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authorSamuel Pitoiset <[email protected]>2015-07-13 13:34:31 +0200
committerSamuel Pitoiset <[email protected]>2015-07-20 18:45:56 +0200
commit19a6214b0ff707ae52e9624c263b7d6c1c20e6d3 (patch)
tree412ab33170564b35c5a77074a3749f9e1771b24a /src
parent6d207b8e3548cd7832a5edc7b847a5e7d06c0925 (diff)
nv50: limit the maximum number of samplers to 16
NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't want to do anything with NV50_3D_BIND_TSC2, just limit the maximum number of samplers to 16 like for nvc0. This fixes dmesg fails with the following piglit test: max-samplers But the test still fails. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src')
-rw-r--r--src/gallium/drivers/nouveau/nv50/nv50_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
index c32ad01eec3..4f99b631aae 100644
--- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c
+++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c
@@ -287,7 +287,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
/* The chip could handle more sampler views than samplers */
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- return MIN2(32, PIPE_MAX_SAMPLERS);
+ return MIN2(16, PIPE_MAX_SAMPLERS);
case PIPE_SHADER_CAP_DOUBLES:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: