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authorBrian Paul <[email protected]>2008-10-16 13:54:17 -0600
committerBrian Paul <[email protected]>2008-10-16 13:54:17 -0600
commit51ffab362b27997f9c6c60bf9bace1b1854817db (patch)
tree1a63c3c1d5e42e63cc9258c01ce4639efe92cc2a /src
parent033c90f4c16c1da517d676282508208319bd5ec5 (diff)
cell: pass spu_texture_level ptr to get_four_texels()
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/cell/spu/spu_texture.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/gallium/drivers/cell/spu/spu_texture.c b/src/gallium/drivers/cell/spu/spu_texture.c
index e3d9a49dc47..c0af05e46ed 100644
--- a/src/gallium/drivers/cell/spu/spu_texture.c
+++ b/src/gallium/drivers/cell/spu/spu_texture.c
@@ -72,10 +72,10 @@ invalidate_tex_cache(void)
* a time.
*/
static void
-get_four_texels(uint unit, uint level, uint face, vec_int4 x, vec_int4 y,
+get_four_texels(const struct spu_texture_level *tlevel, uint face,
+ vec_int4 x, vec_int4 y,
vec_uint4 *texels)
{
- const struct spu_texture_level *tlevel = &spu.texture[unit].level[level];
unsigned texture_ea = (uintptr_t) tlevel->start;
const vec_int4 tile_x = spu_rlmask(x, -5); /* tile_x = x / 32 */
const vec_int4 tile_y = spu_rlmask(y, -5); /* tile_y = y / 32 */
@@ -145,7 +145,7 @@ sample_texture_2d_nearest(vector float s, vector float t,
is = spu_clamp(is, tlevel->max_s);
it = spu_clamp(it, tlevel->max_t);
- get_four_texels(unit, level, face, is, it, texels);
+ get_four_texels(tlevel, face, is, it, texels);
/* convert four packed ARGBA pixels to float RRRR,GGGG,BBBB,AAAA */
spu_unpack_A8R8G8B8_transpose4(texels, colors);
@@ -188,10 +188,10 @@ sample_texture_2d_bilinear(vector float s, vector float t,
/* get packed int texels */
vector unsigned int texels[16];
- get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */
- get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */
- get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */
- get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */
+ get_four_texels(tlevel, face, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(tlevel, face, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(tlevel, face, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(tlevel, face, is1, it1, texels + 12); /* lower-right */
/* convert packed int texels to float colors */
vector float ftexels[16];
@@ -346,10 +346,10 @@ sample_texture_2d_bilinear_int(vector float s, vector float t,
/* get packed int texels */
vector unsigned int texels[16];
- get_four_texels(unit, level, face, is0, it0, texels + 0); /* upper-left */
- get_four_texels(unit, level, face, is1, it0, texels + 4); /* upper-right */
- get_four_texels(unit, level, face, is0, it1, texels + 8); /* lower-left */
- get_four_texels(unit, level, face, is1, it1, texels + 12); /* lower-right */
+ get_four_texels(tlevel, face, is0, it0, texels + 0); /* upper-left */
+ get_four_texels(tlevel, face, is1, it0, texels + 4); /* upper-right */
+ get_four_texels(tlevel, face, is0, it1, texels + 8); /* lower-left */
+ get_four_texels(tlevel, face, is1, it1, texels + 12); /* lower-right */
/* twiddle packed 32-bit BGRA pixels into RGBA as four unsigned ints */
{