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authorJason Ekstrand <[email protected]>2016-04-04 14:38:42 -0700
committerJason Ekstrand <[email protected]>2016-04-06 18:08:50 -0700
commit3921b64e63db39a3f19ebb8250081ba7ddf843a2 (patch)
tree288c6eed155c297dcf21c6091f1d29f253056c76 /src
parent061969f9dd0dcaa2cd0c412fedc6ef159dcaf8b0 (diff)
i965/fs: Make the repclear shader support either a uniform or a flat input
In the Vulkan driver we use a single flat input instead of a uniform because setting up push constants is more disruptive to the pipeline than setting up another vertex input. This uses the number of uniforms as a key to keep it working for the GL driver. Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.cpp b/src/mesa/drivers/dri/i965/brw_fs.cpp
index 1a6a229e444..3e93129b031 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.cpp
+++ b/src/mesa/drivers/dri/i965/brw_fs.cpp
@@ -2787,10 +2787,21 @@ fs_visitor::emit_repclear_shader()
brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
int base_mrf = 1;
int color_mrf = base_mrf + 2;
+ fs_inst *mov;
- fs_inst *mov = bld.exec_all().group(4, 0)
- .MOV(brw_message_reg(color_mrf),
- fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
+ if (uniforms > 0) {
+ mov = bld.exec_all().group(4, 0)
+ .MOV(brw_message_reg(color_mrf),
+ fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
+ } else {
+ struct brw_reg reg =
+ brw_reg(BRW_GENERAL_REGISTER_FILE, 2, 3, 0, 0, BRW_REGISTER_TYPE_F,
+ BRW_VERTICAL_STRIDE_8, BRW_WIDTH_2, BRW_HORIZONTAL_STRIDE_4,
+ BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
+
+ mov = bld.exec_all().group(4, 0)
+ .MOV(vec4(brw_message_reg(color_mrf)), fs_reg(reg));
+ }
fs_inst *write;
if (key->nr_color_regions == 1) {
@@ -2819,8 +2830,10 @@ fs_visitor::emit_repclear_shader()
assign_curb_setup();
/* Now that we have the uniform assigned, go ahead and force it to a vec4. */
- assert(mov->src[0].file == FIXED_GRF);
- mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0);
+ if (uniforms > 0) {
+ assert(mov->src[0].file == FIXED_GRF);
+ mov->src[0] = brw_vec4_grf(mov->src[0].nr, 0);
+ }
}
/**