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authorNeil Roberts <[email protected]>2018-03-28 11:00:28 +0200
committerAlejandro Piñeiro <[email protected]>2019-01-28 11:42:46 +0100
commit5c797f73548e44233c8c748e3bda46bbc294b277 (patch)
tree5a38e671258250b1747413d84e34706e7dd4778a /src
parentdfc3a7cb3c06c2e0d57e96ad15f7126461540994 (diff)
glsl_types: Rename parameter of glsl_count_attribute_slots
glsl_count_attribute_slots takes a parameter to specify whether the type is being used as a vertex input because on GL double attributes only take up one slot. Vulkan doesn’t make this distinction so this patch renames the argument to is_gl_vertex_input in order to make it more clear that it should always be false on Vulkan. v2: minor variable renaming (s/member/member_type) (Tapani) Reviewed-by: Tapani Pälli <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/compiler/glsl_types.cpp16
-rw-r--r--src/compiler/glsl_types.h5
-rw-r--r--src/compiler/nir_types.cpp4
-rw-r--r--src/compiler/nir_types.h2
4 files changed, 17 insertions, 10 deletions
diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp
index 9d5451dbb7c..90f4548030f 100644
--- a/src/compiler/glsl_types.cpp
+++ b/src/compiler/glsl_types.cpp
@@ -2051,7 +2051,7 @@ glsl_type::std430_size(bool row_major) const
}
unsigned
-glsl_type::count_attribute_slots(bool is_vertex_input) const
+glsl_type::count_attribute_slots(bool is_gl_vertex_input) const
{
/* From page 31 (page 37 of the PDF) of the GLSL 1.50 spec:
*
@@ -2094,7 +2094,7 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
case GLSL_TYPE_DOUBLE:
case GLSL_TYPE_UINT64:
case GLSL_TYPE_INT64:
- if (this->vector_elements > 2 && !is_vertex_input)
+ if (this->vector_elements > 2 && !is_gl_vertex_input)
return this->matrix_columns * 2;
else
return this->matrix_columns;
@@ -2102,14 +2102,18 @@ glsl_type::count_attribute_slots(bool is_vertex_input) const
case GLSL_TYPE_INTERFACE: {
unsigned size = 0;
- for (unsigned i = 0; i < this->length; i++)
- size += this->fields.structure[i].type->count_attribute_slots(is_vertex_input);
+ for (unsigned i = 0; i < this->length; i++) {
+ const glsl_type *member_type = this->fields.structure[i].type;
+ size += member_type->count_attribute_slots(is_gl_vertex_input);
+ }
return size;
}
- case GLSL_TYPE_ARRAY:
- return this->length * this->fields.array->count_attribute_slots(is_vertex_input);
+ case GLSL_TYPE_ARRAY: {
+ const glsl_type *element = this->fields.array;
+ return this->length * element->count_attribute_slots(is_gl_vertex_input);
+ }
case GLSL_TYPE_SUBROUTINE:
return 1;
diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index 4d205fad141..bdaeee7ddd7 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -393,8 +393,11 @@ public:
*
* For vertex shader attributes - doubles only take one slot.
* For inter-shader varyings - dvec3/dvec4 take two slots.
+ *
+ * Vulkan doesn’t make this distinction so the argument should always be
+ * false.
*/
- unsigned count_attribute_slots(bool is_vertex_input) const;
+ unsigned count_attribute_slots(bool is_gl_vertex_input) const;
/**
* Alignment in bytes of the start of this type in a std140 uniform
diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp
index 7ea5ef9b831..b4bde5470c0 100644
--- a/src/compiler/nir_types.cpp
+++ b/src/compiler/nir_types.cpp
@@ -146,9 +146,9 @@ glsl_get_aoa_size(const struct glsl_type *type)
unsigned
glsl_count_attribute_slots(const struct glsl_type *type,
- bool is_vertex_input)
+ bool is_gl_vertex_input)
{
- return type->count_attribute_slots(is_vertex_input);
+ return type->count_attribute_slots(is_gl_vertex_input);
}
unsigned
diff --git a/src/compiler/nir_types.h b/src/compiler/nir_types.h
index 15891ce43be..40cddf76374 100644
--- a/src/compiler/nir_types.h
+++ b/src/compiler/nir_types.h
@@ -78,7 +78,7 @@ unsigned glsl_get_length(const struct glsl_type *type);
unsigned glsl_get_aoa_size(const struct glsl_type *type);
unsigned glsl_count_attribute_slots(const struct glsl_type *type,
- bool is_vertex_input);
+ bool is_gl_vertex_input);
unsigned glsl_get_component_slots(const struct glsl_type *type);
const char *glsl_get_struct_elem_name(const struct glsl_type *type,