diff options
author | Matt Turner <[email protected]> | 2016-08-12 11:44:26 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2016-08-19 16:52:25 -0700 |
commit | 3ef31122d08fdf7e8e6a8d74a9d91006fe840f86 (patch) | |
tree | c6e034928f85f9cd5c2272f8165ac1debae3d6db /src | |
parent | 89f00f749fda4c1beca38f362c7f86bdc6e32785 (diff) |
i965/vec4: Print spills:fills.
Allows shader-db to work on vec4 programs (has been broken since
shader-db commit 646df5ca98b2 from April!)
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vec4_generator.cpp | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp index 7ad4f86aebd..584833b823d 100644 --- a/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp +++ b/src/mesa/drivers/dri/i965/brw_vec4_generator.cpp @@ -1475,6 +1475,7 @@ generate_code(struct brw_codegen *p, intel_debug_flag_for_shader_stage(nir->stage); struct annotation_info annotation; memset(&annotation, 0, sizeof(annotation)); + int spill_count = 0, fill_count = 0; int loop_count = 0; foreach_block_and_inst (block, vec4_instruction, inst, cfg) { @@ -1758,10 +1759,12 @@ generate_code(struct brw_codegen *p, case SHADER_OPCODE_GEN4_SCRATCH_READ: generate_scratch_read(p, inst, dst, src[0]); + fill_count++; break; case SHADER_OPCODE_GEN4_SCRATCH_WRITE: generate_scratch_write(p, inst, dst, src[0], src[1]); + spill_count++; break; case VS_OPCODE_PULL_CONSTANT_LOAD: @@ -2068,10 +2071,10 @@ generate_code(struct brw_codegen *p, nir->info.label ? nir->info.label : "unnamed", _mesa_shader_stage_to_string(nir->stage), nir->info.name); - fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles." - "Compacted %d to %d bytes (%.0f%%)\n", - stage_abbrev, - before_size / 16, loop_count, cfg->cycle_count, before_size, after_size, + fprintf(stderr, "%s vec4 shader: %d instructions. %d loops. %u cycles. %d:%d " + "spills:fills. Compacted %d to %d bytes (%.0f%%)\n", + stage_abbrev, before_size / 16, loop_count, cfg->cycle_count, + spill_count, fill_count, before_size, after_size, 100.0f * (before_size - after_size) / before_size); dump_assembly(p->store, annotation.ann_count, annotation.ann, @@ -2082,10 +2085,11 @@ generate_code(struct brw_codegen *p, compiler->shader_debug_log(log_data, "%s vec4 shader: %d inst, %d loops, %u cycles, " - "compacted %d to %d bytes.", + "%d:%d spills:fills, compacted %d to %d bytes.", stage_abbrev, before_size / 16, - loop_count, cfg->cycle_count, - before_size, after_size); + loop_count, cfg->cycle_count, spill_count, + fill_count, before_size, after_size); + } extern "C" const unsigned * |