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authorKenneth Graunke <[email protected]>2014-04-08 13:25:27 -0700
committerKenneth Graunke <[email protected]>2014-04-09 08:28:25 -0700
commit26ae030fcc364a4cfcdec0cbac2ca87d096c6cd0 (patch)
tree0ba5e7c354f8e7a5ba76bdd8b1a7d1a014842355 /src
parent4a92c122324e0e1a08204f625620ab7635c22f99 (diff)
i965: Stop advertising GL_MESA_ycbcr_texture.
The "new" fragment shader backend has never supported the necessary color conversion code for this to work. We began using the new backend in Mesa 7.10 for GLSL (commit a81d423d93f22a948f3aa4bf73, October 2010), and for ARB_fragment_program in Mesa 9.1 (commit 97615b2d8c7c3cea6fd3a4, August 2012). I haven't heard any complaints, so I don't think anyone will miss this feature. I believe mplayer used it at one point, but these days defaults to other paths anyway. Cc: [email protected] Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/mesa/drivers/dri/i965/intel_extensions.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c b/src/mesa/drivers/dri/i965/intel_extensions.c
index 15fcd306e43..760b60595d5 100644
--- a/src/mesa/drivers/dri/i965/intel_extensions.c
+++ b/src/mesa/drivers/dri/i965/intel_extensions.c
@@ -231,7 +231,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.MESA_pack_invert = true;
- ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_env_combine4 = true;