diff options
author | Eric Anholt <[email protected]> | 2018-06-13 12:58:22 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2018-06-14 16:52:25 -0700 |
commit | 6784aa9870f688c0b4a2544b20fe223ec02365b1 (patch) | |
tree | cb6bdf3f21efa02967d5f2a2231516c5b78ed5e2 /src | |
parent | 9080642449233b3421c2d140f75a3924277b7335 (diff) |
v3d: Don't set the first_ez_state to DISABLED if after only UNDECIDED draws.
We need to have the RCL start with EZ enabled, since those undecided draws
had EZ enabled. But we do need to update from UNDECIDED to LT or GT as
necessary still.
Fixes many simulator assertion fails in deqp
fragment_ops/interaction/basic_shader/*
Diffstat (limited to 'src')
-rw-r--r-- | src/gallium/drivers/v3d/v3dx_draw.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3dx_draw.c b/src/gallium/drivers/v3d/v3dx_draw.c index c89ebda2aad..97127a1b69b 100644 --- a/src/gallium/drivers/v3d/v3dx_draw.c +++ b/src/gallium/drivers/v3d/v3dx_draw.c @@ -371,7 +371,8 @@ v3d_update_job_ez(struct v3d_context *v3d, struct v3d_job *job) job->ez_state = VC5_EZ_DISABLED; } - if (job->first_ez_state == VC5_EZ_UNDECIDED) + if (job->first_ez_state == VC5_EZ_UNDECIDED && + (job->ez_state != VC5_EZ_DISABLED || job->draw_calls_queued == 0)) job->first_ez_state = job->ez_state; } |