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authorKenneth Graunke <[email protected]>2016-05-09 18:11:00 -0700
committerKenneth Graunke <[email protected]>2016-05-12 01:01:42 -0700
commit607fb0f13df8e328ed5d173c98fc250449c55aee (patch)
treea2392214f29b353131279f21a056722950607a58 /src
parent3aa542c65760c7e9b92a41d850677a44879cc5c7 (diff)
i965: Reduce the SIMD8 GS push constant threshold from 32 to 24.
Three Shadow of Mordor geometry shaders increase by a single instruction, but the number of spills/fills in Orbital Explorer is reduced from 194:1279 -> 82:454. No other programs are affected. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 2a542b8e510..89b30c7bfb8 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -5229,8 +5229,8 @@ fs_visitor::setup_gs_payload()
payload.num_regs++;
}
- /* Use a maximum of 32 registers for push-model inputs. */
- const unsigned max_push_components = 32;
+ /* Use a maximum of 24 registers for push-model inputs. */
+ const unsigned max_push_components = 24;
/* If pushing our inputs would take too many registers, reduce the URB read
* length (which is in HWords, or 8 registers), and resort to pulling.