diff options
author | Timothy Arceri <[email protected]> | 2017-04-26 13:56:44 +1000 |
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committer | Timothy Arceri <[email protected]> | 2017-04-27 08:21:21 +1000 |
commit | 52c76dbad39a96995624796b8363fed0ac065a18 (patch) | |
tree | 43df0e615fa4c55b63f5f7053747cf95fb0b2b97 /src | |
parent | 28feb63580e94085dd47d5391f9f6f20d69eea6c (diff) |
glsl: use without_array() rather than get_scalar_type()
Here get_scalar_type() was just being use to remove the array
after that we converted it back to base_type anyway so just
use the without_array() helper.
Reviewed-by: Alejandro PiƱeiro <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/compiler/glsl/ast_to_hir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp index aeb223db9e7..0ae87cb93ea 100644 --- a/src/compiler/glsl/ast_to_hir.cpp +++ b/src/compiler/glsl/ast_to_hir.cpp @@ -3858,7 +3858,7 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, * 3.00 spec allows structs as well. Varying structs are also allowed * in GLSL 1.50. */ - switch (var->type->get_scalar_type()->base_type) { + switch (var->type->without_array()->base_type) { case GLSL_TYPE_FLOAT: /* Ok in all GLSL versions */ break; |