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authorDave Airlie <[email protected]>2017-04-18 10:21:59 +1000
committerDave Airlie <[email protected]>2017-04-19 09:00:43 +1000
commit25a5ee391d786b6d0b48b2b9aa0553e6972d97a0 (patch)
treeef9eb964cbe1f7768e0d8d52fe44234e2dabffbd /src
parentd0991b135b90b5ce90da51b6d4db7302ddd65a24 (diff)
radv/ac: add support for indirect access of descriptor sets.
We want to expose more descriptor sets to the applications, but currently we have a 1:1 mapping between shader descriptor sets and 2 user sgprs, limiting us to 4 per stage. This commit check if we don't have enough user sgprs for the number of bound sets for this shader, we can ask for them to be indirected. Two sgprs are then used to point to a buffer or 64-bit pointers to the number of allocated descriptor sets. All shaders point to the same buffer. We can use some user sgprs to inline one or two descriptor sets in future, but until we have a workload that needs this I don't think we should spend too much time on it. Reviewed-by: Bas Nieuwenhuizen <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/amd/common/ac_nir_to_llvm.c52
-rw-r--r--src/amd/common/ac_nir_to_llvm.h5
-rw-r--r--src/amd/vulkan/radv_cmd_buffer.c57
-rw-r--r--src/amd/vulkan/radv_pipeline.c7
-rw-r--r--src/amd/vulkan/radv_private.h2
5 files changed, 105 insertions, 18 deletions
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 31c3a6c2240..540de62d594 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -537,7 +537,7 @@ static void set_userdata_location_shader(struct nir_to_llvm_context *ctx,
set_userdata_location(&ctx->shader_info->user_sgprs_locs.shader_data[idx], sgpr_idx, num_sgprs);
}
-#if 0
+
static void set_userdata_location_indirect(struct ac_userdata_info *ud_info, uint8_t sgpr_idx, uint8_t num_sgprs,
uint32_t indirect_offset)
{
@@ -546,7 +546,6 @@ static void set_userdata_location_indirect(struct ac_userdata_info *ud_info, uin
ud_info->indirect = true;
ud_info->indirect_offset = indirect_offset;
}
-#endif
static void declare_tess_lds(struct nir_to_llvm_context *ctx)
{
@@ -559,6 +558,7 @@ static void declare_tess_lds(struct nir_to_llvm_context *ctx)
struct user_sgpr_info {
bool need_ring_offsets;
uint8_t sgpr_count;
+ bool indirect_all_descriptor_sets;
};
static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
@@ -623,6 +623,8 @@ static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,
fprintf(stderr, "radv: TODO: add support for indirect sgprs\n");
/* need to add support for indirect descriptor sets */
assert(0);
+ user_sgpr_info->sgpr_count += 2;
+ user_sgpr_info->indirect_all_descriptor_sets = true;
} else {
user_sgpr_info->sgpr_count += util_bitcount(ctx->shader_info->info.desc_set_used_mask) * 2;
}
@@ -645,11 +647,16 @@ static void create_function(struct nir_to_llvm_context *ctx)
}
/* 1 for each descriptor set */
- for (unsigned i = 0; i < num_sets; ++i) {
- if (ctx->options->layout->set[i].layout->shader_stages & (1 << ctx->stage)) {
- array_params_mask |= (1 << arg_idx);
- arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
+ if (!user_sgpr_info.indirect_all_descriptor_sets) {
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if (ctx->options->layout->set[i].layout->shader_stages & (1 << ctx->stage)) {
+ array_params_mask |= (1 << arg_idx);
+ arg_types[arg_idx++] = const_array(ctx->i8, 1024 * 1024);
+ }
}
+ } else {
+ array_params_mask |= (1 << arg_idx);
+ arg_types[arg_idx++] = const_array(const_array(ctx->i8, 1024 * 1024), 32);
}
if (ctx->shader_info->info.needs_push_constants) {
@@ -801,14 +808,31 @@ static void create_function(struct nir_to_llvm_context *ctx)
ctx->ring_offsets = LLVMGetParam(ctx->main_function, arg_idx++);
}
- for (unsigned i = 0; i < num_sets; ++i) {
- if (ctx->options->layout->set[i].layout->shader_stages & (1 << ctx->stage)) {
- set_userdata_location(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i], user_sgpr_idx, 2);
- user_sgpr_idx += 2;
- ctx->descriptor_sets[i] =
- LLVMGetParam(ctx->main_function, arg_idx++);
- } else
- ctx->descriptor_sets[i] = NULL;
+ if (!user_sgpr_info.indirect_all_descriptor_sets) {
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if (ctx->options->layout->set[i].layout->shader_stages & (1 << ctx->stage)) {
+ set_userdata_location(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i], user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
+ ctx->descriptor_sets[i] =
+ LLVMGetParam(ctx->main_function, arg_idx++);
+ } else
+ ctx->descriptor_sets[i] = NULL;
+ }
+ } else {
+ uint32_t desc_sgpr_idx = user_sgpr_idx;
+ LLVMValueRef desc_sets = LLVMGetParam(ctx->main_function, arg_idx++);
+ set_userdata_location_shader(ctx, AC_UD_INDIRECT_DESCRIPTOR_SETS, user_sgpr_idx, 2);
+ user_sgpr_idx += 2;
+
+ for (unsigned i = 0; i < num_sets; ++i) {
+ if (ctx->options->layout->set[i].layout->shader_stages & (1 << ctx->stage)) {
+ set_userdata_location_indirect(&ctx->shader_info->user_sgprs_locs.descriptor_sets[i], desc_sgpr_idx, 2, i * 8);
+ ctx->descriptor_sets[i] = ac_build_indexed_load_const(&ctx->ac, desc_sets, LLVMConstInt(ctx->i32, i, false));
+
+ } else
+ ctx->descriptor_sets[i] = NULL;
+ }
+ ctx->shader_info->need_indirect_descriptor_sets = true;
}
if (ctx->shader_info->info.needs_push_constants) {
diff --git a/src/amd/common/ac_nir_to_llvm.h b/src/amd/common/ac_nir_to_llvm.h
index 7a4065ac5fa..401d284a7c4 100644
--- a/src/amd/common/ac_nir_to_llvm.h
+++ b/src/amd/common/ac_nir_to_llvm.h
@@ -83,7 +83,8 @@ struct ac_userdata_info {
enum ac_ud_index {
AC_UD_SCRATCH_RING_OFFSETS = 0,
AC_UD_PUSH_CONSTANTS = 1,
- AC_UD_SHADER_START = 2,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS = 2,
+ AC_UD_SHADER_START = 3,
AC_UD_VS_VERTEX_BUFFERS = AC_UD_SHADER_START,
AC_UD_VS_BASE_VERTEX_START_INSTANCE,
AC_UD_VS_LS_TCS_IN_LAYOUT,
@@ -142,7 +143,7 @@ struct ac_shader_variant_info {
unsigned num_user_sgprs;
unsigned num_input_sgprs;
unsigned num_input_vgprs;
-
+ bool need_indirect_descriptor_sets;
union {
struct {
struct ac_vs_output_info outinfo;
diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index 7056d0d0266..d95daff2c79 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -1246,7 +1246,7 @@ emit_stage_descriptor_set_userdata(struct radv_cmd_buffer *cmd_buffer,
struct ac_userdata_info *desc_set_loc = &pipeline->shaders[stage]->info.user_sgprs_locs.descriptor_sets[idx];
uint32_t base_reg = shader_stage_to_user_data_0(stage, radv_pipeline_has_gs(pipeline), radv_pipeline_has_tess(pipeline));
- if (desc_set_loc->sgpr_idx == -1)
+ if (desc_set_loc->sgpr_idx == -1 || desc_set_loc->indirect)
return;
assert(!desc_set_loc->indirect);
@@ -1314,17 +1314,72 @@ radv_flush_push_descriptors(struct radv_cmd_buffer *cmd_buffer)
}
static void
+radv_flush_indirect_descriptor_sets(struct radv_cmd_buffer *cmd_buffer,
+ struct radv_pipeline *pipeline)
+{
+ uint32_t size = MAX_SETS * 2 * 4;
+ uint32_t offset;
+ void *ptr;
+
+ if (!radv_cmd_buffer_upload_alloc(cmd_buffer, size,
+ 256, &offset, &ptr))
+ return;
+
+ for (unsigned i = 0; i < MAX_SETS; i++) {
+ uint32_t *uptr = ((uint32_t *)ptr) + i * 2;
+ uint64_t set_va = 0;
+ struct radv_descriptor_set *set = cmd_buffer->state.descriptors[i];
+ if (set)
+ set_va = set->va;
+ uptr[0] = set_va & 0xffffffff;
+ uptr[1] = set_va >> 32;
+ }
+
+ uint64_t va = cmd_buffer->device->ws->buffer_get_va(cmd_buffer->upload.upload_bo);
+ va += offset;
+
+ if (pipeline->shaders[MESA_SHADER_VERTEX])
+ radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_VERTEX,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+
+ if (pipeline->shaders[MESA_SHADER_FRAGMENT])
+ radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_FRAGMENT,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+
+ if (radv_pipeline_has_gs(pipeline))
+ radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_GEOMETRY,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+
+ if (radv_pipeline_has_tess(pipeline))
+ radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_TESS_CTRL,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+
+ if (radv_pipeline_has_tess(pipeline))
+ radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_TESS_EVAL,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+
+ if (pipeline->shaders[MESA_SHADER_COMPUTE])
+ radv_emit_userdata_address(cmd_buffer, pipeline, MESA_SHADER_COMPUTE,
+ AC_UD_INDIRECT_DESCRIPTOR_SETS, va);
+}
+
+static void
radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline,
VkShaderStageFlags stages)
{
unsigned i;
+
if (!cmd_buffer->state.descriptors_dirty)
return;
if (cmd_buffer->state.push_descriptors_dirty)
radv_flush_push_descriptors(cmd_buffer);
+ if (pipeline->need_indirect_descriptor_sets) {
+ radv_flush_indirect_descriptor_sets(cmd_buffer, pipeline);
+ }
+
for (i = 0; i < MAX_SETS; i++) {
if (!(cmd_buffer->state.descriptors_dirty & (1 << i)))
continue;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index cf11362eade..8e71d59fae7 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2112,6 +2112,12 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
calculate_pa_cl_vs_out_cntl(pipeline);
calculate_ps_inputs(pipeline);
+ for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+ if (pipeline->shaders[i]) {
+ pipeline->need_indirect_descriptor_sets |= pipeline->shaders[i]->info.need_indirect_descriptor_sets;
+ }
+ }
+
uint32_t stages = 0;
if (radv_pipeline_has_tess(pipeline)) {
stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) |
@@ -2270,6 +2276,7 @@ static VkResult radv_compute_pipeline_create(
pipeline->layout, NULL);
+ pipeline->need_indirect_descriptor_sets |= pipeline->shaders[MESA_SHADER_COMPUTE]->info.need_indirect_descriptor_sets;
result = radv_pipeline_scratch_init(device, pipeline);
if (result != VK_SUCCESS) {
radv_pipeline_destroy(device, pipeline, pAllocator);
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 4ace068742d..0d60aac1069 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -1007,7 +1007,7 @@ struct radv_pipeline {
struct radv_pipeline_layout * layout;
bool needs_data_cache;
-
+ bool need_indirect_descriptor_sets;
struct radv_shader_variant * shaders[MESA_SHADER_STAGES];
struct radv_shader_variant *gs_copy_shader;
VkShaderStageFlags active_stages;