diff options
author | Jason Ekstrand <[email protected]> | 2016-04-04 14:38:42 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2016-04-06 18:08:50 -0700 |
commit | 3921b64e63db39a3f19ebb8250081ba7ddf843a2 (patch) | |
tree | 288c6eed155c297dcf21c6091f1d29f253056c76 /src | |
parent | 061969f9dd0dcaa2cd0c412fedc6ef159dcaf8b0 (diff) |
i965/fs: Make the repclear shader support either a uniform or a flat input
In the Vulkan driver we use a single flat input instead of a uniform
because setting up push constants is more disruptive to the pipeline than
setting up another vertex input. This uses the number of uniforms as a key
to keep it working for the GL driver.
Reviewed-by: Jordan Justen <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_fs.cpp | 23 |
1 files changed, 18 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp index 1a6a229e444..3e93129b031 100644 --- a/src/mesa/drivers/dri/i965/brw_fs.cpp +++ b/src/mesa/drivers/dri/i965/brw_fs.cpp @@ -2787,10 +2787,21 @@ fs_visitor::emit_repclear_shader() brw_wm_prog_key *key = (brw_wm_prog_key*) this->key; int base_mrf = 1; int color_mrf = base_mrf + 2; + fs_inst *mov; - fs_inst *mov = bld.exec_all().group(4, 0) - .MOV(brw_message_reg(color_mrf), - fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F)); + if (uniforms > 0) { + mov = bld.exec_all().group(4, 0) + .MOV(brw_message_reg(color_mrf), + fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F)); + } else { + struct brw_reg reg = + brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0, BRW_REGISTER_TYPE_F, + BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4, + BRW_SWIZZLE_XYZW, WRITEMASK_XYZW); + + mov = bld.exec_all().group(4, 0) + .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg)); + } fs_inst *write; if (key->nr_color_regions == 1) { @@ -2819,8 +2830,10 @@ fs_visitor::emit_repclear_shader() assign_curb_setup(); /* Now that we have the uniform assigned, go ahead and force it to a vec4. */ - assert(mov->src[0].file == FIXED_GRF); - mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0); + if (uniforms > 0) { + assert(mov->src[0].file == FIXED_GRF); + mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0); + } } /** |