT_BATCH(depth_mt ? depth_mt->depth_clear_value : 0);
+ OUT_BATCH(1);
ADVANCE_BATCH();
}
diff --git a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
index e690a12312b..7536065f227 100644
--- a/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
+++ b/src/mesa/drivers/dri/intel/intel_mipmap_tree.h
@@ -177,6 +177,11 @@ struct intel_mipmap_tree
GLuint total_width;
GLuint total_height;
+ /* The 3DSTATE_CLEAR_PARAMS value associated with the last depth clear to
+ * this depth mipmap tree, if any.
+ */
+ uint32_t depth_clear_value;
+
/* Includes image offset tables:
*/
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];